Thorpe Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has dyed his greying red hair a little too much giving a sharp red color. He has several tiny ruby earrings on each ear.
Personality: He can speak with the recently deceased. He is harsh and unforgiving.
History: Gifted from a young age, Thorpe studied abroad. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Fortune-teller
Voice: Gruff and masculine
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 58 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Giant, Gnome
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 600 gp. Black star sapphire (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fivin Horineth, Male Elf [Permalink]
Personal [hide]
Description: This eastern man wears tight fitting clothing which further accentuates his frame. His clothes are grease stained in places. His golden hair is lengthy and is close to two feet long. This brown eyed easterner is not easily forgotten.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He never wears the same outfit twice, unless he absolutely has to.
History: When he was but 8 years old his parents immigrated from the east. His childhood dream was to be a Healer, but he was a colossal failure. He has worked as a Engraver like his father before him.
Motivation: He is unsatisfied with his job; and to be a healer again
Ideals: Joker, Artistic. Bonds: Attractive, Poor, Immigrant, Job. Occupation: Engraver
Voice: Smoker's lung
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 11)
Armor Class 14
Hit Points 72 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 12 (+1) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 310 pp. Amethyst (150 gp). Hematite (12 gp). Tiger eye turquoise (12 gp). Golden yellow topaz (200 gp). Golden yellow topaz (200 gp).
Balam Carrion, Male Tiefling [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and he perpetually has his shortspear ready. He has wavy red hair. His eyes, though not visible through his cowl, are black.
Personality: Balam is depressed about a lot of things. He tends to be a nihilist. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: He has a rivalry with the Church that dominates his actions; and he loathes his own lifestyle
Ideals: Fighting, Impeccable. Flaws: Depressed. Bonds: Religious. Occupation: Sage
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'1") Tiefling, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 50 gp.
Windy In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is dressed in an above average manner. His long white fur is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Windy was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Windy grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Windy. Recently he has begun working with bootleggers and crooks.
Motivation: Further expansion of business.
Ideals: Optimist. Bonds: Attractive, Rich, Job, Criminal record. Occupation: Assassin
Voice: German accent
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 50 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1100 gp. Deep blue spinel (300 gp). Blue sapphire (1300 gp).
Griselda Beitz, Female Human [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears suspenders and brown workpants. Her shirt is yellow, and she wears a heavy brown leather apron most of the time, and a wedding ring on her left hand. Her hair is long and brown with streaks of golden, and is pulled back with small brown clips. Her eyes are likewise gray. Her teeth are yellowed and unaligned.
Personality: She never swears and excessively uses polite adverbs when speaking. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A powerful slaver made her what she is. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Wishes to resurrect an old love; and to pay off her debts
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: In love, Mentor. Occupation: Carpenter
Voice: French accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Goblin, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 800 gp.
Arumawann Folkor, Male Gnome [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses well, typically a more casual-formal manner. He keeps his auburn hair in a flapper bob. He wears a mask on his face.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Due to his spouse's obsession with being a Tanner they were divorced and he won custody of their daughter. He worked as a Cartwright, and he later adopted a second daughter.
Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister
Ideals: Athletic. Flaws: Emotional. Bonds: Attractive, Family, Mentor. Occupation: Cartwright
Voice: Old Prospector
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 60 pp. Red-brown spinel (90 gp). Blue quartz (11 gp). Moss agate (11 gp). Chrysoberyl (90 gp).
Efferil Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: He usually wears his blue robe and has his monstrous two handed axe always slung over his shoulder, and he perpetually has his monstrous two handed axe ready. His hair is brown and curly. His otherwise smooth face is marked with small tiny scars.
Personality: He has always had a great fascination with Half-Orc culture. He does not believe in violence as a means to an end. He is a dedicated Guard but believes his peers are too gung-ho.
History: He was born in the north. When Efferil reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting, Pacifist. Flaws: Racist. Bonds: Immigrant, Military. Occupation: Guard
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 7)
Armor Class 13
Hit Points 18 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 9 (-1) | 11 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1200 gp.
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