Felosial Fasharash, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman stands a little under 5'7" and is a bit bulky. She is very muscular particularly in the legs. She is renowned for her bright violet dresses and hats. Her hair is red and very short. Her amber eyes lackadaisically let the world flow into them.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born at the edge of vast mountains. From there she went from mercenary job to mercenary job. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature mace.
Motivation: A need for knowledge about a nearby landmark; and balancing her hectic life and new fortune-teller responsibilities is difficult
Ideals: Philantrophist, Gifted. Bonds: Nature, Adventurer, Job. Occupation: Fortune-teller
Voice: Jamaican accent
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 78 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Orc, Aquan
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 | 1 |
Possessions: 1000 gp. Golden circlet with four aquamarines (4000 gp). Solid gold idol (600 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). A delicate brass dragon egg (70 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Carved bone or ivory statuette (70 gp). Jeweled anklet (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Minor magic item. 1 Minor magic item.
Sammal Temerity, Male Tiefling [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is dressed in a clean black cloak covering his clean studded leather. His red hair is braided into rings. He has red eyes and a black hat with a brown feather.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born blind and as such lacked many opportunities for work. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Ugly, Shy, Disease. Bonds: Adventurer. Occupation: Layabout
Voice: Pirate accent
Attributes [hide]
Medium (5'0") Tiefling, True Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 19 (+4) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Ignan, Terran, Abyssal, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Hamil Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: An older man who wears white trousers with black and grey striped suspenders. He wears various colorful collared shirts, he is not a threatening figure. With bright auburn hair and a scraggly beard. His skin is flawless and his violet eyes scan people very quickly.
Personality: Confrontational and typically high on some drug or another. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is terrified, and will act out of fear.
Flaws: Addict, Fearful, Disease. Bonds: Attractive, Rich. Occupation: Sailor
Voice: Whispers
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 7 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 6 (-2) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20000 cp. Black star sapphire (400 gp). Azurite (12 gp). 1 Half-Plate.
Dreali Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears tan trousers with yellow and tan striped suspenders. He wears various colorful collared shirts. He has shaved his head bald. He wears a mask on his face.
Personality: He is business-like. He takes instructions and follows them to the letter. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born in the south his family was never financially stable. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: Wants to open a new tavern; and a need for knowledge about a nearby landmark
Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Fisher
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'8") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Aura Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears brown painted combat armor at almost all times. She is muscular with a powerful set of arms. Her gray fur is knotted and matted. Her fierce amber eyes like to dwell on things.
Personality: She is mildly Tabaxi supremacist, though she does not identify as such. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Aura was born with her mother's beautiful face. She went to a religious school and was inspired by the priests there in charitable deeds. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: She has a rivalry with the Church that dominates her actions; and half-elven compassion
Flaws: Racist. Bonds: Enemies, Attractive, Religious. Occupation: Crown-heir
Voice: Sounds elderly
Attributes [hide]
Medium (4'7") Tabaxi, Chaotic Good (CR 2)
Armor Class 8
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 7 (-2) | 6 (-2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 260 gp. 1 Half-Plate.
Emeny Murphy, Female Half-Elf [Permalink]
Personal [hide]
Description: She is in excellent shape and is well dressed, constantly wearing a yellow suit, black shirt, and brown tie. Her silver hair is still thick. Her violet eyes peer out from beneath her wide-brimmed yellow hat.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was born into a rich family. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.
Motivation: She is greedy.
Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Mentor, Rich. Occupation: Healer
Voice: Slow speaker
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Elven, Undercommon, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 700 gp. Aquamarine (1500 gp). Emerald (1600 gp). Eye agate (7 gp). Jet (90 gp). 1 Minor magic item.
Trym Greenbottle, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her red hair is braided into rings. Her half smiles and gray eyes are beguiling and draw you in.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Trym grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trym. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She feels that her past leaves her morally obligated to help; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Logical. Flaws: Shy. Bonds: Attractive, Criminal record. Occupation: Gardener
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 13)
Armor Class 13
Hit Points 52 (13d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Giant, Abyssal
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
Possessions: 4000 gp. Brass mug with jade inlays (200 gp). Jeweled anklet (3000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (50 gp). Fire opal pendant on a fine gold chain (2000 gp). A miniature golden chest with tiny emeralds lining the top (140 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). An abacus with copper, silver and gold markers (140 gp).
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Their contribution stands as a beacon of hope for all adventurers!
