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NPC Generator

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Advanced [show]


Gilthur Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he tends to wear a large grey jacket. His long silver hair reaches down to his waist. He has violet eyes.

Personality: Gilthur speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He made a point of taking high paying jobs and getting most of it up front. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilthur fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's attracted to the PC; and he's looking for his big break

Ideals: Impeccable, Fighting. Flaws: Antagonistic. Bonds: Adventurer, Has a crush. Occupation: Carpenter

Voice: Sounds elderly

Attributes [hide]

Gilthur Glanhig, Male Dwarf Rogue 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 19 (+4)8 (-1) 10 (+0)11 (+0)
Skills Animal Handling +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Tomph Mori, Female Half-Orc [Permalink]

Personal [hide]

Description: An older woman who wears black trousers with green and violet striped suspenders. She wears various colorful collared shirts, she is not a threatening figure. Her hair is black and curly. She wears crescent spectacles with a black brim.

Personality: Tomph wants to be seen as a stoic, levelheaded, noble Ranger, so she tries to act the part. She does a good job, for the most part... She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Born to a pair of adventurers, Tomph grew up listening to her father's many stories. There was a wharf not far from home where she often wandered off to fish. She now mingles about in high society.

Motivation: She has a rivalry with the Church that dominates her actions; and money/treasure

Ideals: Disciplined. Bonds: Adventurer, Nature, Rich, Religious. Occupation: Stableman

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Tomph Mori, Female Half-Orc Ranger 7
Medium (6'4") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)9 (-1) 8 (-1)12 (+1)
Skills History +2, Religion +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 7000 sp. Iolite (70 gp).


Social Check DCs


Erevan Aloro, Male Elf [Permalink]

Personal [hide]

Description: He wears suspenders and blue workpants. His shirt is brown, and he wears a heavy blue leather apron most of the time. He is physically well-built. His hair is cut close to his head. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His father raised him in a mountain cabin. His parents enrolled him in a Warlock school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying sister.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Logical, Gifted. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Knight

Voice: Speaks with back of mouth

Attributes [hide]

Erevan Aloro, Male Elf Warlock 2
Medium (5'3") Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)14 (+2) 12 (+1)11 (+0)
Skills Stealth +4, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Gnome, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 240 gp.


Social Check DCs


Uthemar Holland, Male Half-Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and is pretty ugly. His white hair is long and unkept. His eyes are hazel.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Uthemar is combative with any and all who dare try his patience in the slightest.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He's repulsed by the PC; and money/treasure

Ideals: Philantrophist, Justice. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Mason

Voice: Stutters

Attributes [hide]

Uthemar Holland, Male Half-Elf Bard 6
Medium (5'1") Half-Elf, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)9 (-1) 13 (+1)18 (+4)
Skills Arcana +2, Persuasion +7
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Great Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of clubs on his belt, each one with a opal on the hilt. His black fur is heavily combed to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He loves telling others what to do and how they should feel about things. He also has developed a complete distrust of the Shepherd profession.

History: He was born several months after his father was called into army service. Cursed with unlife at a very young age, Great has worked very hard to control his curse. He's also a talented Shepherd, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting, Opinionated. Flaws: Disease. Bonds: Job, Military. Occupation: Painter

Voice: Nasally tone

Attributes [hide]

Great Blossom, Male Tabaxi Aristocrat 1
Medium (5'6") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)11 (+0) 15 (+2)14 (+2)
Skills Arcana +2, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 2000 cp. Silver pearl (160 gp).


Social Check DCs


Cask Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man wears a brown cloak and cross-gartered white stockings. His small hat is riddled with cuts and holes. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is irascible and easily irritated. He also is a firm believer in the manly ideal.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His divine abilities were realized during a raid on his village. Since then, he has sought to make the best of life.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Slave. Occupation: Tailor

Voice: Speaks like tongue is numb

Attributes [hide]

Cask Shoe, Male Tabaxi Warrior 5
Medium (5'7") Tabaxi, Neutral Good (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)15 (+2) 16 (+3)17 (+3)
Skills Acrobatics +5, Investigation +5
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5

Possessions: Just what you see.


Social Check DCs


Jasmine Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: This woman is wearing a long, red, dusty cloak. She has a penchant for wearing a ring with an oversized topaz on her right hand. She wears a wide-brimmed hat to cover her moderate length chestnut hair. She has brown eyes and a red hat with a brown feather.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She dropped out of school before completing her studies. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She feels that her past leaves her morally obligated to help; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Justice, Artistic, Logical. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Architect

Voice: Speaks like tongue is numb

Attributes [hide]

Jasmine Goodearth, Female Halfling Warlock 6
Small (2'8") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 51 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)7 (-2) 10 (+0)10 (+0)
Skills Acrobatics +5, Athletics +1
Senses Passive Perception 10
Languages Halfling
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 gp.


Social Check DCs

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