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NPC Generator

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Advanced [show]


Astaro Malevolence, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a fine chain shirt which she covers with black colored cloaks and clothing. Her black hair is thinning but still full. Her face is covered beneath a completely black helmet.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is able to make almost anything out of random pieces of junk.

History: She was born to loving parents in a slum to the south. Brilliant and gifted she never wanted to apply herself. She is untrained/undisciplined, which makes her dangerous.

Motivation: To unite with her sister; and marry her sister to traveling adventurers

Ideals: Joker, Gifted. Flaws: Insane. Bonds: Poor, Family. Occupation: Blacksmith

Voice: Spanish accent

Attributes [hide]

Astaro Malevolence, Female Tiefling Adept 2
Medium (4'9") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 6 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)13 (+1) 7 (-2)12 (+1)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 800 sp. Hematite (10 gp). Deep green spinel (100 gp).


Social Check DCs


Zunn Harlow, Male Half-Orc [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He wears suspenders and black workpants. His shirt is yellow, and he wears a heavy black leather apron most of the time. He is bald on top and has large chestnut tufts of hair around his ears. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Flattery will make him almost putty in your hands.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Shepherd, but he got bored and became a Cartwright. He has drifted from career to career and currently works as a Cartwright.

Motivation: To be a Shepherd again.

Flaws: Ugly, Antagonistic, Selfish. Bonds: Rich, Job. Occupation: Cartwright

Voice: Farmer accent

Attributes [hide]

Zunn Harlow, Male Half-Orc Monk 2
Medium (6'4") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)8 (-1) 12 (+1)6 (-2)
Skills History +1, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 1 Everburning torch.


Social Check DCs


Peter Harris, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'4", this man wears professional attire. His blonde hair is drawn into a tight pony tail with a cross scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He would rather hide behind his crafts than deal with other people.

History: Peter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He moved from fad to fad and when he turned 15 he discovered singing. He has never given up on his singing dream.

Motivation: He's repulsed by the PC; and he loathes his own lifestyle

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Attractive, Poor. Occupation: Priest

Voice: Excited and jittery

Attributes [hide]

Peter Harris, Male Half-Elf Warlock 13
Medium (5'4") Half-Elf, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 23 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 5 (-3)10 (+0) 12 (+1)14 (+2)
Skills Medicine +5, Nature +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: Tourmaline (40 gp). Deep blue spinel (700 gp). Lapis lazuli (12 gp). Brown-green garnet (40 gp). Brown-green garnet (40 gp). Sardonyx (20 gp). 1 Minor magic item.


Social Check DCs


Alston Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a butterfly on it. He wears his chestnut hair up. His amber eyes are slightly larger than normal.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is an amazing painter.

History: A powerful wizard made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Shoemaker job and began his own company from there.

Motivation: Obtaining odd cultural Elven artifacts is his passion.

Ideals: Gifted. Bonds: Adventurer, Nature, Mentor, Job. Occupation: Shoemaker

Voice: Soft and melodious

Attributes [hide]

Alston Tarkelby, Male Gnome Bard 3
Small (3'5") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)13 (+1) 12 (+1)12 (+1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 gp. 4 Tanglefoot bags. 4 Tanglefoot bags. 4 Tanglefoot bags.


Social Check DCs


Griselda Southey, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears dark leathers with embroidery. Her brown hair is cut jaggedly and amateurishly. Her eyes are amber and beady.

Personality: Eccentric and domineering, Griselda will drive conversation. A true patriot, Griselda would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was granted necromantic powers by her dying brother.

Motivation: She feels threatened by others; and she wants nothing more than to rejoin the army

Ideals: Extrovert, Gifted. Flaws: Ugly, Fearful. Bonds: Military. Occupation: Animal Trainer

Voice: Pronounces O like U

Attributes [hide]

Griselda Southey, Female Human Fighter 1
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)15 (+2) 12 (+1)14 (+2)
Skills Investigation +4, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Auran
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 110 gp. Red-brown spinel (70 gp).


Social Check DCs


Baradad Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a green costume with the symbols of his god on his torso. His silver crest, when down, is lengthy. He has several tiny emerald earrings on each ear.

Personality: He snorts whenever he laughs or is feeling confident. He is a very good compulsive liar and kleptomaniac.

History: He was born to a criminal king-pin and mafia family When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Baradad took refuge in the large cave and found the beat up spear and armor he uses now. He is searching for what he claims is his rightful reward.

Motivation: A rival would like him out of the picture; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Bonds: Rich, Criminal record, Nature, Adventurer, Enemies. Occupation: Cartwright

Voice: Speaks with lips pursed

Attributes [hide]

Baradad Turnuroth, Male Dragonborn Wizard 12
Medium (6'4") Dragonborn, Lawful Evil (CR 12)
Armor Class 13
Hit Points 32 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 11 (+0)13 (+1) 9 (-1)12 (+1)
Skills Arcana +5
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +8 / 3d10+4, Ranged +7 / 3d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 33000 sp. Pink pearl (110 gp). Tiger eye turquoise (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roland Rutland, Male Human [Permalink]

Personal [hide]

Description: A 6'2" southern man, he wears a grey cloak and cross-gartered green stockings. His hair is black and curly. His eyes are likewise violet. His teeth are white and perfect.

Personality: Roland is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a pair of adventurers, Roland grew up listening to his mother's many stories. He was an athlete and attended two major summer competitions. He never won. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's looking for his big break.

Ideals: Extrovert, Athletic. Bonds: Attractive, Job, Adventurer. Occupation: Dyer

Voice: Deep voice with rolling R's

Attributes [hide]

Roland Rutland, Male Human Warlock 1
Medium (6'2") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)16 (+3) 16 (+3)10 (+0)
Skills Acrobatics +3, Nature +5
Senses Passive Perception 13
Languages Common, Draconic, Aquan, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132100000

Possessions: 150 gp.


Social Check DCs

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