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NPC Generator

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Advanced [show]


Sumnes Goltorah, Female Elf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears tan robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a pickaxe, but if one is not available she will default to her hand crossbow. With wild red hair. Her violet eyes lackadaisically let the world flow into them.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She has all her life been fascinated with writing.

History: Born to a Merchant, her mother struggled to pay the bills. She has had some formal writing training, and achieved minor success. She has never given up on her writing dream.

Motivation: She feels that her past leaves her morally obligated to help; and wants to work out more often

Ideals: Joker, Artistic. Bonds: Attractive, Poor. Occupation: Baker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Sumnes Goltorah, Female Elf Warrior 3
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 6 (-2)13 (+1) 7 (-2)11 (+0)
Skills Religion +3, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Everburning torch. 4 Alchemist’s fire.


Social Check DCs


Norman Atherton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'2" and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His chestnut hair is smooth and relatively long. His skin is flawless and his green eyes scan people very quickly.

Personality: Norman is depressed about a lot of things. He tends to be a nihilist. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a carpenter and was forced into it by his family

Flaws: Depressed. Bonds: Attractive, Family, Rich, Guardian. Occupation: Carpenter

Voice: Nasally tone

Attributes [hide]

Norman Atherton, Male Human Warrior 1
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)14 (+2) 13 (+1)16 (+3)
Skills Acrobatics +2, Deception +5
Senses Passive Perception 11
Languages Common, Draconic, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +5

Possessions: 800 sp.


Social Check DCs


Vondal Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an entirely grey suit with yellow socks and a vest with buckled shoes, and carries greatswords. His hair is long and auburn with streaks of silver, and is pulled back with small grey clips. His beard is silver, braided, and well cared for. His face is covered beneath a completely black helmet.

Personality: Vondal wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born in the west, but his parents moved at a very young age to the east. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Disciplined. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Sailor

Voice: German accent

Attributes [hide]

Vondal Glanhig, Male Dwarf Rogue 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)12 (+1) 11 (+0)5 (-3)
Skills Investigation +3, Persuasion -1
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 190 gp.


Social Check DCs


Orthog Harley, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 5'8" and tends to wear a large black jacket. His left hand appears badly burned and disfigured. He has a long auburn beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Eccentric and domineering, Orthog will drive conversation. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. He then took over the family business and is one of the better Mason for hire.

Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day

Ideals: Extrovert. Flaws: Disease. Bonds: Rich, Job, Criminal record. Occupation: Mason

Voice: Jittery and nervous

Attributes [hide]

Orthog Harley, Male Half-Orc Sorcerer 7
Medium (5'8") Half-Orc, True Neutral (CR 7)
Armor Class 10
Hit Points 12 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)15 (+2) 9 (-1)12 (+1)
Skills Perception +2, Performance +4
Senses Passive Perception 14
Languages Common, Orc, Gnoll, Giant
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666400

Possessions: Just what you see.


Social Check DCs


Moon Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses in pastel turtlenecks beneath a brown coat with white slacks. His red fur has been sun bleached extensively. He wears large thick round spectacles.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is obsessed with a lost civilization.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He made a point of taking high paying jobs and getting most of it up front. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Rich. Occupation: Stylist

Voice: Dark and ominous

Attributes [hide]

Moon Of Storm, Male Tabaxi Aristocrat 1
Medium (6'3") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)11 (+0) 13 (+1)16 (+3)
Skills Acrobatics +4, Athletics +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +1

Possessions: 130 gp. 1 Masterwork Common Melee.


Social Check DCs


Trail In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is very fat, and wears dull pastel sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed mace, just in case. Her orange fur has been sun bleached extensively. She wears crescent spectacles with a black brim.

Personality: Calm and collected, she is a well trained Layabout. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Trail was born into a poor family. Growing up, she dreamt of becoming a Aristocrat, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. She has worked as a Layabout like her mother before her.

Motivation: Wants a kiss.

Flaws: Ugly. Bonds: Job, Has a crush, Adventurer, Poor. Occupation: Layabout

Voice: Russian accent

Attributes [hide]

Trail In Woods, Female Tabaxi Aristocrat 1
Medium (5'6") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)8 (-1) 11 (+0)17 (+3)
Skills Athletics +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4

Possessions: 80 gp. 1 Masterwork Artisan’s tools.


Social Check DCs


Euphemia Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears a custom-built plate barding that's adorned with red lining and desert motifs. She wears her black hair up. Her hazel eyes peer out from beneath her small red hat.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Born in the west to a Bather, Euphemia learned a great deal about her father's area of expertise. A freak accident while working with her Crown-heir father left her crippled. She inherited the family business which she has now maintained for 15 years.

Motivation: Balancing her hectic life and new Bather responsibilities is difficult.

Ideals: Justice. Flaws: Emotional, Disease. Bonds: Criminal record, Job. Occupation: Bather

Voice: Mumbles to self between sentences

Attributes [hide]

Euphemia Greenleaf, Female Halfling Barbarian 6
Small (2'8") Halfling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 25 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 11 (+0)11 (+0) 12 (+1)15 (+2)
Skills Medicine +4, Religion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0

Possessions: 700 gp. Azurite (14 gp). Peridot (70 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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