Aasathra Akambherylliax, Female Dragonborn [Permalink]
Personal [hide]
Description: 6'3" and lanky with angular features, she is an attractive figure. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her black crest is slicked back into a classic pompadour. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She cannot resist a sob story and will often dote over anyone who has one.
History: Born in the east to a Mortician, Aasathra learned a great deal about her father's area of expertise. She helped her father out around the business and became quite the natural. She has built up a small fortune and can afford her own way.
Motivation: To find somewhere to settle down; and sabotage a competitor
Ideals: Philantrophist. Flaws: Mundane. Bonds: Rich, Attractive, Job. Occupation: Mortician
Voice: Spits words with contempt
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 1 Breastplate.
Halimath Holimion, Male Elf [Permalink]
Personal [hide]
Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His blonde hair is heavily combed to the right. His violet eyes dart from person to person to random spaces in the air.
Personality: He is a Tailor first and foremost. He believes firmly that knowledge should be universal. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Tailor arts, while his father instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tailor. He has drifted from career to career and currently works as a Tailor.
Motivation: He is greedy; and further expansion of business
Flaws: Antagonistic. Bonds: Adventurer, Rich, Job, Mentor. Occupation: Tailor
Voice: Hollow voice
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 9 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 8 (-1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1200 sp.
Fenriz Power, Male Tiefling [Permalink]
Personal [hide]
Description: This man is well dressed, but even with his fine clothing he looks run-down, and sports empty pouches on his belt. His hair, while still mostly chestnut, has prominent grey streaks. He has silver eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a logical person and will generally grow upset if things defy logic and science.
History: Fenriz lived on a farm with his father, near the main road leading to a nearby town. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is greedy; and money/treasure
Ideals: Impeccable, Logical. Flaws: Fearful. Bonds: Family, Rich. Occupation: Priest
Voice: Mousy voice
Attributes [hide]
Medium (6'5") Tiefling, Lawful Good (CR 13)
Armor Class 10
Hit Points 84 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Sylvan, Gnoll
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2
Possessions: Gold cup set with emeralds (2000 gp). Sapphire pendant on gold chain (2600 gp). Old masterpiece painting (1600 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp). Old masterpiece painting (1600 gp). Solid gold idol (1200 gp). Large well-done wool tapestry (100 gp). Jeweled anklet (4000 gp). Brass mug with jade inlays (100 gp).
Great Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has done his best to style his lavender fur to look like a famous performer. He has green eyes and a pastel hat with a blue feather.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with a lost civilization.
History: When he was but 3 years old his parents immigrated from the south. Great was born on a far southern island where he grew up under the tutelage of his father, an expert Assassin. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Flaws: Antagonistic. Bonds: Adventurer, Attractive, Immigrant. Occupation: Assassin
Voice: Stutters
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 56 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 17 (+3) | 8 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 260 pp. Zircon (60 gp). Violet garnet (900 gp). Onyx (60 gp). Rock crystal (60 gp). Chalcedony (60 gp). 1 Minor magic item. 1 Minor magic item.
Seraphina Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: She is lean but muscular and is dressed in an above average manner. She has brown hair. She tend to wears goggles to shield her eyes.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. A true patriot, Seraphina would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She made a point of taking high paying jobs and getting most of it up front. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To be a Gardener again; and to reunite with her old friends
Ideals: Artistic. Bonds: Attractive, Military, Adventurer, Job. Occupation: Interpreter
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 52 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 18 (+4) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 500 gp.
Yebe Folkor, Female Gnome [Permalink]
Personal [hide]
Description: This slender woman stands about 3'4". She wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her golden hair is lengthy. Her ears are large.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is a big fan of imagination and believes people should spend more time reading and writing.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She dropped out of school before completing her studies. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To pay off her debts; and to share knowledge with the world
Ideals: Philantrophist, Logical, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Crown-heir
Voice: Thin and wheezing
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 8
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 12 (+1) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged -1 / 1d6-3, Grapple +1
Possessions: 80 pp.
Mordai Havoc, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 6'7" and very much looks the part of a Engraver. His right leg appears badly burned and disfigured. His dark red hair is thinning but still full. His eyes are gold.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Engraver work with an outfit from a few towns over. Engraver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Disciplined. Flaws: Secretive. Bonds: Job, Poor. Occupation: Engraver
Voice: Speaks with a cold
Attributes [hide]
Medium (6'7") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 140 gp.
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Their contribution stands as a beacon of hope for all adventurers!
