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NPC Generator

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Advanced [show]


Emerald Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'9" when asserting herself. Her gray fur is singed and shortened. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.

Personality: She is calm most of the time but flees social interaction. She is a logical person and will generally grow upset if things defy logic and science.

History: She was born several months after her father was called into army service. A gifted student she started as a Body Guard, but she got bored and became a Doctor. She then took over the family business and is one of the better Doctor for hire.

Motivation: Further expansion of business.

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Poor, Military, Job. Occupation: Doctor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Emerald Of Spirit, Female Tabaxi Warrior 7
Medium (5'9") Tabaxi, True Neutral (CR 7)
Armor Class 12
Hit Points 55 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)14 (+2) 8 (-1)11 (+0)
Skills Deception +3, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Gnome, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Flame Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with wide-brimmed hat. He is physically well-built. His red fur is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He worked as a nervous Marshal and found it very stressful. Since then, he has sought to make the best of life.

Motivation: Sabotage a competitor; and regain custody of his son

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Job, Family. Occupation: Marshal

Voice: Russian accent

Attributes [hide]

Flame Peak, Male Tabaxi Adept 6
Medium (5'0") Tabaxi, Lawful Neutral (CR 6)
Armor Class 8
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 11 (+0)8 (-1) 16 (+3)12 (+1)
Skills Stealth +1, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 1000 sp.


Social Check DCs


Ermina Oakes, Female Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a faded coat and loose pants complete with top hat. Her red hair is lengthy. She has violet eyes and a brown hat with a blue feather.

Personality: A deeply religious woman she believes everything happens for a reason. Animals are drawn to her, and she is able to talk to them.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down.

Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Poor, Religious. Occupation: Glassblower

Voice: Scottish accent

Attributes [hide]

Ermina Oakes, Female Human Druid 11
Medium (4'7") Human, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 48 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)15 (+2) 10 (+0)13 (+1)
Skills Deception +5, Nature +6
Senses Passive Perception 10
Languages Common, Undercommon, Abyssal
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 60 pp. Coral (120 gp). Citrine (70 gp). Deep blue spinel (500 gp). Tiger eye turquoise (6 gp). Eye agate (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Watson Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: He dresses in red turtlenecks beneath a white coat with green slacks. His long golden hair is drawn into a two foot long braid. His gray eyes are passionate and lively.

Personality: He snorts whenever he laughs or is feeling confident. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a Body Guard, his mother struggled to pay the bills. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Gnomish compassion; and he is a bit of a kleptomaniac

Ideals: Philantrophist. Flaws: Racist. Bonds: Poor, Criminal record. Occupation: Animal Trainer

Voice: Breathy voice

Attributes [hide]

Watson Swiftwhistle, Male Halfling Fighter 6
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 53 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)15 (+2) 9 (-1)10 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 9
Languages Common, Halfling, Giant, Draconic
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Charles Deighton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket, and he perpetually has his sai ready. He sports a long red beard, and similarly colored long hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Prone to second guessing himself, he comes off as nervous. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born at the edge of vast island. In his youth he was a Courier, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy

Ideals: Fighting, Joker. Flaws: Shy, PTSD. Bonds: Attractive, Nature. Occupation: Crown-heir

Voice: Prounounces S like Z

Attributes [hide]

Charles Deighton, Male Human Barbarian 6
Medium (5'4") Human, Neutral Evil (CR 6)
Armor Class 12
Hit Points 65 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)9 (-1) 9 (-1)14 (+2)
Skills Investigation +2, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 3000 sp. Black pearl (700 gp).


Social Check DCs


Cora Reedfellow, Female Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a red costume with the symbols of magic on her torso. Her brown hair is kept up in a ponytail inside a broad hat. Her face is covered beneath a completely black helmet.

Personality: This woman loves poetry and to teach people poetry more than just about anything. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a Ploughman, her mother struggled to pay the bills. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She now travels the world, in search of power and loot.

Motivation: She has passion for adventuring and risk; and she's looking for her big break

Ideals: Artistic, Logical. Bonds: Poor, Adventurer. Occupation: Cartwright

Voice: Uses lots of figures of speech

Attributes [hide]

Cora Reedfellow, Female Halfling Bard 6
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 13 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 6 (-2)13 (+1) 14 (+2)15 (+2)
Skills Investigation +4, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 100 gp. Fire opal pendant on a fine gold chain (1300 gp). Solid gold idol (500 gp). 1 Breastplate. 1 Full Plate.


Social Check DCs


Mary Eastoft, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a shirt that is too small, which lets her gut show, with a ratty grey coat over it. She has white hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. The war was a terrible time for her, and Mary does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born several months after her mother was called into army service. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. After a long history of fighting, Mary and her spouse have recently divorced.

Motivation: She loathes her own lifestyle; and she wants nothing more than to rejoin the army

Flaws: Ugly, Insane, Antagonistic, Depressed. Bonds: Military. Occupation: Shepherd

Voice: French accent

Attributes [hide]

Mary Eastoft, Female Human Adept 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)13 (+1) 9 (-1)16 (+3)
Skills Athletics +2, Intimidation +5
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp. Bloodstone (50 gp).


Social Check DCs

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