Charles Stanford, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a custom-built plate barding that's adorned with brown lining and desert motifs. He keeps his long auburn hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: When he was but 6 years old his parents immigrated from the west. When Charles reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Due to his spouse's obsession with being a Performer they were divorced and he won custody of their son. He worked as a Engraver, and he later adopted a second son.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Disciplined, Gifted. Bonds: Immigrant, Military. Occupation: Engraver
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 12 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1300 sp. Star ruby (600 gp). Deep green spinel (160 gp). Red garnet (160 gp).
Krimmon Underbough, Male Halfling [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He carries a battered mace and tarnished flail as well. He has a black handlebar mustache and slicked back black hair. His violet eyes dart from person to person to random spaces in the air.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Gifted from a young age, Krimmon studied abroad. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants to meet his childhood hero.
Ideals: Fighting, Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Mentor. Occupation: Painter
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. Red spinel (50 gp). Lapis lazuli (15 gp). White opal (600 gp). Alexandrite (600 gp). 1 Minor magic item.
Jane Murphy, Female Half-Elf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears yellow painted combat armor at almost all times. She is an epitome of beauty. Her moppish white hair is in a traditional bowl cut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Prone to second guessing herself, she comes off as nervous. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Jane was born with her mother's beautiful face. From her teen years she was always beautiful and desirable, so people have always doted on her. She hasn't been sleeping well lately.
Motivation: She feels threatened by others; and she is wracked by social anxiety
Flaws: Insomniac, Shy, Fearful. Bonds: Attractive. Occupation: Spy
Voice: Scottish accent
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 300 gp. Carnelian (60 gp).
Mara Xiloscient, Female Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she tends to wear a large tan jacket. She wears her hair in dreadlocks. Her brown eyes are slightly larger than normal.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She has a habit of throwing herself into exceedingly dangerous situations.
History: Mara hails from a village terrorized by brigands. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants a kiss; and several ex partners dislike her way of doing things and want revenge
Flaws: Terse, Impulsive, Ugly. Bonds: Enemies, Has a crush. Occupation: Stableman
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'8") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 11 (+0) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +6
Possessions: 400 gp.
Quick Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She has a large pastel mantle and cape that has been intricately interwoven into her white robe. Her orange fur is slicked back into a classic pompadour. She tend to wears goggles to shield her eyes.
Personality: Confrontational and typically high on some drug or another. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: From birth she was tutored by a cruel and relentless mentor. Her father was a soldier and died while she was still young. Quick was left her father's suit of armor and trained in its use and care. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She's in love.
Ideals: Athletic. Flaws: Addict. Bonds: Has a crush, Mentor, Military. Occupation: Doctor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 11 (+0) | 10 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 11000 cp. 1 Masterwork Uncommon Weapon.
Findex Delmirev, Female Dragonborn [Permalink]
Personal [hide]
Description: She is lean but muscular and dresses in black turtlenecks beneath a green coat with pastel slacks. She keeps her black crest in a pixie cut. She has red eyes.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She uses divination through singing.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Her father was very strict, and drilled into her lessons on being the perfect lady. She bought a falchion and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She's in love; and wants a kiss
Ideals: Impeccable, Gifted, Artistic. Bonds: Nature, Has a crush. Occupation: Tanner
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 9)
Armor Class 12
Hit Points 75 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 16 (+3) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Ignan, Giant, Celestial
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 | 3 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Meena Gummen, Female Gnome [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a weathered and beat up set of banded mail beneath an oversized blue coat. Her long black hair reaches down to her waist. This gray eyed southerner is not easily forgotten.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She's also a talented Scribe, but doesn't like to broadcast it.
Motivation: To be a Scribe again; and to unite with her brother
Flaws: Cynical. Bonds: Job, Military, Family. Occupation: Spice Merchant
Voice: Eastern European accent
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 37 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 500 gp. 1 Masterwork studded leather. 1 Masterwork studded leather. 1 Darkwood Buckler.
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Their contribution stands as a beacon of hope for all adventurers!