Orsik Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 3'11". He wears a brown collared shirt and tan pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt, and his gloved hand is found clutching a scythe. With a patchy auburn beard and wild auburn hair. He wears large thick round spectacles.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Orsik took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has set out to sabotage the competition.
Motivation: To get a good night's sleep; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted. Flaws: Insomniac. Bonds: Criminal record, Rich, Job. Occupation: Marshal
Voice: Low and grunting
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 39 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 18 (+4) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Gnoll, Druidic, Goblin
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
Possessions: 700 gp. 1 Minor magic item.
Quick Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears dull pastel sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. He has a slight overbite and is overall scrawny. His fur is lavender and very short. His face is scarred and worn.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A powerful necromancer made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted psionic powers by his dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Optimist, Gifted, Fighting. Flaws: Ugly. Bonds: Mentor. Occupation: Actor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Evil (CR 9)
Armor Class 12
Hit Points 39 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 17 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Ignan, Dwarven, Gnome
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +5
Possessions: 1700 gp.
Alston Dunben, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a simple burlap shirt and baggy pants. He conceals his falchion with his veritable burlap sack of a shirt. His auburn hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Alston took refuge in the large cave and found the beat up falchion and armor he uses now. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He loathes his own lifestyle; and he is currently in port desperately looking for someone to get him out
Flaws: Depressed, Hedonist. Bonds: Nature, Slave. Occupation: Stableman
Voice: Timid voice
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 2)
Armor Class 9
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 7 (-2) | 11 (+0) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -1 / 1d6-3, Ranged +0 / 1d6-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 2000 sp.
Alexandre Burrows, Male Half-Elf [Permalink]
Personal [hide]
Description: This malnourished man prefers to wear flannel. He has moderate length auburn hair. His amber unseeing eyes seem to look past you.
Personality: He is witty, but his monotone delivery comes off as unnerving He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He got into the Shipwright business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shipwright work with an outfit from a few towns over. Shipwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 6 years.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Joker, Gifted. Flaws: Disease. Bonds: Poor, Job. Occupation: Shipwright
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Good (CR 6)
Armor Class 8
Hit Points 41 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 13 (+1) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
Possessions: 700 gp. Deep blue spinel (800 gp). Pink pearl (160 gp). Amber (160 gp). Fire opal (900 gp). 1 Minor magic item. 1 Minor magic item.
Jezebeth Fluke, Female Tiefling [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a green and black handkerchief worn on her right side. She has a slight overbite and is overall scrawny. She keeps her long dark red hair kept up in a rat tail. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Cocky and sure of herself, she believes she is the best Sellsword born in the past three hundred years. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: When she was but 3 years old her parents immigrated from the east. She was an apprentice working in her father's forge. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She desires power and/or immortality; and she is wracked by social anxiety
Flaws: Fearful. Bonds: Attractive, Job, Has a crush, Adventurer, Immigrant. Occupation: Sellsword
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'4") Tiefling, Lawful Good (CR 5)
Armor Class 10
Hit Points 22 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 18 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Halfling, Terran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Jasper (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rezena Verthisathurgiesh, Female Dragonborn [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is dressed in a clean black cloak covering her clean studded leather. Her blue crest is unkempt and raggedy. Her gold eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Born to a Miner, her mother struggled to pay the bills. A gypsy cursed her at a young age, leading to her ugly appearance. She now spends her time doing works of charity.
Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety
Ideals: Philantrophist. Flaws: Ugly, Addict, Fearful. Bonds: Poor. Occupation: Stylist
Voice: Stutters
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 29 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnoll, Halfling
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 900 gp. Aquamarine (1200 gp).
Fallond Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears an entirely grey suit with tan socks and a vest with buckled shoes, and is pretty ugly. He wears a broad hat to cover his moderate length golden hair. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born a particularly ugly child, much to the horror of his parents. One day when Fallond was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Fallond was heart-stricken from the event, and his mother started working long hours to provde for them. He has been a successful dealer in antiques buying low and selling high.
Motivation: To reunite with his absent father; and retire the richest man in the east
Ideals: Entrepeneur. Flaws: Ugly, PTSD. Bonds: Enemies, Family. Occupation: Mercenary
Voice: High pitched and raspy
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 370 gp.
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