Kelter Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white Stetson hat and white clothes. He has a moderate pudge and is not very fit. He keeps his long auburn hair kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He acts crazy and hedonistic. He is afraid of women and trembles around them
History: He was born a particularly ugly child, much to the horror of his parents. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He tends to his Bounty Hunter job now, and dutifully fulfills any obligations he has.
Motivation: He feels threatened by others; and he is unsatisfied with his job
Flaws: Ugly, Hedonist, Shy, Fearful. Bonds: Rich, Job. Occupation: Bounty Hunter
Voice: Laughs frequently while speaking
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 5 (-3) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1000 sp. Amethyst (160 gp). White pearl (160 gp). Red-brown spinel (160 gp).
Zepar Sly, Male Tiefling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a green shirt with thin pastel vertical stripes and white pants. He wears a Stetson hat to cover his moderate length purple hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a great chef.
History: Zepar was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. He found a children's book about a Tiefling Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Ideals: Athletic, Gifted. Bonds: Nature, Poor, Adventurer. Occupation: Scribe
Voice: pre-pubescent
Attributes [hide]
Medium (5'4") Tiefling, Lawful Good (CR 5)
Armor Class 13
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 800 gp. Rhodochrosite (7 gp). Star rose quartz (30 gp). Smoky quartz (30 gp).
Gildmak Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: This southern man is wearing a long, white, dusty cloak. His clothes are grease stained in places. He has white hair. He wears a mask on his face.
Personality: While he acts the brute, he is far gentler than he would appear. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When Gildmak reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and he wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Mundane. Bonds: Poor, Immigrant, Job, Military. Occupation: Hunter
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 7)
Armor Class 14
Hit Points 49 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 15 (+2) | 7 (-2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 2d8-3, Ranged +6 / 2d8+3, Grapple +3
Possessions: 600 gp. Sard (30 gp). Alexandrite (400 gp). Freshwater pearl (5 gp). Malachite (5 gp). 1 Minor magic item. 1 Minor magic item.
Prosperine Clandestine, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She is typically in her Shoemaker uniform. She wears a deerstalker hat to cover her moderate length black hair. She tend to wears goggles to shield her eyes.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She misses her home and complains about the freezing weather, even in summer.
History: Born to a Map Maker, her father struggled to pay the bills. She took every job she could get her hands on, but the opportunities for Tieflings in the south were limited. She's also a talented Map Maker, but doesn't like to broadcast it.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Ideals: Athletic. Bonds: Job, Criminal record, Immigrant, Poor. Occupation: Shoemaker
Voice: Soothing and warm
Attributes [hide]
Medium (6'3") Tiefling, True Neutral (CR 12)
Armor Class 12
Hit Points 119 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 20 (+5) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 1 | 0 |
Possessions: Just what you see.
Eleanor Cooper, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a custom-built plate barding that's adorned with grey lining and desert motifs. She sports a flattop hair cut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Overbrimming with self-confidence, Eleanor isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She also is a firm believer in the womanly ideal.
History: She got into the Mayor business at a young age. Cursed with a spirit at a very young age, Eleanor has worked very hard to control her curse. She tends to her Mayor job now, and dutifully fulfills any obligations she has.
Motivation: She is compelled to act according to her religious beliefs; and nothing but the best is good enough for her
Ideals: Impeccable. Flaws: Impulsive, Disease. Bonds: Job, Religious. Occupation: Mayor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'11") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 2000 cp. 1 Masterwork Common Melee.
Jarsali Paxton, Female Half-Elf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her chestnut hair is cut short with large spiked bangs in the front. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her blue eyes.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She cannot resist a sob story and will often dote over anyone who has one.
History: She was raised in a white middle class family as the only child. Jarsali was born on a far northern mountains where she grew up under the tutelage of her mother, an expert Server. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To find somewhere to settle down.
Ideals: Impeccable, Philantrophist. Flaws: Mundane. Bonds: Attractive, Immigrant. Occupation: Server
Voice: Eastern European accent
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 gp. Sardonyx (20 gp).
Chaedi Ariessus, Female Half-Elf [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a simple violet robe with brown stripes complete with hood. She has dyed her greying red hair a little too much giving a sharp red color. Her blue eyes dart from person to person.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Chaedi was born the youngest of three triplets. She went to a religious school and was inspired by the priests there in charitable deeds. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Marry her sister to traveling adventurers; and she is compelled to act according to her religious beliefs
Flaws: Disease. Bonds: Attractive, Guardian, Family, Religious. Occupation: Fortune-teller
Voice: Boston accent
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Good (CR 5)
Armor Class 13
Hit Points 23 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 8 (-1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 30000 cp. 1 Half-Plate. 1 Full Plate. 1 Breastplate. 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!