Gerald Altham, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a clover on it. With bright brown hair and a scraggly beard. He wears a mask on his face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He also is a firm believer in the manly ideal.
History: Gerald was raised in a hard working conservative environment. Gerald was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gerald decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has drifted from career to career and currently works as a Detective.
Motivation: He feels that his past leaves him morally obligated to help; and to pay off his debts
Ideals: Optimist. Flaws: Impulsive. Bonds: Job, Criminal record, Debt. Occupation: Detective
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 17 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Giant, Goblin, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 gp.
Claira Galanodel, Female Half-Elf [Permalink]
Personal [hide]
Description: 5'1" and lanky with angular features, she is an attractive figure. She wears dull yellow sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed hand crossbow, just in case. Her hair is white, silky, and of moderate length. Her skin is flawless and her violet eyes scan people very quickly.
Personality: Always inclined to offer people food she seems plenty friendly. She is able to fit into much smaller and tighter spaces than normal.
History: Born to a pair of adventurers, Claira grew up listening to her father's many stories. Claira was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Claira decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently gotten a pet goose that steals things from people.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and seeks redemption
Ideals: Philantrophist, Gifted. Bonds: Attractive, Adventurer, Criminal record. Occupation: Knight
Voice: Sensual and smooth
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 8 (-1) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2200 sp.
Nimble Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a brown vest and prefers grey and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His black fur is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Nimble hails from a village terrorized by drow. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Many drow want him driven away; and revenge
Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Enemies. Occupation: Soapmaker
Voice: Scandinavian accent
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Evil (CR 5)
Armor Class 9
Hit Points 31 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 14 (+2) | 18 (+4) | 16 (+3) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Orc, Ignan, Gnoll, Goblin
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: Alexandrite (1100 gp). Fiery yellow corundum (1300 gp). Red spinel (60 gp). Jade (60 gp). 1 Minor magic item.
Tawar Sheldon, Female Half-Orc [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She wears her red hair up. Her eyes are blue and catlike.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She comes from a rich eastern family. Tawar abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She then took over the family business and is one of the better Apothecary for hire.
Motivation: She's in love; and meet up once more with her childhood friend
Ideals: Opinionated. Bonds: Rich, Criminal record, Adventurer, Job, Has a crush. Occupation: Apothecary
Voice: Old Prospector
Attributes [hide]
Medium (4'9") Half-Orc, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 61 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 19 (+4) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
Possessions: 80000 cp. Large well-done wool tapestry (600 gp).
Helja Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a simple brown robe with grey stripes complete with hood. She wears a Stetson hat to hide her balding. Her eyes are a pleasant green.
Personality: Her tongue was cut out and she uses sign language. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was born at the edge of vast forest. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. After a long history of fighting, Helja and her spouse have recently divorced.
Motivation: She wants revenge against brigands; and she's repulsed by the pc
Flaws: Disease, Antagonistic. Bonds: Mentor, Nature, Enemies. Occupation: Bellfounder
Voice: Can't modulate volume
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 11)
Armor Class 10
Hit Points 49 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
Possessions: 30000 sp. 1 Minor magic item. 1 Minor magic item.
Caeldrim Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a tan and blue handkerchief worn on his right side. His skin is fair and his fingers are delicate and long. He has a small bristly mustache and wavy golden hair. He has violet eyes and a tan hat with a blue feather.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: From birth he was tutored by a cruel and relentless mentor. Caeldrim was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Apothecary. He left for the east, certain he would find work there.
Motivation: Wants to open a new tavern; and sabotage a competitor
Flaws: Antagonistic, Secretive. Bonds: Mentor, Immigrant, Job. Occupation: Apothecary
Voice: Speaks in third person
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 300 gp. Moss agate (7 gp). Violet garnet (500 gp).
Kipper Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears professional attire. He wears his hair in dreadlocks. He has gleaming, smiling brown eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Further he is a bit of a stoner and is frequently out of it.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Kipper was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kipper decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Armorer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac
Flaws: Disease, Addict. Bonds: Attractive, Military, Criminal record. Occupation: Armorer
Voice: Old thin voice
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 600 gp. Chrysoberyl (70 gp). Malachite (7 gp). Eye agate (7 gp). Coral (70 gp). 1 Minor magic item.
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