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NPC Generator

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Advanced [show]


Findex Nemmonis, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She is muscular with a powerful set of arms. Her top hat is riddled with cuts and holes. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She also is a firm believer in the womanly ideal.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Findex was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Findex's father didn't care for her much, and the feeling was mutual. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To end her boredom; and she's repulsed by the pc

Flaws: Ugly, Insomniac, Antagonistic, Impulsive, Mundane. Occupation: Bellfounder

Voice: Squeaky

Attributes [hide]

Findex Nemmonis, Female Dragonborn Commoner 9
Medium (6'3") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 36 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)15 (+2) 14 (+2)10 (+0)
Skills Deception +3, History +5
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 130 pp. Deep green spinel (80 gp). Amber (80 gp). Jet (80 gp). Banded agate (15 gp). Alexandrite (1600 gp). Moss agate (15 gp). Smoky quartz (70 gp). 1 Minor magic item.


Social Check DCs


Nalral Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He wears just a grey suit. He has moderate length red hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He also is a firm believer in the manly ideal.

History: Nalral was born the youngest of three triplets. In his 12th year, his parents were killed by a dire rats raid, leaving Nalral alone in the world. After a stint in an orphanage, he was adopted. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and find a way to reverse the transformation of his sister

Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Family, Enemies. Occupation: Butcher

Voice: Hollow voice

Attributes [hide]

Nalral Battlehammer, Male Dwarf Barbarian 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 22 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)12 (+1) 13 (+1)11 (+0)
Skills Athletics +3, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3

Possessions: Emerald (400 gp). Red-brown spinel (110 gp). Sard (40 gp).


Social Check DCs


Callie Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: Standing 3'1", this woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her hair is long and brown with streaks of golden, and is pulled back with small red clips. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was born in the west, but her parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to her current location. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To be a Fletcher again; and wants to raise her children well

Ideals: Fighting, Justice. Bonds: Immigrant, Job, Family. Occupation: Baker

Voice: Rolls R's

Attributes [hide]

Callie Goodearth, Female Halfling Druid 3
Small (3'1") Halfling, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 8 (-1)16 (+3) 12 (+1)12 (+1)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Halfling, Terran, Ignan, Druidic
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp.


Social Check DCs


Rosalind Ramsay, Female Human [Permalink]

Personal [hide]

Description: A 5'9" southern woman, she wears brown leather gloves, a brown jacket, and tight pants. She has wavy white hair. Her eyes are likewise blue. Her teeth are yellowed and unaligned.

Personality: Eccentric and domineering, Rosalind will drive conversation. She is able to make almost anything out of random pieces of junk.

History: Born in the south to a Glassblower, Rosalind learned a great deal about her mother's area of expertise. Rosalind was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Rosalind decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.

Motivation: Further expansion of business.

Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Glassblower

Voice: Mousy voice

Attributes [hide]

Rosalind Ramsay, Female Human Bard 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)10 (+0) 7 (-2)8 (-1)
Skills Athletics +4, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 3000 sp. 4 Antitoxin. 4 Antitoxin. 4 Antitoxin.


Social Check DCs


John Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is well dressed, but even with his fine clothing he looks run-down. He wears a top hat to hide his balding. His eyes are likewise gray. His teeth are white and perfect.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a Sculptor, his father struggled to pay the bills. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Impulsive, PTSD. Bonds: Attractive, Poor. Occupation: Barrister

Voice: Switch between two voices

Attributes [hide]

John Ainsworth, Male Human Cleric 1
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)12 (+1) 6 (-2)11 (+0)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 sp.


Social Check DCs


Wrenn Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many tan ritualistic tattoos. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His golden hair has been sun bleached extensively. His brown eyes are passionate and lively.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He receives visions of the future at random moments

History: He was born the only child of a wealthy merchant. His parents enrolled him in a Wizard school at a young age so that he could practice his martial talents. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist, Gifted, Entrepeneur. Bonds: Rich, Criminal record. Occupation: Banker

Voice: Soft and mumbly

Attributes [hide]

Wrenn Munggen, Male Gnome Wizard 4
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 23 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)14 (+2) 13 (+1)12 (+1)
Skills Deception +3, History +4
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 600 gp.


Social Check DCs


Jak Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black hair is drawn into a tight pony tail with a clover scrunchie. He has gleaming, smiling gray eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Nothing but the best is good enough for him; and to share knowledge with the world

Ideals: Impeccable, Logical. Flaws: Fearful, Insane. Occupation: Detective

Voice: Speaks through clenched teeth

Attributes [hide]

Jak Stoutman, Male Halfling Ranger 1
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)17 (+3) 10 (+0)14 (+2)
Skills Arcana +5
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Gnoll, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 sp.


Social Check DCs

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