Williamina Barlow, Female Human [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head. Her skin is fair and her fingers are delicate and long. Her hair is long and blonde with streaks of red, and is pulled back with small brown clips. Her eyes are violet.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: The child of southern immigrants she idolized her mother. A few years later when the west was not economically sound they moved to her current location. Due to her spouse's obsession with being a Ruler they were divorced and she won custody of their son. She worked as a Sculptor, and she later adopted a second son.
Motivation: Regain custody of her son.
Ideals: Impeccable, Philantrophist. Bonds: Immigrant, Family. Occupation: Sculptor
Voice: Excited and jittery
Attributes [hide]
Medium (4'8") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 64 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
Possessions: 1700 gp. Deep blue spinel (1400 gp). Bloodstone (60 gp). Azurite (10 gp). 1 Minor magic item.
Nora Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy auburn stubble. She prefers to wear grey clothing when she does not wear armor. She has a hunchback. Her auburn hair is matted, messy, and big. She wears an eyepatch.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born in a small village she learned the ways of the warrior from her mother. From there she went from mercenary job to mercenary job. Due to her spouse's obsession with being a Doctor they were divorced and she won custody of their son. She worked as a Architect, and she later adopted a second son.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and meet up once more with her childhood friend
Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Adventurer, Family, Debt. Occupation: Architect
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 15 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 130 gp. Sardonyx (60 gp). 1 Masterwork studded leather.
Millicent Hart, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she prefers to wear flannel. Her chestnut hair is wavy and long. She has several tiny emerald earrings on each ear.
Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. Millicent enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born in the north, but her parents moved at a very young age to the east. She was an athlete and attended two major summer competitions. She never won. Days after completing her studies, news broke out that her hometown was attacked by illithids. Millicent was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.
Motivation: Money/treasure; and many illithids want her driven away
Ideals: Athletic. Flaws: Hedonist. Bonds: Rich, Enemies, Immigrant. Occupation: Armorer
Voice: Stutters
Attributes [hide]
Medium (4'8") Half-Elf, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 55 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Joan Hadlee, Female Human [Permalink]
Personal [hide]
Description: A 4'7" northern woman, she wears light armors faded through time and improper care. She has wavy blonde hair. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: From birth she was tutored by a cruel and relentless mentor. Through the years after Joan was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Joan's father didn't care for her much, and the feeling was mutual. She got away from her former life and has fallen to alcoholism.
Motivation: She's repulsed by the PC; and sabotage a competitor
Flaws: Addict, Shy, Antagonistic. Bonds: Mentor. Occupation: Slave Trader
Voice: Low and grunting
Attributes [hide]
Medium (4'7") Human, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 56 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 | 2 |
Possessions: 2400 gp. Sardonyx (30 gp). Eye agate (9 gp). Banded agate (9 gp). Eye agate (9 gp). Malachite (9 gp). Violet garnet (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Orianna Clever, Female Tiefling [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her red hair is thinning but still full. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: While she acts the brute, she is far gentler than she would appear. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Orianna was born with her father's beautiful face. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and she uses money and sex appeal to get what she needs
Ideals: Fighting. Flaws: Insomniac. Bonds: Attractive, Rich. Occupation: Carter
Voice: Smoker's lung
Attributes [hide]
Medium (5'5") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +5
Possessions: 7000 cp.
Creega Marston, Female Half-Orc [Permalink]
Personal [hide]
Description: She prefers to wear white pants and tee shirts. Her skin is fair and her fingers are delicate and long. She has moderate length black hair. She wears crescent spectacles with a black brim.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was raised in a island tribe. Through the years after Creega was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Creega's father didn't care for her much, and the feeling was mutual. She got away from her former life and has fallen to alcoholism.
Motivation: To find somewhere to settle down; and she is content
Ideals: Joker. Flaws: Antagonistic, Addict, Mundane. Bonds: Nature. Occupation: Unemployed
Voice: Old thin voice
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 7 (-2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +4
Possessions: 600 sp. 1 Masterwork Common Ranged Weapon.
Driindar Ghaallixirn, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She prefers to wear flannel. Her crest is silver and curly. She has a dull look in her gold eyes.
Personality: She hates brigands. She views them as having robbed her home of its proper glory. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born several months after her father was called into army service. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Driindar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Many brigands want her driven away; and she wants nothing more than to rejoin the army
Ideals: Athletic, Fighting. Bonds: Enemies, Nature, Military. Occupation: Tanner
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 17 (+3) | 15 (+2) | 4 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Celestial, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +1
Possessions: 20 gp. 1 Darkwood Shield.
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