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NPC Generator

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Advanced [show]


Traulam LaHood, Female Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender woman very much looks the part of a Server. She has a very tight haircut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She cannot resist a sob story and will often dote over anyone who has one.

History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Server. She has worked as a Server like her father before her.

Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor

Ideals: Philantrophist. Flaws: Insane. Bonds: Job, Enemies, Religious. Occupation: Server

Voice: Old Prospector

Attributes [hide]

Traulam LaHood, Female Half-Elf Monk 7
Medium (4'7") Half-Elf, Neutral Evil (CR 7)
Armor Class 14
Hit Points 39 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)9 (-1) 16 (+3)12 (+1)
Skills History +2, Perception +6
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4

Possessions: 1200 gp. Eye agate (11 gp). Emerald (500 gp). 1 Minor magic item.


Social Check DCs


Godfrey Cornish, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a robe, a symbol of strength around his neck, and a trident on his belt. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes are passionate and lively.

Personality: His tongue was cut out and he uses sign language. He does not trust anyone and sleeps with one eye open.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Godfrey took refuge in the old dungeon and found the beat up trident and armor he uses now. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Fighting, Athletic. Flaws: Disease, Insomniac. Bonds: Nature. Occupation: Merchant

Voice: High pitched, excited

Attributes [hide]

Godfrey Cornish, Male Human Aristocrat 1
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)10 (+0) 6 (-2)6 (-2)
Skills Athletics +3, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 90 gp.


Social Check DCs


Direcris Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He typically wears black cloth garments or leather armor. His silver crest is matted, messy, and big. His eyes are gold.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Masseuse father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To end his boredom.

Flaws: Ugly, Mundane, Shy, Disease, Insomniac. Occupation: Bricklayer

Voice: Eastern European accent

Attributes [hide]

Direcris Baharoosh, Male Dragonborn Wizard 2
Medium (6'6") Dragonborn, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)16 (+3) 13 (+1)18 (+4)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Ignan, Terran, Draconic
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 320 gp.


Social Check DCs


Jarsali Melancon, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears tattered old clothes. Her head has been shaved. Her fierce amber eyes like to dwell on things.

Personality: Jarsali is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She comes from a rich eastern family. A freak accident while working with her Body Guard father left her crippled. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it; and she is greedy

Ideals: Extrovert, Logical. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Crown-heir

Voice: Nasally tone

Attributes [hide]

Jarsali Melancon, Female Half-Elf Warlock 10
Medium (5'2") Half-Elf, Lawful Evil (CR 10)
Armor Class 13
Hit Points 20 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 7 (-2)12 (+1) 16 (+3)11 (+0)
Skills Athletics +7, Medicine +7
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13422

Possessions: 13000 sp. Aquamarine (1000 gp). Rock crystal (60 gp). Eye agate (15 gp). Sard (60 gp). Fiery yellow corundum (1400 gp). Iolite (60 gp). Freshwater pearl (15 gp).


Social Check DCs


Duvamil Gummen, Female Gnome [Permalink]

Personal [hide]

Description: She sports blue clothing, slightly heavier than average wear, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'6" when asserting herself. Her auburn hair is long and unkept. Her eyes are gray and catlike.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: Duvamil lived on a farm with her mother, near the main road leading to a nearby town. Her mother was a mechanic, and taught her how to fix just about anything. She has since lost track of the people in her past.

Motivation: Marry her brother to traveling adventurers.

Ideals: Philantrophist, Persistence. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Healer

Voice: Indian accent

Attributes [hide]

Duvamil Gummen, Female Gnome Commoner 10
Small (3'6") Gnome, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 47 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)14 (+2) 14 (+2)8 (-1)
Skills Sleight of Hand +4, Survival +6
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Terran
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0

Possessions: 1300 gp. Cloth of gold vestments (120 gp).


Social Check DCs


Trey Elton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He has no hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Trey hails from a village terrorized by giants. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He now owns his own business.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Ugly, Fearful. Bonds: Job, Enemies, Criminal record. Occupation: Bowyer

Voice: Switch between two voices

Attributes [hide]

Trey Elton, Male Human Cleric 1
Medium (6'2") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)12 (+1) 15 (+2)17 (+3)
Skills Insight +4, Nature +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 160 gp. Jet (100 gp).


Social Check DCs


Warryn Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and wears loose pants and a collared shirt complete with sweater beneath his coat. He is bald on top and has large chestnut tufts of hair around his ears. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: This man loves singing and to teach people singing more than just about anything. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He is the product a well kept family trust fund and as such has never really known need. He has had some formal singing training, and achieved minor success. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he is greedy

Ideals: Artistic, Opinionated. Flaws: Ugly, Addict. Bonds: Rich. Occupation: Scribe

Voice: Rhymes sentences (sorry)

Attributes [hide]

Warryn Raulnor, Male Gnome Adept 4
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)14 (+2) 14 (+2)15 (+2)
Skills Nature +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Infernal, Aquan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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