Nadarr Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is very fat, and is constantly adorned with expensive silk clothing, often dyed in bright green and grey, and wears rings and necklaces with large, colorful gems. His silver crest is slicked back into a classic pompadour. His gold eyes peer out from beneath his small green hat.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a bit of a xeno-phobe, disliking non-Dragonborns.
History: Born in a small village he learned the ways of the warrior from his father. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To end his boredom; and he seems to be bored by most things
Ideals: Fighting. Flaws: Ugly, Mundane, Racist. Bonds: Rich, Family. Occupation: Bounty Hunter
Voice: Eastern European accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 7)
Armor Class 10
Hit Points 58 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +5
Possessions: 1200 gp.
Vepar Conviction, Female Tiefling [Permalink]
Personal [hide]
Description: Standing 4'7", this woman usually wears her green robe and has her sickle always slung over her shoulder. She has styled her black hair well, parting it to the right. Her silver eyes dart around the room hyper actively observing anyone and anything.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sickle.
Motivation: To unite with her sister; and find a way to reverse the transformation of her sister
Flaws: Shy, Impulsive. Bonds: Religious, Adventurer, Family. Occupation: Carter
Voice: Spits and sputters
Attributes [hide]
Medium (4'7") Tiefling, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 13 (+1) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: Just what you see.
Sindri Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His auburn hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.
Personality: He is a Spice Merchant first and foremost. He believes firmly that knowledge should be universal. He is obsessed with finding treasure.
History: He was born in the west. Because his father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He has dedicated himself to building a better kind of golem.
Motivation: Sabotage a competitor; and wants to work out more often
Ideals: Athletic. Bonds: Job, Adventurer, Immigrant, Enemies. Occupation: Spice Merchant
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 13 (+1) | 11 (+0) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Uncommon Weapon.
Amnon Justice, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is generally well dressed albeit a few years behind the times. He has blue hair. He wears round tiny glasses practically rammed into his face.
Personality: He can speak with the recently deceased. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Sold as a small child to a slaver, Amnon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since lost track of the people in his past.
Motivation: Marry his sister to traveling adventurers.
Ideals: Gifted. Bonds: Attractive, Enemies, Mentor, Family. Occupation: Apothecary
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Evil (CR 10)
Armor Class 8
Hit Points 36 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 10 (+0) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +2 / 3d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: 1400 gp.
Althaea Caphaxath, Female Elf [Permalink]
Personal [hide]
Description: She is lean but muscular and wears tattered old clothes. She has no hair. Her blue eyes are slightly larger than normal.
Personality: She is overprotective of those who hire her services. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was born in the north. Because her mother participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. She was preparing to flee to the north, but the outbreak of war prevented her and her father from journeying north to reunite her family. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Althaea was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and to clean up the streets
Flaws: Ugly, Hedonist. Bonds: Guardian, Immigrant, Enemies. Occupation: Junk Dealer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 8 (-1) | 8 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Red spinel (90 gp).
Jelenneth Hanes, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman wears an entirely yellow suit with blue socks and a vest with buckled shoes. She is muscular with a powerful set of arms. She has red hair. Her face is covered beneath a completely black helmet.
Personality: She is almost excessively polite to everyone, even when angry. She also has developed a complete distrust of the Carpenter profession.
History: Jelenneth was born into a poor family. Growing up, she dreamt of becoming a Cleric, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Cleric in service of a powerful lord somewhere. Jelenneth abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has worked as a Blacksmith like her father before her.
Motivation: Balancing her hectic life and new Blacksmith responsibilities is difficult; and to be a carpenter again
Flaws: Shy. Bonds: Job, Poor, Adventurer. Occupation: Blacksmith
Voice: Russian accent
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Evil (CR 5)
Armor Class 9
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 9 (-1) | 12 (+1) | 13 (+1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Elven, Giant
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 90 pp. Black pearl (500 gp). Pink pearl (110 gp).
Tenena Silverthread, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is generally shirtless and showing off her tattooed chest. Her blonde hair is slicked back into a classic pompadour. This blue eyed southerner is not easily forgotten.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: From birth she was tutored by a cruel and relentless mentor. A gifted student she started as a Carter, but she got bored and became a Detective. Due to her spouse's obsession with being a Carter they were divorced and she won custody of their daughter. She worked as a Detective, and she later adopted a second daughter.
Motivation: Doesn't want to be a Detective and was forced into it by her family; and to share knowledge with the world
Ideals: Logical. Flaws: Antagonistic. Bonds: Family, Mentor, Job. Occupation: Detective
Voice: Whispers
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 10)
Armor Class 13
Hit Points 84 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 16 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Gnome, Dwarven, Draconic, Giant
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 2400 gp.
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