Jade Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears many layers of old clothing at all times. His yellow fur is thinning but still full. His eyes are a pleasant hazel.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Jade was raised in a hard working conservative environment. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was always very intelligent and has formed a secret society of specialists.
Motivation: Expand his business.
Ideals: Joker. Flaws: Ugly, Secretive, PTSD. Bonds: Poor, Job. Occupation: Ruler
Voice: French accent
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Evil (CR 7)
Armor Class 11
Hit Points 63 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 16 (+3) | 9 (-1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 1100 gp. Moss agate (13 gp). 1 Minor magic item.
Bilbron Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is constantly adorned with expensive silk clothing, often dyed in bright blue and white, and wears rings and necklaces with large, colorful gems. His hair, while still mostly golden, has prominent grey streaks. He wears an eyepatch.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: His father raised him in a mountain cabin. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.
Motivation: He is greedy; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Justice. Flaws: Ugly, Fearful. Bonds: Rich, Nature. Occupation: Barkeep
Voice: Thin and wheezing
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 12)
Armor Class 13
Hit Points 86 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Halfling
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 | 3 | 3 |
Possessions: 3000 gp. Jasper (80 gp). Malachite (8 gp). Black pearl (400 gp). Blue quartz (8 gp).
Arannis Berevan, Male Half-Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears light armors faded through time and improper care. He has a very tight haircut. His eyes are violet and beady.
Personality: He has always had a great fascination with Human culture. He is a font of random trivia from the lore and stories he has discovered
History: He is the product a well kept family trust fund and as such has never really known need. A gypsy cursed him at a young age, leading to his ugly appearance. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Human compassion; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly, Racist. Occupation: Knight
Voice: Posh accent
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 11)
Armor Class 12
Hit Points 14 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 8 (-1) | 15 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Elven, Terran, Dwarven
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 | 2 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oolah Bradford, Female Half-Orc [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she is wearing a long, black cloak. She sports silver long hair. Her amber eyes lackadaisically let the world flow into them.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Animals are drawn to her, and she is able to talk to them.
History: Oolah was raised in a hard working conservative environment. Because her mother participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. She was preparing to flee to the north, but the outbreak of war prevented her and her father from journeying north to reunite her family. She left for the north, certain she would find work there.
Motivation: Balancing her hectic life and new Mason responsibilities is difficult; and sabotage a competitor
Ideals: Gifted. Bonds: Job, Immigrant, Enemies. Occupation: Mason
Voice: Mousy voice
Attributes [hide]
Medium (4'7") Half-Orc, Neutral Good (CR 7)
Armor Class 8
Hit Points 40 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 14 (+2) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 400 gp.
Beloril Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a top hat to cover his moderate length chestnut hair. He is baby faced.
Personality: He is fixated on the number 49. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Gifted from a young age, Beloril studied abroad. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is untrained/undisciplined, which makes him dangerous.
Motivation: To settle down with his crush.
Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Has a crush, Adventurer. Occupation: Priest
Voice: Russian accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: Just what you see.
Nelkin Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is an epitome of beauty. His long red hair is drawn into a two foot long braid. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He receives visions of the future at random moments
History: He was raised in a white middle class family as the only child. He has chosen to use the inheritance that was left to him frivolously. He got away from his former life and has fallen to alcoholism.
Motivation: He seems to be bored by most things; and money/treasure
Ideals: Gifted. Flaws: Antagonistic, Mundane, Addict. Bonds: Rich, Attractive. Occupation: Carpenter
Voice: Jittery and nervous
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 5)
Armor Class 15
Hit Points 9 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 7 (-2) | 8 (-1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 20000 cp.
Lamlis Woodhouse, Male Half-Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'6". He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is always cut to a buzz. He wears crescent spectacles with a black brim.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His parents moved while he was still in utero so he is the first generation to be born here. His homeland was ravaged by war and he spent much of his life rebuilding it. He left for the east, certain he would find work there.
Motivation: Regain custody of his daughter; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: PTSD. Bonds: Family, Adventurer, Immigrant, Criminal record. Occupation: Merchant
Voice: Hissing voice
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Neutral (CR 7)
Armor Class 9
Hit Points 20 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 10 (+0) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Aquan
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +5
Possessions: 1100 gp. Emerald (600 gp). Fire opal (600 gp). Star rose quartz (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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