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NPC Generator

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Advanced [show]


Pelt Of Dragons, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a lot of dark rich colors, with gold accents. Her attire stands in sharp contrast to her greataxe, which is beautifully polished and possesses an ornate carving of a card on it. Her fur is red and curly. She tend to wears goggles to shield her eyes.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is a very good compulsive liar and kleptomaniac.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. After coming to the age of reason, Pelt took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She used her abilities to trick people and travel the world for free.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Fighting, Gifted. Bonds: Attractive, Criminal record, Religious. Occupation: Sailor

Voice: Rolls R's

Attributes [hide]

Pelt Of Dragons, Female Tabaxi Warrior 5
Medium (4'7") Tabaxi, Neutral Evil (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)8 (-1) 15 (+2)15 (+2)
Skills Animal Handling +5, Intimidation +5
Senses Passive Perception 12
Languages
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Vicky Tatum, Female Human [Permalink]

Personal [hide]

Description: This woman wears a grey armored body suit, with a simple brown line shooting up and back down. She is muscular with a powerful set of arms. Her hair is chestnut and curly. This brown eyed southerner is not easily forgotten.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is a bit of a xeno-phobe, disliking non-Humans.

History: Vicky lived on a farm with her mother, near the main road leading to a nearby town. Her first spouse was a Cartwright, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Marry her brother to traveling adventurers; and regain custody of her daughter

Flaws: Shy, Racist. Bonds: Family, Enemies. Occupation: Roofer

Voice: Laughs frequently while speaking

Attributes [hide]

Vicky Tatum, Female Human Rogue 1
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)9 (-1) 13 (+1)17 (+3)
Skills Perception +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 150 gp.


Social Check DCs


Nalral Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. His hair is black, silky, and of moderate length. He has gleaming, smiling hazel eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Nalral liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He then took over the family business and is one of the better Fisher for hire.

Motivation: Expand his business; and balancing his hectic life and new fisher responsibilities is difficult

Ideals: Passionate, Gifted. Bonds: Attractive, Job, Nature. Occupation: Fisher

Voice: Uses sign language

Attributes [hide]

Nalral Rumnaheim, Male Dwarf Expert 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)15 (+2) 8 (-1)14 (+2)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Gnome, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 90 gp.


Social Check DCs


Quelenna Mystralath, Female Elf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her long silver hair is drawn into a two foot long braid. This brown eyed northerner is not easily forgotten.

Personality: Quelenna is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Quelenna enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Gifted from a young age, Quelenna studied abroad. After coming to the age of reason, Quelenna took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To be a Weaver again; and sabotage a competitor

Ideals: Extrovert, Gifted. Flaws: Hedonist. Bonds: Adventurer, Job. Occupation: Herbalist

Voice: Thin and wheezing

Attributes [hide]

Quelenna Mystralath, Female Elf Fighter 3
Medium (4'8") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 6 (-2)7 (-2) 12 (+1)18 (+4)
Skills Arcana +0, Insight +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Darkwood Buckler. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Jo Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: 2'8" and muscular, this western woman wears a white armored body suit, with a simple green line shooting up and back down. Her tied-back hair is black. Her eyes are violet and catlike.

Personality: Jo is depressed about a lot of things. She tends to be a nihilist. She also has developed a complete distrust of the Weaver profession.

History: Born in a small village she learned the ways of the warrior from her father. Her childhood dream was to be a Weaver, but she was a colossal failure. She became a Farmer soon after.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Fighting. Flaws: Depressed. Bonds: Job. Occupation: Farmer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Jo Sunmeadow, Female Halfling Ranger 2
Small (2'8") Halfling, True Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 16 (+3)14 (+2) 15 (+2)12 (+1)
Skills Animal Handling +4, Religion +4
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Terran
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 130 pp.


Social Check DCs


Helgret Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she is dressed in an above average manner. She keeps her chestnut hair in a pixie cut. Her otherwise smooth face is marked with small tiny scars.

Personality: She is very quiet and rarely speaks above a whisper. She has a minor phobia of water and hates getting wet.

History: Born in a small village she learned the ways of the warrior from her mother. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety

Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Attractive, Slave. Occupation: Knight

Voice: Squeaky

Attributes [hide]

Helgret Strongheart, Female Dwarf Fighter 12
Medium (4'3") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 104 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)11 (+0) 14 (+2)5 (-3)
Skills Arcana +4, Medicine +6
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +1

Possessions: 200 pp. Alexandrite (300 gp). Deep blue spinel (300 gp). Golden yellow topaz (300 gp).


Social Check DCs


Sarai Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears dull white sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed lance, just in case. Her black hair, when down, is lengthy. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She does not trust anyone and sleeps with one eye open.

History: She was born the only child of a wealthy merchant. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and retire the richest woman in the west

Ideals: Entrepeneur. Flaws: Ugly, Addict, Antagonistic, Insomniac. Occupation: Actor

Voice: Timid voice

Attributes [hide]

Sarai Wildheart, Female Halfling Warrior 9
Small (2'9") Halfling, Lawful Good (CR 9)
Armor Class 11
Hit Points 66 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)16 (+3) 15 (+2)11 (+0)
Skills Arcana +6, Deception +3
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Aquan, Abyssal
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0

Possessions: 70000 cp. Sapphire pendant on gold chain (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Black velvet mask with numerous citrines (150 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). 1 Minor magic item.


Social Check DCs

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