Jane Myerscough, Female Human [Permalink]
Personal [hide]
Description: She tends to wear a grey poncho over her likewise colored trousers and shirt. She has wavy auburn hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: She was born to loving parents in a slum to the south. Brilliant and gifted she never wanted to apply herself. She moves from town to town, unable to find a place to settle.
Motivation: Wants to have a good time and be beloved; and she's attracted to the pc
Ideals: Optimist, Gifted. Bonds: Attractive, Immigrant, Poor. Occupation: Apothecary
Voice: Whispers
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 60 gp.
Kasdeya Art, Female Tiefling [Permalink]
Personal [hide]
Description: She is scrawny and has patchy blue stubble. She wears a green shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them. She has a hunchback. Her blue hair is braided into rings. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Eccentric and domineering, Kasdeya will drive conversation. She does not believe in violence as a means to an end. She is a dedicated Architect but believes her peers are too gung-ho.
History: She was raised in a mountains tribe. After coming to the age of reason, Kasdeya took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She bought a bastard sword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it.
Ideals: Extrovert, Pacifist, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Architect
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'4") Tiefling, Lawful Evil (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 27000 sp. Hematite (10 gp). 1 Disguise kit. 1 Bullseye lantern. 1 Good lock.
Bucklal Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: He wears a red cloak and cross-gartered tan stockings. He carries with him a set of maces, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He keeps his red hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.
Personality: He loves telling others what to do and how they should feel about things. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Sold as a small child to a necromancer, Bucklal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the west.
Ideals: Fighting, Opinionated, Entrepeneur. Bonds: Attractive, Mentor. Occupation: Interpreter
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 34 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 7 (-2) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Abyssal, Terran
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 900 gp.
Werydd Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has red hair. She tend to wears goggles to shield her eyes.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. When she's not drinking or sleeping the drinks off, she's doing music.
History: From birth she was tutored by a cruel and relentless mentor. She has chosen to use the inheritance that was left to her frivolously. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She wants to get laid; and she's attracted to the pc
Ideals: Passionate, Artistic. Flaws: Secretive. Bonds: Rich, Mentor, Has a crush. Occupation: Shipwright
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 8 (-1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Ignan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 320 gp. 1 Masterwork Common Melee.
Horza Branson, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 5'11", this man wears baggy white pantaloons and a yellow scarf. He has a blonde handlebar mustache and slicked back blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He hates Half-Orcs with a passion. As such he is filled with self loathing. He is a bit of a xeno-phobe, disliking non-Half-Orcs.
History: He got into the Map Maker business at a young age. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He's in love; and sabotage a competitor
Ideals: Persistence. Flaws: Racist. Bonds: Job, Has a crush. Occupation: Map Maker
Voice: Stutters
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Good (CR 12)
Armor Class 10
Hit Points 114 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 9 (-1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
Possessions: 3000 gp. Rock crystal (50 gp). Deep blue spinel (1500 gp). Violet garnet (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Geoffrey Badger, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears many layers of old clothing at all times. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His eyes are gray and he is always smoking a pipe.
Personality: Cocky and sure of himself, he believes he is the best Adventurer born in the past three hundred years. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. He has drifted from career to career and currently works as a Adventurer.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new adventurer responsibilities is difficult
Flaws: Ugly, Impulsive, Disease. Bonds: Poor, Job. Occupation: Adventurer
Voice: Breathy voice
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Veloptima Reese, Female Gnome [Permalink]
Personal [hide]
Description: She wears a blue shirt with thin black vertical stripes and tan pants. She has a slight overbite and is overall scrawny. She wears her white hair up. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Aggressive, abrasive, and angry, Veloptima embodies much of what other species detest in the Gnomes. Flattery will make her almost putty in your hands.
History: She is a Lycanthrope in disguise. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Veloptima took refuge in the old dungeon and found the beat up sai and armor she uses now. She now travels the world, in search of power and loot.
Motivation: She wants to meet her childhood hero; and she has passion for adventuring and risk
Flaws: Insane, Antagonistic, Selfish. Bonds: Adventurer, Nature. Occupation: Dyer
Voice: Raspy
Attributes [hide]
Small (3'1") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 4000 cp.
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