Hirrathak Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears light armors faded through time and improper care. He has a penchant for wearing a ring with an oversized amber on his right hand. His copper crest is lengthy and is close to two feet long. He wears large thick round spectacles.
Personality: He is witty, but his monotone delivery comes off as unnerving He pushes his goals aggressively. He is also a coward if confronted.
History: From birth he was tutored by a cruel and relentless mentor. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Ideals: Joker. Flaws: Fearful. Bonds: Rich, Mentor. Occupation: Knight
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 4)
Armor Class 12
Hit Points 42 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 47000 sp. 1 Minor magic item.
Emerald Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing a long, pastel, dusty cloak. He has a slight overbite and is overall scrawny. His orange fur is greasy and uncared for. His eyes are hazel and catlike.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: His mother raised him in a mountain cabin. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Sabotage a competitor; and expand his business
Ideals: Justice, Entrepeneur. Flaws: Ugly, Shy. Bonds: Nature, Job. Occupation: Barber
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Good (CR 7)
Armor Class 10
Hit Points 18 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 7 (-2) | 15 (+2) | 5 (-3) | 7 (-2) |
Senses Passive Perception 7
Languages Common, Abyssal, Goblin
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: 1100 gp. Amethyst (80 gp). Fiery yellow corundum (400 gp).
Jabbie Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: This man is dressed in a clean blue cloak covering his clean studded leather. He has a penchant for wearing a ring with an oversized jet on his left hand. His black hair is cut short with large spiked bangs in the front. He is baby faced.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born to a criminal king-pin and mafia family His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is greedy; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting. Bonds: Rich, Attractive, Slave, Criminal record. Occupation: Banker
Voice: Spanish accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 98 (8d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 50000 cp.
Fragrant Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She is well dressed, constantly wearing a brown suit, white shirt, and pastel tie. She wears her black fur down. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is very quiet and rarely speaks above a whisper. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Gifted from a young age, Fragrant studied abroad. There was a wharf not far from home where she often wandered off to fish. She has recently gotten a pet goose that steals things from people.
Motivation: She is a bit of a kleptomaniac.
Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Criminal record, Nature. Occupation: Barrister
Voice: Timid voice
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 9 (-1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Moonstone (70 gp). Alexandrite (700 gp). Alexandrite (700 gp). 1 Minor magic item.
Bree Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She sports a flattop hair cut. Her eyes are brown and catlike.
Personality: She is fixated on the number 15. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born into a rich family. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She was always very intelligent and has formed a secret society of philosophers.
Motivation: Balancing her hectic life and new Cartwright responsibilities is difficult; and she'd like to take her coworkers down a peg
Flaws: Insane, Secretive. Bonds: Adventurer, Rich, Job. Occupation: Cartwright
Voice: growls and snarls, animalistic
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 3000 cp.
Dazzazn Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'2". He wears suspenders and black workpants. His shirt is tan, and he wears a heavy black leather apron most of the time. His crest is short and red. His eyes are likewise red. His teeth are white and perfect.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Dazzazn was born the youngest of three triplets. A few years later when the east was not economically sound they moved to his current location. Due to his spouse's obsession with being a Banker they were divorced and he won custody of their son. He worked as a Armorer, and he later adopted a second son.
Motivation: To reunite with his absent father; and marry his brother to traveling adventurers
Ideals: Fighting, Justice. Bonds: Attractive, Family, Immigrant. Occupation: Armorer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 9)
Armor Class 13
Hit Points 44 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 8 (-1) | 12 (+1) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp. Lapis lazuli (4 gp). Amethyst (140 gp). Peridot (70 gp). Moss agate (4 gp). Violet garnet (300 gp). Freshwater pearl (4 gp). Azurite (4 gp). 1 Minor magic item.
Gale Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears skinny pants and wears a brown and green robe with the hood down. His gray fur is drawn into a tight pony tail with a skull scrunchie. His fair skin shows little sign of his aristocratic breeding.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is able to fit into much smaller and tighter spaces than normal.
History: Gale was raised in a hard working conservative environment. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.
Motivation: To be a Crown-heir again; and he feels that his past leaves him morally obligated to help
Ideals: Impeccable, Gifted. Bonds: Attractive, Job, Criminal record. Occupation: Bookbinder
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'2") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 22 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 9 (-1) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
