Vanuath Ofandrus, Male Half-Elf [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright yellow and grey, and wears rings and necklaces with large, colorful gems. He has a slight overbite and is overall scrawny. His hair is always cut to a buzz. This blue eyed westerner is not easily forgotten.
Personality: Vanuath hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He also hits on women, regardless of circumstances.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His mother had invested heavily in several trade routes and wanted him to inherit them. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Doesn't want to be a Animal Trainer and was forced into it by his family; and nothing but the best is good enough for him
Ideals: Artistic, Impeccable. Bonds: Rich, Has a crush, Family. Occupation: Animal Trainer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 31 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Halfling, Infernal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Chalcedony (50 gp). Aquamarine (1000 gp). Violet garnet (1000 gp).
Gesrethe Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt, and is pretty ugly. Her crest is greying and her face has many wrinkles. Her gold eyes are slightly larger than normal.
Personality: She loves telling others what to do and how they should feel about things. She is a great chef.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has been saving her money to try and buy her sister's freedom.
Motivation: To reunite with her old friends; and wants to raise her children well
Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Nature, Family, Adventurer. Occupation: Sailor
Voice: Old Prospector
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 10)
Armor Class 11
Hit Points 62 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Goblin, Celestial
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 60 pp. A roughly beaten golden orb (160 gp).
Heward Rowley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears grey leather gloves, a grey jacket, and tight pants. His hair, while still mostly chestnut, has prominent grey streaks. His eyes are likewise green.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a great chef.
History: He was born the only child of a wealthy merchant. Brilliant and gifted he never wanted to apply himself. Being a Sage kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture
Ideals: Gifted, Entrepeneur. Flaws: Emotional. Bonds: Immigrant, Criminal record. Occupation: Sage
Voice: Slow speaker
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 14 (+2) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Giant, Sylvan, Aquan
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +3
Possessions: 110 gp.
Rangrim Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'5" and wears suspenders and grey workpants. His shirt is blue, and he wears a heavy grey leather apron most of the time. His right leg appears badly burned and disfigured. His moppish auburn hair is in a traditional bowl cut. His fair skin shows little sign of his aristocratic breeding.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born to a Guard, his mother struggled to pay the bills. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Justice. Bonds: Attractive, Poor. Occupation: Bowyer
Voice: Thin and wheezing
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 330 gp.
Merihim Weary, Male Tiefling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears dark leathers with embroidery. His chestnut hair is still thick. He has gold eyes and a green hat with a black feather.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not believe in violence as a means to an end. He is a dedicated Fletcher but believes his peers are too gung-ho.
History: Born to a pair of adventurers, Merihim grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Philantrophist, Pacifist. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Fletcher
Voice: Italian accent
Attributes [hide]
Medium (5'8") Tiefling, True Neutral (CR 14)
Armor Class 10
Hit Points 99 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 17 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Abyssal
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 5000 gp.
Chay Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears light armors faded through time and improper care. His hair is always cut to a buzz. His ears are large.
Personality: His tongue was cut out and he uses sign language. Energy wise he seems alert and responsive.
History: The child of western immigrants he idolized his mother. A freak accident while working with his Shipwright mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Painter
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +4
Possessions: 140 pp. Amethyst (130 gp).
Flask Thundercloud, Female Tabaxi [Permalink]
Personal [hide]
Description: A 5'3" southern woman, she wears rags and sports a simple walking cane. She wears a broad hat to cover her moderate length black fur. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She is an amazing painter.
History: Sold as a small child to a necromancer, Flask was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her parents enrolled her in a Monk school at a young age so that she could practice her divine talents. She inherited the family business which she has now maintained for 3 years.
Motivation: She is not mentally stable, and does not behave rationally; and to be a interpreter again
Ideals: Gifted. Flaws: Insane. Bonds: Poor, Attractive, Mentor, Job. Occupation: Crown-heir
Voice: Creaky witch voice
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Evil (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp. 2 Antitoxin. 4 Thunderstones. 1 Holy water.
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Their contribution stands as a beacon of hope for all adventurers!