Cumpen Offund, Female Gnome [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She is physically well-built. She has slicked back silver hair. This violet eyed easterner is not easily forgotten.
Personality: She snorts whenever she laughs or is feeling confident. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was born on a small isolated farm. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has dedicated herself to building a better world.
Motivation: She wants revenge against gnolls; and she desires power and/or immortality
Ideals: Entrepeneur. Bonds: Slave, Nature, Adventurer, Enemies. Occupation: Bounty Hunter
Voice: Cold and demanding tone
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 6)
Armor Class 12
Hit Points 18 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Draconic
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 900 gp. Aquamarine (200 gp). Eye agate (11 gp). 1 Minor magic item. 1 Minor magic item.
Damaia Peace, Female Tiefling [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She has moderate length chestnut hair. She wears a mask on her face.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She receives visions of the future at random moments
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Brilliant and gifted she never wanted to apply herself. Since then, she has sought to make the best of life.
Motivation: Wants to work out more often; and wants to have a good time and be beloved
Ideals: Fighting, Gifted, Optimist, Athletic. Bonds: Job. Occupation: Layabout
Voice: Spits and sputters
Attributes [hide]
Medium (6'5") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 36 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 16 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Draconic
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 2000 sp. Jade (50 gp). Golden yellow topaz (600 gp).
Trynnicus Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears a fine chain shirt which he covers with green colored cloaks and clothing, and sports empty pouches on his belt. His red crest is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a pair of adventurers, Trynnicus grew up listening to his mother's many stories. He struck it rich when he found rare goods in large quantities. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.
Motivation: To protect his home; and to clean up the streets
Ideals: Optimist. Flaws: Shy. Bonds: Adventurer, Rich, Guardian. Occupation: Farmer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 5)
Armor Class 11
Hit Points 32 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
21 (+5) | 13 (+1) | 14 (+2) | 15 (+2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Halfling, Abyssal
Attacks Melee +8 / 2d4+5, Ranged +4 / 2d4+1, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 10000 cp. Obsidian (13 gp). Black pearl (1100 gp). Blue quartz (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gale Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has styled her lavender fur well, parting it to the left. She wears round tiny glasses practically rammed into her face.
Personality: Calm and collected, she is a well trained Fortune-teller. She is obsessed with a lost civilization.
History: Gale was born in the north. At a young age she loved to build and create. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Fortune-teller. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She'd like to take her coworkers down a peg; and she's looking for her big break
Ideals: Fighting, Athletic, Persistence. Bonds: Job, Adventurer. Occupation: Fortune-teller
Voice: Farmer accent
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 20 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 11 (+0) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 100 gp.
Jelenneth Mystralath, Female Half-Elf [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She prefers to wear violet clothing when she does not wear armor. She has done her best to style her auburn hair to look like a famous performer. Her thin eyebrows rest above her beady brown eyes.
Personality: She hates drow. She views them as having robbed her home of its proper glory. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Sold as a small child to a slaver, Jelenneth was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She has chosen to use the inheritance that was left to her frivolously. Recently she has begun working with bootleggers and crooks.
Motivation: She feels the way she acts is they only way to get by in the world; and nothing but the best is good enough for her
Ideals: Impeccable. Flaws: Ugly. Bonds: Enemies, Criminal record, Mentor, Rich. Occupation: Animal Trainer
Voice: Slurs words
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Evil (CR 13)
Armor Class 12
Hit Points 87 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Terran, Gnome
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 5 |
Possessions: 4000 gp. Bloodstone (70 gp).
Emerald Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. He wears a colorful flower in his red fur. This amber eyed westerner is not easily forgotten.
Personality: Overbrimming with self-confidence, Emerald isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Emerald is combative with any and all who dare try his patience in the slightest.
History: Emerald was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently he has begun working with bootleggers and crooks.
Motivation: Wants to work out more often; and nothing but the best is good enough for him
Ideals: Athletic, Impeccable, Justice. Bonds: Attractive, Poor. Occupation: Courier
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 20000 cp. Chalcedony (50 gp). Zircon (50 gp).
Solomon Carlisle, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'5" and is dressed in earthy colors with a grey and brown handkerchief worn on his left side. His hair is brown and curly. His violet eyes dart from person to person to random spaces in the air.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Sold as a small child to a wizard, Solomon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He feels that his past leaves him morally obligated to help; and he's attracted to the pc
Flaws: Mundane. Bonds: Rich, Mentor, Has a crush, Criminal record. Occupation: Doctor
Voice: Uses sign language
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 6000 cp. 1 Banded mail.
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