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NPC Generator

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Advanced [show]


Emmeline Stratford, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is renowned for her bright brown dresses and hats. She wears a feathered hat to cover her moderate length blonde hair. She wears large thick round spectacles.

Personality: She snorts whenever she laughs or is feeling confident. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: The child of a Carpenter, who enjoyed hunting, Emmeline was taken on many hunting expeditions. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Sculptor. She moves from town to town, unable to find a place to settle.

Motivation: Her religion dominates her actions; and she loathes her own lifestyle

Flaws: Depressed. Bonds: Immigrant, Religious, Nature, Job. Occupation: Sculptor

Voice: Mousy voice

Attributes [hide]

Emmeline Stratford, Female Human Adept 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 44 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)11 (+0) 11 (+0)15 (+2)
Skills History +3, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 600 gp.


Social Check DCs


Bune Charisma, Female Tiefling [Permalink]

Personal [hide]

Description: This woman wears rags and sports a simple walking cane. She is muscular with a powerful set of arms. Her purple hair is lengthy and is close to two feet long. Her red eyes are passionate and lively.

Personality: She likes to make people angry or surprised. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Her father raised her in a mountain cabin. Bune liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She now owns her own business.

Motivation: Her spouse's relatives view her with great suspicion; and find a way to reverse the transformation of her sister

Flaws: Antagonistic, Shy. Bonds: Poor, Nature, Job, Family. Occupation: Dyer

Voice: Soft and mumbly

Attributes [hide]

Bune Charisma, Female Tiefling Aristocrat 3
Medium (5'8") Tiefling, Chaotic Good (CR 3)
Armor Class 9
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 10 (+0)11 (+0) 15 (+2)14 (+2)
Skills Investigation +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 14000 cp. 1 Average lock. 1 Magnifying glass. 1 Superior lock.


Social Check DCs


Ella Benson, Female Human [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She tends to wear a large grey jacket. Her black hair is well kept. She has violet eyes.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Ella was raised in a hard working conservative environment. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). She became a Crown-heir soon after.

Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor

Ideals: Justice. Bonds: Adventurer, Job. Occupation: Crown-heir

Voice: Uses sign language

Attributes [hide]

Ella Benson, Female Human Bard 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)17 (+3) 12 (+1)13 (+1) 5 (-3)7 (-2)
Skills Animal Handling -1, Stealth +5
Senses Passive Perception 7
Languages Common, Infernal
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 500 sp. Aquamarine (200 gp).


Social Check DCs


Yvonne McLeod, Female Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her long silver hair reaches down to her waist. She wears large thick round spectacles.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is used to getting what she wants. In part because she is a meticulous planner.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She struck it rich when she found rare goods in large quantities. She has built up a small fortune and can afford her own way.

Motivation: She seems to be bored by most things.

Ideals: Professionalism. Flaws: Ugly, Mundane, Disease. Bonds: Rich. Occupation: Miner

Voice: Speaks in third person

Attributes [hide]

Yvonne McLeod, Female Half-Elf Aristocrat 5
Medium (4'10") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)12 (+1) 17 (+3)14 (+2)
Skills Nature +4, Performance +5
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Nicholas Staurheim, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is cut close to his head. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is lazy and tries to find solutions quickly.

History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Entrepeneur, Passionate. Flaws: Addict, Lazy. Bonds: Attractive. Occupation: Navigator

Voice: Raspy

Attributes [hide]

Nicholas Staurheim, Male Human Expert 1
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 7 (-2)9 (-1) 5 (-3)12 (+1)
Skills History +1, Perception -1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 150 gp.


Social Check DCs


Tricking Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a slight overbite and is overall scrawny. He wears his cinnamon fur up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Tricking was born with his father's beautiful face. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy.

Ideals: Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Rich, Attractive. Occupation: Adventurer

Voice: Russian accent

Attributes [hide]

Tricking Peak, Male Tabaxi Rogue 3
Medium (5'6") Tabaxi, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)14 (+2) 13 (+1)13 (+1)
Skills Acrobatics +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Andram Mockery, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black tunic with yellow highlights, and long blue pants that bunch up around his shoes. He has a moderate pudge and is not very fit. His hair is short and red. His skin is flawless and his white eyes scan people very quickly.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has all his life been fascinated with music.

History: Andram was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sailor work with an outfit from a few towns over. Sailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. Due to his spouse's obsession with being a Miller they were divorced and he won custody of their daughter. He worked as a Sailor, and he later adopted a second daughter.

Motivation: Wants to open a new tavern.

Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Family, Job. Occupation: Sailor

Voice: Scandinavian accent

Attributes [hide]

Andram Mockery, Male Tiefling Monk 7
Medium (5'6") Tiefling, Lawful Neutral (CR 7)
Armor Class 14
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)13 (+1) 10 (+0)14 (+2)
Skills Arcana +4, Persuasion +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4

Possessions: 6000 sp. Fire opal (800 gp).


Social Check DCs

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