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NPC Generator

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Advanced [show]


Mumpena Turen, Female Gnome [Permalink]

Personal [hide]

Description: This slender woman stands about 3'0". She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has moderate length golden hair. Her eyes are gray and beady.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She has a small toy that she constantly fidgets with.

History: Born in the west her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Herbalist hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She got away from her former life and has fallen to alcoholism.

Motivation: She's repulsed by the PC.

Flaws: Ugly, Antagonistic, Addict, Depressed. Bonds: Poor. Occupation: Herbalist

Voice: pre-pubescent

Attributes [hide]

Mumpena Turen, Female Gnome Wizard 8
Small (3'0") Gnome, Lawful Good (CR 8)
Armor Class 10
Hit Points 46 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)14 (+2) 12 (+1)8 (-1)
Skills Athletics +5, Nature +5
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344332

Possessions: 200 gp. Tiger eye turquoise (7 gp).


Social Check DCs


Griselda Rodney, Female Human [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down. She wears a top hat to cover her moderate length black hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Griselda hails from a village terrorized by giants. In her 12th year, her parents were killed by a giants raid, leaving Griselda alone in the world. After a stint in an orphanage, she was adopted. She has dedicated herself to building a better trade route.

Motivation: Many giants want her driven away; and an old rival family wants her found

Ideals: Athletic. Flaws: Hedonist. Bonds: Enemies, Adventurer, Family. Occupation: Bather

Voice: Loud with bravado

Attributes [hide]

Griselda Rodney, Female Human Aristocrat 7
Medium (4'7") Human, Lawful Evil (CR 7)
Armor Class 12
Hit Points 70 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)9 (-1) 13 (+1)16 (+3)
Skills History +2, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Shane Emsworth, Male Human [Permalink]

Personal [hide]

Description: He wears brown leather gloves, a brown jacket, and tight pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has done his best to style his brown hair to look like a famous performer. His green unseeing eyes seem to look past you.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is skeptical of what others tell him and is slow to trust.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Shane has worked very hard to control his curse. He has gone from town to town working and never settling down anywhere, but has fallen for a local Spice Merchant. He hasn't told them the truth, but wants to settle down with them.

Motivation: To settle down with his crush.

Flaws: Disease, Shy. Bonds: Attractive, Has a crush. Occupation: Herbalist

Voice: Pirate accent

Attributes [hide]

Shane Emsworth, Male Human Wizard 11
Medium (5'6") Human, Lawful Good (CR 11)
Armor Class 10
Hit Points 54 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 15 (+2)12 (+1) 13 (+1)15 (+2)
Skills Nature +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +1 / 3d8-3, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 1100 gp.


Social Check DCs


Erias Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is well dressed, constantly wearing a grey suit, brown shirt, and tan tie. He wears a wide-brimmed hat to hide his balding. His eyes, though not visible through his cowl, are gray.

Personality: He has always had a great fascination with Gnomish culture. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Gifted from a young age, Erias studied abroad. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He tends to his Priest job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and he's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Racist, Antagonistic. Bonds: Job. Occupation: Priest

Voice: Smoker's lung

Attributes [hide]

Erias Steelfist, Male Dwarf Rogue 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)11 (+0) 14 (+2)11 (+0)
Skills History +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 140 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Shane Marston, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright grey suits and hats. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes, though not visible through his cowl, are green.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. Shane enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He comes from a rich southern family. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is unsatisfied with his job; and seeks redemption

Flaws: Hedonist. Bonds: Attractive, Rich, Criminal record, Job. Occupation: Barrister

Voice: Draws out vowels

Attributes [hide]

Shane Marston, Male Human Barbarian 1
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)11 (+0) 16 (+3)13 (+1)
Skills Medicine +5, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: Silver pearl (40 gp).


Social Check DCs


Juliana Marlee, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a brown collared shirt and black skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. Her wide-brimmed hat is riddled with cuts and holes. She wears round tiny glasses practically rammed into her face.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She went to a religious school and was inspired by the priests there in charitable deeds. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To find somewhere to settle down; and wants to have a good time and be beloved

Ideals: Optimist, Entrepeneur. Flaws: Ugly, Mundane. Bonds: Religious. Occupation: Cook

Voice: Pronounces difficult words wrong

Attributes [hide]

Juliana Marlee, Female Human Barbarian 7
Medium (5'5") Human, True Neutral (CR 7)
Armor Class 9
Hit Points 45 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 7 (-2)8 (-1) 9 (-1)13 (+1)
Skills Investigation +2, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0

Possessions: 1100 gp. Lapis lazuli (14 gp). Star rose quartz (20 gp). Star rose quartz (20 gp). Azurite (14 gp).


Social Check DCs


Three Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive woman, she typically wears a sleeveless long coat of deep pastel leather and dull brown iron scale mail. She has wavy gray fur. Her copper eyes dart from person to person.

Personality: Abrasive and pushy, she has a hard time making friends. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: Born in the south her family was never financially stable. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has achieved small success as a Fisher.

Motivation: She has passion for adventuring and risk; and obtaining odd cultural elven artifacts is her passion

Flaws: Antagonistic. Bonds: Attractive, Poor, Job, Adventurer. Occupation: Fisher

Voice: growls and snarls, animalistic

Attributes [hide]

Three Of Ale, Female Tabaxi Warrior 3
Medium (6'5") Tabaxi, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)7 (-2) 14 (+2)15 (+2)
Skills Acrobatics +5, Animal Handling +4
Senses Passive Perception 12
Languages
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4

Possessions: Just what you see.


Social Check DCs

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