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NPC Generator

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Advanced [show]


Mastema Creed, Female Tiefling [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. Her attire stands in sharp contrast to her sai, which is beautifully polished and possesses an ornate carving of a clover on it. Her brown hair is unkempt and raggedy. Her eyes are gold and beady.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She receives visions of the future at random moments

History: She got into the Armorer business at a young age. A gifted student she started as a Actor, but she got bored and became a Armorer. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Retire the richest woman in the north; and sabotage a competitor

Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Armorer

Voice: Hollow voice

Attributes [hide]

Mastema Creed, Female Tiefling Rogue 8
Medium (5'8") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 62 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 18 (+4)11 (+0) 16 (+3)15 (+2)
Skills Animal Handling +6, Investigation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 30 pp. Eyepatch with mock eye of sapphire and moonstone (2200 gp). Large well-done wool tapestry (600 gp). 1 Minor magic item.


Social Check DCs


Kite Of Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: 5'10" and lanky with angular features, she is an attractive figure. She wears a brown armored body suit, with a simple black line shooting up and back down. She keeps her orange fur in a pixie cut. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She acts crazy and hedonistic. She feeds upon the attention of others.

History: Kite hails from a village terrorized by goblins. In her 17th year, her parents were killed by a goblins raid, leaving Kite alone in the world. After a stint in an orphanage, she was adopted. She got away from her former life and has fallen to alcoholism.

Motivation: Revenge; and several ex partners dislike her way of doing things and want revenge

Flaws: Addict, Hedonist. Bonds: Attractive, Enemies. Occupation: Carpenter

Voice: Low rumbling, strings words together

Attributes [hide]

Kite Of Storm, Female Tabaxi Barbarian 10
Medium (5'10") Tabaxi, Chaotic Good (CR 10)
Armor Class 14
Hit Points 83 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)14 (+2) 12 (+1)13 (+1)
Skills Animal Handling +5, Nature +6
Senses Passive Perception 11
Languages Common, Ignan, Undercommon
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nykkan Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is typically in his Guard uniform. His scarlet crest is heavily combed to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in the east to a Guard, Nykkan learned a great deal about his mother's area of expertise. Over the years he perfected his riding and shooting skills. He ran away from his former home and has been making his living as a Guard for the past few years.

Motivation: Expand his business.

Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Job, Nature. Occupation: Guard

Voice: Timid voice

Attributes [hide]

Nykkan Argenthrixus, Male Dragonborn Fighter 13
Medium (6'5") Dragonborn, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 60 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)8 (-1) 15 (+2)18 (+4)
Skills Animal Handling +6, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1

Possessions: 1000 pp. Coral (160 gp). Chrysoprase (60 gp). Hematite (12 gp). Golden yellow topaz (1000 gp). Golden pearl (160 gp). Amethyst (160 gp). Citrine (60 gp). 1 Medium magic item.


Social Check DCs


Thodris Hammerstone, Female Dwarf [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across her face, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her hair is blonde and curly. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is almost excessively polite to everyone, even when angry. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Thodris was born on a far southern forest where she grew up under the tutelage of her father, an expert Brewer. She left for the south, certain she would find work there.

Motivation: She is greedy; and she has money and likes to spend it

Flaws: Insomniac, Shy. Bonds: Attractive, Rich, Immigrant. Occupation: Brewer

Voice: Pronounces difficult words wrong

Attributes [hide]

Thodris Hammerstone, Female Dwarf Fighter 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)13 (+1) 13 (+1)7 (-2)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 70 gp.


Social Check DCs


Beloril Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He dresses like a well dressed Armorer does. His whole body is exceptionally muscular. He has a very tight haircut. He has brown eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He plays an instrument quite well.

History: He was born into a rich family. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Balancing his hectic life and new Armorer responsibilities is difficult; and sabotage a competitor

Ideals: Artistic. Bonds: Job, Immigrant, Attractive, Rich. Occupation: Armorer

Voice: Speaks with squeezed throat

Attributes [hide]

Beloril Bigtoe, Male Dwarf Fighter 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 16 (+3)9 (-1) 13 (+1)8 (-1)
Skills Arcana +1, History +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4

Possessions: 310 gp.


Social Check DCs


Pelt In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'11". He wears silk and lounges about seductively, and his gloved hand is found clutching a rapier. He keeps his brown fur in a pixie cut. His eyes are amber.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of southern immigrants he idolized his father. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better trade route.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Joker. Bonds: Attractive, Adventurer, Immigrant, Religious. Occupation: Carter

Voice: Speaks in third person

Attributes [hide]

Pelt In the Morning, Male Tabaxi Aristocrat 10
Medium (5'11") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 69 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)12 (+1) 15 (+2)17 (+3)
Skills Performance +7, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3

Possessions: 150 pp. Iolite (60 gp). Peridot (60 gp). Pink diamond (5000 gp). Violet garnet (700 gp). Coral (70 gp). Iolite (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Morkral Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his grey boots flare out at the collars. He is portly but not overly obese. He has styled his red hair well, parting it to the right. He is baby faced.

Personality: Morkral hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He always tries to repair and not replace. It was this mentality that drove him into the Sage business.

History: He was born in the east, but his parents moved at a very young age to the north. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.

Motivation: To find somewhere to settle down; and he is content

Ideals: Artistic, Persistence. Flaws: Mundane. Bonds: Immigrant, Attractive. Occupation: Sage

Voice: Speaks with back of mouth

Attributes [hide]

Morkral Durthane, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)8 (-1) 14 (+2)13 (+1)
Skills Arcana +1, Investigation +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp. Azurite (9 gp). Moss agate (9 gp). Brown-green garnet (60 gp). 1 Good lock.


Social Check DCs

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