Callie Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: She is lean but muscular and wears dark leathers with embroidery. Her silver hair is knotted and matted. Her eyes are violet.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She pushes her goals aggressively. She is also a coward if confronted.
History: She served in the navy to pay for her family's outstanding loans. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She became a Cartwright soon after.
Motivation: She feels kind of lost in life; and sabotage a competitor
Flaws: Fearful, Insane, Depressed. Bonds: Job, Military. Occupation: Cartwright
Voice: Scottish accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 67 (5d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Draconic
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: Deep blue spinel (200 gp). Rhodochrosite (10 gp). Chrysoprase (80 gp). Aquamarine (200 gp).
Euphemia Strongbones, Female Halfling [Permalink]
Personal [hide]
Description: This woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She is muscular with a powerful set of arms. Her black hair is cut short with large spiked bangs in the front. Her gray eyes dart from person to person.
Personality: She hates Halflings with a passion. As such she is filled with self loathing. She feeds upon the attention of others.
History: She was born in a small plains village. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Tailor. She has drifted from career to career and currently works as a Tailor.
Motivation: To unite with her sister; and tabaxi compassion
Flaws: Racist. Bonds: Attractive, Nature, Job, Family. Occupation: Tailor
Voice: Hollow voice
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 13 (+1) | 10 (+0) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Elven, Auran
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 6000 cp.
Mozikth Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blue crest is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: His tongue was cut out and he uses sign language. He works hard and plays hard.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He struck the Body Guard job and began his own company from there.
Motivation: To prove his worth to the world; and to be a soapmaker again
Flaws: Insane, Disease, Hedonist, Impulsive. Bonds: Rich, Job. Occupation: Body Guard
Voice: Jamaican accent
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Goblin, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 42000 sp. Deep green spinel (90 gp). Carnelian (30 gp). Violet garnet (500 gp). 1 Minor magic item.
Theirastra Xiloscient, Female Elf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy brown stubble. She wears a worn and beaten armor. She has a hunchback. She keeps her brown hair in a flapper bob. Her eyes are likewise brown.
Personality: She is mildly Elf supremacist, though she does not identify as such. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Sold as a small child to a brothel owner, Theirastra was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Wants a kiss.
Flaws: Ugly, Racist. Bonds: Has a crush, Mentor, Adventurer. Occupation: Bellfounder
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'9") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 200 gp.
Rimmon Anger, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. He keeps his long black hair kept up in a rat tail. He wears an eyepatch.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He is a Hag in disguise. He has chosen to use the inheritance that was left to him frivolously. He has dedicated himself to building a better kind of golem.
Motivation: Money/treasure.
Flaws: Ugly, Greedy, Impulsive. Bonds: Adventurer, Rich. Occupation: Dilettante
Voice: Australian accent
Attributes [hide]
Medium (5'8") Tiefling, True Neutral (CR 5)
Armor Class 7
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 5 (-3) | 14 (+2) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Auran, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +0 / 2d4-3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 2000 sp. Onyx (70 gp). Black pearl (700 gp). White opal (1600 gp).
Two Llamas Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He has a moderate pudge and is not very fit. His black fur, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has always had a great fascination with Gnomish culture. A true patriot, Two Llamas would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: The child of a Beggar, who enjoyed hunting, Two Llamas was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Two Llamas took refuge in the ruined castle and found the beat up spear and armor he uses now. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural gnomish artifacts is his passion
Flaws: Racist, Insane. Bonds: Poor, Military, Nature, Adventurer. Occupation: Actor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 8 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 140 gp. Peridot (50 gp). 1 Masterwork Common Ranged Weapon.
Trym Badger, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He has relatively dark skin and is very physically imposing due to his abundance of muscles. With bright golden hair and a scraggly beard. He tend to wears goggles to shield his eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He is the product a well kept family trust fund and as such has never really known need. His childhood dream was to be a Roofer, but he was a colossal failure. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He has money and likes to spend it; and expand his business
Ideals: Optimist, Persistence. Bonds: Attractive, Job, Rich. Occupation: Sage
Voice: Slurs words
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 120 gp.
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