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NPC Generator

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Advanced [show]


Xanaphia Meliamne, Female Elf [Permalink]

Personal [hide]

Description: She dresses in blue turtlenecks beneath a tan coat with blue slacks. She has a moderate pudge and is not very fit. Her hair is cut close to her head. Her ears are large.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is skeptical of what others tell her and is slow to trust.

History: She was born in the north. While studying, she fell in love. They married and had a daughter. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: She has money and likes to spend it; and wishes to resurrect an old love

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Immigrant, In love. Occupation: Tailor

Voice: Shortens vowels

Attributes [hide]

Xanaphia Meliamne, Female Elf Paladin 3
Medium (4'9") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)8 (-1) 17 (+3)16 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1 Masterwork manacles. 1 Silver holy symbol. 1 Masterwork Artisan’s tools.


Social Check DCs


Loopmottin Reese, Female Gnome [Permalink]

Personal [hide]

Description: A 3'2" eastern woman, she wears a worn and beaten armor. Her red hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are gray.

Personality: She is mildly Gnome supremacist, though she does not identify as such. The war was a terrible time for her, and Loopmottin does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Loopmottin was born in the east. At a young age she loved to build and create. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.

Motivation: She wants nothing more than to rejoin the army; and a strong sense of loyalty to tiefling people

Ideals: Persistence, Entrepeneur. Flaws: Racist, Depressed. Bonds: Military. Occupation: Banker

Voice: Low range voice

Attributes [hide]

Loopmottin Reese, Female Gnome Commoner 8
Small (3'2") Gnome, Neutral Evil (CR 8)
Armor Class 10
Hit Points 43 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)15 (+2) 10 (+0)9 (-1)
Skills Athletics +5, Performance +2
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Druidic
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Shane Quinten, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing colorful clothing, dressed as a Spice Merchant. His hair is golden and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He served in the navy to pay for his family's outstanding loans. A gifted student he started as a Blacksmith, but he got bored and became a Spice Merchant. He's also a talented Blacksmith, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and wants a kiss

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Military, Job, Has a crush. Occupation: Spice Merchant

Voice: Spits and sputters

Attributes [hide]

Shane Quinten, Male Half-Elf Bard 5
Medium (5'6") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)10 (+0) 13 (+1)15 (+2)
Skills Intimidation +5, Survival +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 100 gp. Tiger eye turquoise (8 gp). White pearl (40 gp). 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Abad Quiet, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 6'9" and does not wear sleeves and tends to eschew shirts when he can avoid it. His left leg appears badly burned and disfigured. He has silver hair. His eyes, though not visible through his cowl, are gold.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He enjoys reading and quiet.

History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world.

Ideals: Logical, Entrepeneur. Bonds: Nature, Attractive. Occupation: Layabout

Voice: Low rumbling, strings words together

Attributes [hide]

Abad Quiet, Male Tiefling Barbarian 6
Medium (6'9") Tiefling, True Neutral (CR 6)
Armor Class 11
Hit Points 40 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)13 (+1) 11 (+0)13 (+1)
Skills History +4, Nature +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Dazzazn Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: This late middle aged man is wearing the road beaten gear of a warrior and is in decent physical shape. His green crest is drawn into a tight pony tail with a dagger scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. After a long history of fighting, Dazzazn and his spouse have recently divorced.

Motivation: Wants to work out more often; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Impeccable, Athletic. Flaws: Antagonistic. Bonds: Nature, Rich. Occupation: Guard

Voice: Sore throat, cough

Attributes [hide]

Dazzazn Argenthrixus, Male Dragonborn Wizard 9
Medium (6'6") Dragonborn, Chaotic Good (CR 9)
Armor Class 12
Hit Points 24 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)13 (+1) 14 (+2)16 (+3)
Skills Perception +5, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124443

Possessions: 8000 sp. Jasper (50 gp). Star rose quartz (50 gp). Moss agate (7 gp). Tiger eye turquoise (7 gp). Star rose quartz (50 gp). Sardonyx (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Vance, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. He carries with him a set of clubs, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying red hair a little too much giving a sharp red color. His fierce gray eyes like to dwell on things.

Personality: He snorts whenever he laughs or is feeling confident. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in the south to a Doctor, Arnold learned a great deal about his father's area of expertise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: To clean up the streets; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting. Flaws: Impulsive. Bonds: Job, Criminal record, Guardian. Occupation: Doctor

Voice: Boston accent

Attributes [hide]

Arnold Vance, Male Human Commoner 1
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)17 (+3) 11 (+0)6 (-2)
Skills Medicine +2, Stealth +3
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 20 pp. An abacus with copper, silver and gold markers (60 gp).


Social Check DCs


Alexandre L'Fondant, Male Half-Elf [Permalink]

Personal [hide]

Description: He stands about 4'11" and wears a custom-built plate barding that's adorned with yellow lining and desert motifs. His left hand appears badly burned and disfigured. He keeps his brown hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.

Personality: He is mildly Half-Elf supremacist, though he does not identify as such. He always tries to repair and not replace. It was this mentality that drove him into the Mercenary business.

History: From birth he was tutored by a cruel and relentless mentor. His parents enrolled him in a Cleric school at a young age so that he could practice his psionic talents. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Halfling compassion.

Ideals: Persistence, Gifted. Flaws: Racist. Bonds: Mentor. Occupation: Mercenary

Voice: Hard of hearing, loud

Attributes [hide]

Alexandre L'Fondant, Male Half-Elf Cleric 5
Medium (4'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)15 (+2) 13 (+1)6 (-2)
Skills Performance +1, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Terran, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 40000 cp.


Social Check DCs

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