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NPC Generator

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Advanced [show]


Elizabeth Chester, Female Human [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears an old set of leather armor, nicked and torn by the ravages of time and battle, and is pretty ugly. Her hair is long and black with streaks of red, and is pulled back with small grey clips. She has brown eyes.

Personality: She can speak with the recently deceased. She believes the world needs to unite to get rid of illithids once and for all.

History: Elizabeth lived on a farm with her father, near the main road leading to a nearby town. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. By chance she met her sister recently and the two have been together since.

Motivation: Wants to raise her children well; and regain custody of her daughter

Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Family. Occupation: Apothecary

Voice: Irish accent

Attributes [hide]

Elizabeth Chester, Female Human Monk 1
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 12 (+1)16 (+3) 15 (+2)16 (+3)
Skills Insight +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnoll, Undercommon, Gnome
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0

Possessions: 4 Alchemist’s fire.


Social Check DCs


Pennie Elderberry, Female Halfling [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She is bristling with hidden weapons, mostly kukris and scimitars. Her deerstalker hat is riddled with cuts and holes. Her green eyes peer out from beneath her deerstalker red hat.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is a font of random trivia from the lore and stories she has discovered

History: Born to a Performer, her father struggled to pay the bills. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Logical. Flaws: Ugly, Terse. Bonds: Criminal record, Poor. Occupation: Fisher

Voice: Squeaky

Attributes [hide]

Pennie Elderberry, Female Halfling Aristocrat 5
Small (3'2") Halfling, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 23 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 9 (-1)14 (+2) 10 (+0)15 (+2)
Skills Arcana +5, Nature +5
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Sylvan
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp. 3 Antitoxin. 3 Antitoxin. 1 Smokesticks. 2 Tanglefoot bags.


Social Check DCs


Erky Beren, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He very much looks the part of a Unemployed. His hair is long and silver with streaks of black, and is pulled back with small tan clips. His beard is black, braided, and well cared for. He has a dull look in his amber eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He was raised in a white middle class family as the only child. He worked as a nervous Unemployed and found it very stressful. He has never given up on his painting dream.

Motivation: He's repulsed by the PC; and he is content

Ideals: Artistic. Flaws: Antagonistic, Mundane. Bonds: Job, Poor. Occupation: Unemployed

Voice: Switch between two voices

Attributes [hide]

Erky Beren, Male Gnome Fighter 4
Small (3'8") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 21 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)8 (-1) 17 (+3)9 (-1)
Skills Acrobatics +4, Athletics +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 44000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Bertram Brent, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He is wearing a long, brown cloak. He has a hunchback. His moppish golden hair is in a traditional bowl cut. He wears an eyepatch.

Personality: He will rave to anyone who will listen. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the north to a Knight, Bertram learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He has since lost track of the people in his past.

Motivation: He is unsatisfied with his job; and a rival would like him out of the picture

Flaws: Ugly, Insane. Bonds: Military, Job, Family, Criminal record. Occupation: Knight

Voice: Deep voice with rolling R's

Attributes [hide]

Bertram Brent, Male Human Druid 9
Medium (5'9") Human, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 60 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 12 (+1)12 (+1) 14 (+2)13 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 3d4-1, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 100 pp. Hematite (8 gp). Azurite (8 gp). Chrysoprase (50 gp). Blue quartz (8 gp). Rich purple corundum (1500 gp). 1 Minor magic item.


Social Check DCs


Charles Snowdon, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a faded coat and loose pants complete with broad hat. His red hair is heavily combed to the right. His face is scarred and worn.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a logical person and will generally grow upset if things defy logic and science.

History: Charles was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sellsword work with an outfit from a few towns over. Sellsword work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Glassblower, but doesn't like to broadcast it.

Motivation: He feels the way he acts is they only way to get by in the world; and sabotage a competitor

Ideals: Athletic, Impeccable, Logical. Flaws: Ugly. Bonds: Job. Occupation: Sellsword

Voice: Voice breaks

Attributes [hide]

Charles Snowdon, Male Human Aristocrat 1
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 9 (-1)12 (+1) 17 (+3)13 (+1)
Skills Investigation +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 20 gp.


Social Check DCs


Art In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'8" and lanky with angular features, he is an attractive figure. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a deerstalker hat to cover his moderate length lavender fur. His eyes are hazel and he is always smoking a pipe.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He also hits on women, regardless of circumstances.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has a crush on the local Interpreter; and his religion dominates his actions

Flaws: Terse. Bonds: Rich, Attractive, Has a crush, Religious. Occupation: Carpenter

Voice: Voice breaks

Attributes [hide]

Art In the Wind, Male Tabaxi Paladin 4
Medium (6'8") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)12 (+1) 13 (+1)16 (+3)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 20 pp.


Social Check DCs


Ahrim Revile, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears suspenders and black workpants. His shirt is tan, and he wears a heavy black leather apron most of the time. His red hair is knotted and matted. His black eyes lackadaisically let the world flow into them.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Ahrim was born the youngest of three triplets. Cursed with lycanthropy at a very young age, Ahrim has worked very hard to control his curse. During his travels, Ahrim and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ahrim discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Ahrim fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: An old rival family wants him found.

Ideals: Justice. Flaws: Disease. Bonds: Immigrant, Family, Adventurer. Occupation: Painter

Voice: Soft and mumbly

Attributes [hide]

Ahrim Revile, Male Tiefling Commoner 8
Medium (5'7") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 34 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)13 (+1) 14 (+2)9 (-1)
Skills Animal Handling +5, Investigation +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 140 pp. Golden pearl (70 gp). Golden pearl (70 gp). Black pearl (1500 gp). Deep green spinel (70 gp). Tiger eye turquoise (11 gp). Aquamarine (1500 gp).


Social Check DCs

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