Nicor Mockery, Male Tiefling [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a moderate pudge and is not very fit. He wears his blue hair down. His gold eyes dart from person to person to random spaces in the air.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He never wears the same outfit twice, unless he absolutely has to.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Nicor took refuge in the old dungeon and found the beat up club and armor he uses now. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To protect his home; and he desires power and/or immortality
Ideals: Joker, Artistic, Gifted. Bonds: Poor, Nature. Occupation: Layabout
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Tiefling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 2300 sp. Star rose quartz (70 gp). Rock crystal (70 gp). 1 Masterwork Heavy steel shield. 1 Masterwork studded leather.
Amnon Devotion, Male Tiefling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear black clothing when he does not wear armor. His blue hair, when down, is lengthy. He has gleaming, smiling red eyes.
Personality: He can speak with the recently deceased. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: From birth he was tutored by a cruel and relentless mentor. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was granted necromantic powers by his dying sister.
Motivation: To reunite with his old friends; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted. Bonds: Adventurer, Mentor, Family, Criminal record. Occupation: Seamstress
Voice: Italian accent
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
Adran Amastacia, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is generally well dressed albeit a few years behind the times. His moppish silver hair is in a traditional bowl cut. His eyes are likewise blue.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Adran was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. His parents enrolled him in a Warrior school at a young age so that he could practice his necromantic talents. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Opinionated, Gifted. Bonds: Attractive, Adventurer, Poor. Occupation: Crown-heir
Voice: French accent
Attributes [hide]
Medium (4'9") Elf, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 12 (+1) | 17 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Halfling, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 3000 cp.
Paggen Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: This man wears a tan cloak and cross-gartered black stockings. He has a penchant for wearing a ring with an oversized topaz on his left hand. His white hair is greying along the sides and has receded to reveal a widow's peak. His skin is flawless and his brown eyes scan people very quickly.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Carter arts, while his father instructed him in etiquette, music and courtly manner. His mother was a soldier and died while he was still young. Paggen was left his mother's suit of armor and trained in its use and care. Since then, he has sought to make the best of life.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Optimist. Bonds: Rich, Attractive, Family, Military. Occupation: Carter
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 33 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp.
Shedinn Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He dresses in black turtlenecks beneath a violet coat with blue slacks. He wears his green crest up. He wears crescent spectacles with a black brim.
Personality: Eccentric and domineering, Shedinn will drive conversation. He is able to make almost anything out of random pieces of junk.
History: He was born the only child of a wealthy merchant. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He now travels the world, in search of power and loot.
Motivation: He's in love; and he desires power and/or immortality
Ideals: Extrovert, Gifted, Entrepeneur. Bonds: Adventurer, Has a crush. Occupation: Barber
Voice: French accent
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 9)
Armor Class 12
Hit Points 65 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 17 (+3) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Goblin
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trag Ogden, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears silk and lounges about seductively. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He took every job he could get his hands on, but the opportunities for Half-Orcs in the south were limited. He left for the south, certain he would find work there.
Motivation: His religion dominates his actions; and many goblins want him driven away
Flaws: Sensitive. Bonds: Attractive, Enemies, Religious, Immigrant. Occupation: Sailor
Voice: Sounds elderly
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 67 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 800 gp. Black opal (1100 gp). White pearl (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tarhun Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: This man likes to wear ponchos typically of a light black in addition to tight pants, and sports empty pouches on his belt. His copper crest is long and unkept. His eyes are gold and beady.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Tarhun is combative with any and all who dare try his patience in the slightest.
History: He got into the Herbalist business at a young age. Like his father and his sister before him, after school he went straight into learning to become a Herbalist. He has gone from town to town working and never settling down anywhere, but has fallen for a local Fisher. He hasn't told them the truth, but wants to settle down with them.
Motivation: To reunite with his absent father; and find a way to reverse the transformation of his sister
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Job, Has a crush, Family. Occupation: Herbalist
Voice: Irish accent
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 9)
Armor Class 12
Hit Points 42 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
Possessions: 30 pp. Rock crystal (50 gp). Violet garnet (1100 gp). Azurite (6 gp). Red-brown spinel (50 gp). Pink pearl (50 gp). Black pearl (1100 gp). Eye agate (6 gp). Aquamarine (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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