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Advanced [show]


Diggory Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he has a large violet mantle and cape that has been intricately interwoven into his black robe. His hair is long and black with streaks of chestnut, and is pulled back with small violet clips. His beard is chestnut, braided, and well cared for. His brown eyes are slightly larger than normal.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is obsessed with his god.

History: He got into the Weaver business at a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has achieved small success as a Weaver.

Motivation: Revenge; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Flaws: Insomniac. Bonds: Religious, Job, Attractive, Enemies. Occupation: Weaver

Voice: Low range voice

Attributes [hide]

Diggory Arnuanna, Male Half-Elf Adept 15
Medium (5'1") Half-Elf, Lawful Evil (CR 15)
Armor Class 10
Hit Points 54 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)9 (-1) 5 (-3)18 (+4)
Skills History +4
Senses Passive Perception 7
Languages Elven
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 gp. Old masterpiece painting (1000 gp). Gold and topaz bottle stopper cork (800 gp). Silver comb with moonstones (700 gp). Silver comb with moonstones (700 gp). Gold and topaz bottle stopper cork (800 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Silver ewer (60 gp). Large well-done wool tapestry (300 gp). Fire opal pendant on a fine gold chain (1000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp).


Social Check DCs


Dynamic In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He wears baggy brown pantaloons and a white scarf. His red fur is thinning but still full. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is skeptical of what others tell him and is slow to trust.

History: He served in the navy to pay for his family's outstanding loans. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His religion dominates his actions.

Flaws: Addict, Shy. Bonds: Attractive, Military, Religious. Occupation: Map Maker

Voice: Squeaky

Attributes [hide]

Dynamic In the Wind, Male Tabaxi Cleric 10
Medium (6'2") Tabaxi, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 95 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 18 (+4)16 (+3) 14 (+2)10 (+0)
Skills Arcana +7, Medicine +6
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Terran
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464433

Possessions: 270 pp.


Social Check DCs


Alston Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is cut close to his head. His violet unseeing eyes seem to look past you.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in the south to a Mason, Alston learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Wants to open a new tavern.

Ideals: Opinionated. Flaws: Disease. Bonds: Adventurer, Job. Occupation: Mason

Voice: Hissing voice

Attributes [hide]

Alston Timbers, Male Gnome Commoner 3
Small (3'8") Gnome, Lawful Good (CR 3)
Armor Class 13
Hit Points 8 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)9 (-1) 9 (-1)11 (+0)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Naill Hanali, Male Elf [Permalink]

Personal [hide]

Description: This man wears a tight fitting blue shirt and pants. He has a penchant for wearing a ring with an oversized emerald on his left hand. He is bald on top and has large silver tufts of hair around his ears. His green eyes dart from person to person to random spaces in the air.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is obsessed with a lost civilization.

History: He was born into a rich family. He dropped out of school before completing his studies. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Logical. Flaws: Ugly, Secretive. Bonds: Rich, Adventurer. Occupation: Miner

Voice: Excited and jittery

Attributes [hide]

Naill Hanali, Male Elf Adept 10
Medium (5'1") Elf, Neutral Evil (CR 10)
Armor Class 14
Hit Points 32 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 9 (-1)10 (+0) 15 (+2)14 (+2)
Skills Investigation +4, Medicine +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332100

Possessions: 800 gp. Fire opal pendant on a fine gold chain (800 gp). Large well-done wool tapestry (500 gp). An abacus with copper, silver and gold markers (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roge TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'0" has a big stupid grin on his face most of the time. He sports white clothing, slightly heavier than average wear. He wears his hair in dreadlocks. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His parents moved while he was still in utero so he is the first generation to be born here. When Roge reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has recently gotten a pet goose that steals things from people.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic. Bonds: Attractive, Criminal record, Immigrant, Military. Occupation: Mercenary

Voice: Scandinavian accent

Attributes [hide]

Roge TellPenny, Male Halfling Warlock 13
Small (3'0") Halfling, True Neutral (CR 13)
Armor Class 10
Hit Points 79 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 15 (+2)13 (+1) 12 (+1)12 (+1)
Skills Perception +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +2 / 4d4-2, Ranged +3 / 4d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134333

Possessions: 2000 gp. Sapphire pendant on gold chain (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Large well-done wool tapestry (600 gp). Old masterpiece painting (2300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). Jeweled electrum ring (4000 gp). Solid gold idol (200 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). 1 Medium magic item.


Social Check DCs


Quick Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears tight fitting clothing which further accentuates her frame. Her cinnamon fur is smooth and relatively long. Her copper eyes are passionate and lively.

Personality: Her tongue was cut out and she uses sign language. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Quick lived on a farm with her father, near the main road leading to a nearby town. She has had some formal painting training, and achieved minor success. She left for the south, certain she would find work there.

Motivation: Regain custody of her son; and an old rival family wants her found

Ideals: Philantrophist, Artistic. Flaws: Disease. Bonds: Attractive, Immigrant, Family. Occupation: Scribe

Voice: Sensual and smooth

Attributes [hide]

Quick Grass, Female Tabaxi Expert 3
Medium (6'1") Tabaxi, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 7 (-2)12 (+1) 15 (+2)16 (+3)
Skills Intimidation +5, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Norkruuth Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: An older man who has a large black mantle and cape that has been intricately interwoven into his white robe, he is not a threatening figure. He has no crest. He is baby faced.

Personality: Eccentric and domineering, Norkruuth will drive conversation. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Norkruuth was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Norkruuth fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Extrovert, Fighting. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Cook

Voice: High pitched, excited

Attributes [hide]

Norkruuth Akambherylliax, Male Dragonborn Rogue 7
Medium (6'2") Dragonborn, Lawful Good (CR 7)
Armor Class 11
Hit Points 31 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)15 (+2) 11 (+0)8 (-1)
Skills Intimidation +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Abyssal, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 100 pp. A miniature golden chest with tiny emeralds lining the top (70 gp). Sapphire pendant on gold chain (2100 gp).


Social Check DCs

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