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NPC Generator

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Advanced [show]


Drogo Churchill, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a chestnut handlebar mustache and slicked back chestnut hair. This gray eyed westerner is not easily forgotten.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Retire the richest man in the west; and wants to raise his children well

Ideals: Entrepeneur, Disciplined, Justice, Gifted. Bonds: Attractive. Occupation: Glassblower

Voice: Whispers

Attributes [hide]

Drogo Churchill, Male Human Wizard 11
Medium (5'3") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 38 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)11 (+0) 14 (+2)12 (+1)
Skills Performance +5, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1244

Possessions: 150 pp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp).


Social Check DCs


Godfrey Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears skinny pants and wears a brown and red robe with the hood down. His hair is golden and very short. This hazel eyed southerner is not easily forgotten.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Scribe arts, while his mother instructed him in etiquette, music and courtly manner. Godfrey was born on a far southern mountains where he grew up under the tutelage of his father, an expert Scribe. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he wants nothing more than to rejoin the army

Flaws: Cynical. Bonds: Military, Rich, Immigrant. Occupation: Scribe

Voice: High pitched and raspy

Attributes [hide]

Godfrey Eastaughffe, Male Human Monk 9
Medium (5'7") Human, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 63 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)12 (+1) 15 (+2)13 (+1)
Skills History +4, Insight +5
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Bernard Alby, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears many layers of old clothing at all times. He has a hunchback. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a very good compulsive liar and kleptomaniac.

History: Born in a small village he learned the ways of the warrior from his mother. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Miner like his mother before him.

Motivation: Sabotage a competitor; and wants to work out more often

Ideals: Athletic, Fighting. Flaws: Ugly. Bonds: Poor, Criminal record, Job. Occupation: Miner

Voice: Farmer accent

Attributes [hide]

Bernard Alby, Male Human Rogue 7
Medium (5'10") Human, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 44 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)8 (-1) 11 (+0)10 (+0)
Skills Deception +3, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 300 gp. Embroidered and bejeweled glove (2000 gp). Old masterpiece painting (1800 gp).


Social Check DCs


Diesa Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: She stands about 4'1" and is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her left leg appears badly burned and disfigured. She wears her golden hair up in a very large beehive style do. Her eyes are likewise gray. Her teeth are white and perfect.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She takes great joy in being the best Unemployed in town.

History: She was raised in a plains tribe. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern

Ideals: Disciplined. Bonds: Attractive, Job, Nature. Occupation: Unemployed

Voice: Sensual and smooth

Attributes [hide]

Diesa Torevir, Female Dwarf Expert 4
Medium (4'1") Dwarf, Neutral Evil (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)12 (+1) 9 (-1)6 (-2)
Skills History +3
Senses Passive Perception 9
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Banded agate (16 gp). Malachite (16 gp). Freshwater pearl (16 gp). Obsidian (16 gp).


Social Check DCs


Skûn Atterton, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 6'0" and wears a fancy white suit. His left leg appears badly burned and disfigured. He sports a long silver beard, and similarly colored long hair. He wears a mask on his face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born several months after his mother was called into army service. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Skûn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Disciplined, Fighting. Bonds: Attractive, Rich, Military. Occupation: Detective

Voice: Strong lisp

Attributes [hide]

Skûn Atterton, Male Half-Orc Ranger 10
Medium (6'0") Half-Orc, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 81 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 14 (+2)9 (-1) 12 (+1)9 (-1)
Skills Insight +5, Intimidation +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 1200 gp. Old masterpiece painting (1600 gp). Brass mug with jade inlays (400 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp).


Social Check DCs


Forcas Madness, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is typically in his Shoemaker uniform. He has wavy silver hair. His eyes, though not visible through his cowl, are silver.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Like his mother and his sister before him, after school he went straight into learning to become a Shoemaker. He ran away from his former home and has been making his living as a Shoemaker for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting, Artistic. Bonds: Job, Attractive, Rich. Occupation: Shoemaker

Voice: Italian accent

Attributes [hide]

Forcas Madness, Male Tiefling Commoner 2
Medium (6'2") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)13 (+1) 12 (+1)16 (+3)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3

Possessions: 70 gp.


Social Check DCs


Silgre Blythe, Female Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is dressed in an above average manner. Her black hair is smooth and relatively long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is lazy, self-centered, vain, and jealous.

History: Sold as a small child to a necromancer, Silgre was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Through the years after Silgre was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Silgre's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and her name or reputation has been wronged in the past by gnolls, and she desires to right it

Ideals: Philantrophist. Flaws: Antagonistic, Selfish. Bonds: Attractive, Mentor. Occupation: Mortician

Voice: Relaxed voice

Attributes [hide]

Silgre Blythe, Female Half-Orc Monk 6
Medium (5'4") Half-Orc, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)8 (-1) 8 (-1)7 (-2)
Skills Acrobatics +5, Investigation +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 10 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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