Nija Nowhere, Female Tiefling [Permalink]
Personal [hide]
Description: She is a husky woman, who wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her black hair is knotted and matted. She wears crescent spectacles with a black brim.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She has a minor phobia of water and hates getting wet.
History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. In her 15th year, her parents were killed by a dire rats raid, leaving Nija alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Nija was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.
Motivation: She is terrified, and will act out of fear.
Flaws: Shy, Fearful. Bonds: Religious, Enemies. Occupation: Navigator
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'11") Tiefling, Lawful Evil (CR 12)
Armor Class 8
Hit Points 81 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 13 (+1) | 15 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Goblin, Gnoll
Attacks Melee +6 / 3d10+2, Ranged +2 / 3d10-2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 | 3 | 3 |
Possessions: 300 pp. Star rose quartz (20 gp). Blue quartz (12 gp). Tourmaline (110 gp). Tiger eye turquoise (12 gp). Fire opal (500 gp). Chrysoberyl (110 gp). Iolite (20 gp). Azurite (12 gp). Zircon (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Roland Snape, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is cut close to his head. His violet eyes dart from person to person to random spaces in the air.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a logical person and will generally grow upset if things defy logic and science.
History: Roland was born in the west. At a young age he loved to build and create. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He is content; and to find somewhere to settle down
Ideals: Fighting, Logical, Persistence. Flaws: Mundane. Bonds: Rich. Occupation: Apothecary
Voice: French accent
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 34 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 6 (-2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 pp. Coral (150 gp).
Hunter Alton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a brown poncho over his likewise colored trousers and shirt. His chestnut hair is slicked back into a classic pompadour. His fierce blue eyes like to dwell on things.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is a very good compulsive liar and kleptomaniac.
History: Hunter hails from a village terrorized by illithids. His father was a soldier and died while he was still young. Hunter was left his father's suit of armor and trained in its use and care. He left for the west, certain he would find work there.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Addict. Bonds: Immigrant, Enemies, Criminal record, Military. Occupation: Armorer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 10 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 1 Minor magic item.
Eridred Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She is dressed in earthy colors with a brown and black handkerchief worn on her right side. She has a long golden ponytail with little hanging trinkets. Her face is covered beneath a completely black helmet.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is frequently practicing swordplay.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She was taken from her home at a very young age. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She is currently in port desperately looking for someone to get her out; and wants to work out more often
Ideals: Athletic. Flaws: Secretive, Disease. Bonds: Military, Slave. Occupation: Mayor
Voice: Pronounces O like U
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. Rose (70 gp). Jade (150 gp). Aquamarine (600 gp).
Malquis Nailo, Female Elf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she tends to wear a blue poncho over her likewise colored trousers and shirt. Her red hair is braided into rings. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Malquis was raised in a hard working conservative environment. She helped her mother out around the business and became quite the natural. She became a Armorer soon after.
Motivation: Balancing her hectic life and new Armorer responsibilities is difficult.
Ideals: Opinionated, Fighting. Flaws: Sensitive. Bonds: Attractive, Job. Occupation: Armorer
Voice: Old thin voice
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 8 (-1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 80 gp.
Zâthra Everly, Male Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears black trousers with white and brown striped suspenders. He wears various colorful collared shirts. His black hair is singed and shortened. He wears an eyepatch.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is a bit of a xeno-phobe, disliking non-Half-Orcs.
History: From birth he was tutored by a cruel and relentless mentor. After coming to the age of reason, Zâthra took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has never given up on his poetry dream.
Motivation: A strong sense of loyalty to Half-Orc people.
Ideals: Artistic, Gifted. Flaws: Ugly, Racist. Bonds: Mentor. Occupation: Armorer
Voice: Irish accent
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. 3 Tanglefoot bags. 3 Tanglefoot bags.
Mary Ramsay, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her chestnut hair is long and unkept. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.
Personality: She is overprotective of those who hire her services. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She worked as a nervous Gardener and found it very stressful. She has set out to sabotage the competition.
Motivation: To get a good night's sleep; and she'd like to take her coworkers down a peg
Flaws: Ugly, Impulsive, Insomniac. Bonds: Guardian, Immigrant, Job. Occupation: Gardener
Voice: Voice breaks
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 260 gp. 1 Masterwork Common Melee.
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