Dain Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears grey trousers with tan and green striped suspenders. He wears various colorful collared shirts, and sports empty pouches on his belt. He has wavy chestnut hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He is a Jackalwere in disguise. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk.
Ideals: Entrepeneur. Flaws: Selfish, Insane. Bonds: Attractive, Adventurer. Occupation: Laborer
Voice: Speaks in third person
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 10 (+0) | 17 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Gnoll, Ignan
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 340 gp. Moss agate (14 gp). Citrine (40 gp).
Fragrant Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She typically wears pastel cloth garments or leather armor. She wears a colorful flower in her yellow fur. Her eyes are likewise blue. Her teeth are white and perfect.
Personality: Aggressive, abrasive, and angry, Fragrant embodies much of what other species detest in the Tabaxis. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Her father raised her in a mountain cabin. When Fragrant reached her early adolescence her Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. After a long history of fighting, Fragrant and her spouse have recently divorced.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Nature, Military. Occupation: Dyer
Voice: Sounds elderly
Attributes [hide]
Medium (4'11") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 9 (-1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 310 gp.
Randal Feeny, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Beneath his clothing is a huge mess of scar tissue. His hair, while still mostly golden, has prominent grey streaks. His amber eyes dart from person to person.
Personality: Stoic and calm, he prefers to meditate than take action. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Randal was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Randal's father didn't care for him much, and the feeling was mutual. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is currently in port desperately looking for someone to get him out; and retire the richest man in the south
Ideals: Entrepeneur, Disciplined. Flaws: Antagonistic. Bonds: Slave, Mentor. Occupation: Glassblower
Voice: Low range voice
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Evil (CR 8)
Armor Class 14
Hit Points 36 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 11 (+0) | 13 (+1) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Elven, Auran
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
Possessions: 1600 gp. Gold and topaz bottle stopper cork (1200 gp).
Xanaphia Firahel, Female Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she has the majority of her body covered in plate. Her black hair is greasy and uncared for. Her amber eyes are slightly larger than normal.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She now spends her time doing works of charity.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Philantrophist, Optimist. Flaws: Ugly. Bonds: Religious. Occupation: Actor
Voice: Irish accent
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 2)
Armor Class 14
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Just what you see.
Tervaround Gimlen, Female Gnome [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She is dressed in earthy colors with a tan and violet handkerchief worn on her left side. She is an epitome of beauty. Her tied-back hair is silver. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She has all her life been fascinated with music.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. She has set out to sabotage the competition.
Motivation: She is terrified, and will act out of fear; and she'd like to take her coworkers down a peg
Ideals: Artistic. Flaws: Antagonistic, Fearful. Bonds: Attractive, Religious, Job. Occupation: Merchant
Voice: Slow speaker
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 17 (+3) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 20 gp.
Nella Blankley, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she dresses well, wearing black shirts, loose pants, and blazers most of the time. Her white hair is lengthy. Her eyes, though not visible through her cowl, are violet.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She is the product a well kept family trust fund and as such has never really known need. She took every job she could get her hands on, but the opportunities for Half-Orcs in the east were limited. Recently she has begun working with bootleggers and crooks.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she feels kind of lost in life
Flaws: Depressed. Bonds: Attractive, Criminal record, Rich, Immigrant. Occupation: Painter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 400 sp.
Oolah Bradly, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears very tight pants and wife beaters, though occasionally she sports a white coat. She has wavy silver hair. She wears a mask on her face.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. Further she is a bit of a stoner and is frequently out of it.
History: She was born to a criminal king-pin and mafia family As a young adult she joined a group advocating for an improvement in Half-Orc conditions. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Halfling compassion; and she's looking for her big break
Ideals: Impeccable. Flaws: Addict, Racist. Bonds: Criminal record, Adventurer. Occupation: Server
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 61 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +4
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
