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NPC Generator

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Advanced [show]


Seere Tragedy, Female Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears green painted combat armor at almost all times. She wears a broad hat to cover her moderate length blue hair. Her eyes are a pleasant black.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Seere abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Elven artifacts is her passion; and meet up once more with her childhood friend

Ideals: Gifted. Flaws: Antagonistic. Bonds: Military, Adventurer. Occupation: Banker

Voice: Uses lots of figures of speech

Attributes [hide]

Seere Tragedy, Female Tiefling Barbarian 9
Medium (5'6") Tiefling, Neutral Evil (CR 9)
Armor Class 12
Hit Points 73 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)18 (+4) 17 (+3)11 (+0)
Skills Insight +6, Performance +3
Senses Passive Perception 13
Languages Common, Gnome, Auran, Elven, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 500 gp. Banded agate (13 gp). Malachite (13 gp). Obsidian (13 gp). Pink pearl (70 gp). Deep green spinel (70 gp). Hematite (13 gp). Hematite (13 gp). 1 Minor magic item.


Social Check DCs


Fulbar High-hill, Male Halfling [Permalink]

Personal [hide]

Description: This man is very fat, and has the majority of his body covered in plate. With bright silver hair and a scraggly beard. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Always inclined to offer people food he seems plenty friendly. He has a small toy that he constantly fidgets with.

History: Born to a Dyer, his father struggled to pay the bills. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new mayor responsibilities is difficult

Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Mayor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Fulbar High-hill, Male Halfling Wizard 5
Small (3'4") Halfling, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 12 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 8 (-1)11 (+0) 11 (+0)11 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 200 gp.


Social Check DCs


Kite In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'2", this man wears a worn and beaten armor. He keeps his beige fur in a pixie cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Overbrimming with self-confidence, Kite isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He invites people to come help in his community garden.

History: He got into the Glassblower business at a young age. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a Glassblower soon after.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new glassblower responsibilities is difficult

Ideals: Impeccable, Philantrophist. Bonds: Attractive, Job, Poor. Occupation: Glassblower

Voice: Speaks with a cold

Attributes [hide]

Kite In the Storm, Male Tabaxi Warrior 7
Medium (6'2") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 40 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)14 (+2) 15 (+2)14 (+2)
Skills Arcana +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Infernal, Druidic
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 600 gp.


Social Check DCs


Vassago Conviction, Male Tiefling [Permalink]

Personal [hide]

Description: This man is well dressed, constantly wearing a black suit, blue shirt, and red tie, and sports empty pouches on his belt. He keeps his long purple hair kept up in a rat tail. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his silver eyes.

Personality: He can speak with the recently deceased. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Vassago was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Vassago liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted arcane powers by his dying brother.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Gifted. Bonds: Attractive, Family, Poor, Nature. Occupation: Mercenary

Voice: Jittery and nervous

Attributes [hide]

Vassago Conviction, Male Tiefling Adept 8
Medium (6'5") Tiefling, Lawful Good (CR 8)
Armor Class 9
Hit Points 36 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)12 (+1) 11 (+0)15 (+2)
Skills History +4, Religion +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 40 pp. Embroidered silk and velvet mantle with numerous moonstones (700 gp). Sapphire pendant on gold chain (700 gp). Silver comb with moonstones (1000 gp).


Social Check DCs


Thea Reedfellow, Female Halfling [Permalink]

Personal [hide]

Description: This southern woman wears dark leathers with embroidery. Her clothes are grease stained in places. Sporting a white mohawk this woman's hair draws a lot of attention. Her brown unseeing eyes seem to look past you.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She misses her home and complains about the freezing weather, even in summer.

History: Thea was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. A freak accident while working with her Roofer mother left her crippled. She left for the south, certain she would find work there.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Persistence. Flaws: Disease, Insane. Bonds: Poor, Immigrant. Occupation: Mercenary

Voice: High pitched, excited

Attributes [hide]

Thea Reedfellow, Female Halfling Sorcerer 6
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 10
Hit Points 16 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)14 (+2) 14 (+2)8 (-1)
Skills Athletics +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Goblin
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 900 gp. Rhodochrosite (16 gp). Smoky quartz (40 gp). Violet garnet (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Salasar Caavylteradyn, Male Dragonborn [Permalink]

Personal [hide]

Description: An older man who dresses like a well dressed Roofer does, he is not a threatening figure. His crest, while still mostly red, has prominent grey streaks. He is baby faced.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Salasar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Salasar. He has worked as a Roofer like his father before him.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is unsatisfied with his job

Ideals: Philantrophist. Bonds: Job, Attractive, Immigrant, Criminal record. Occupation: Roofer

Voice: Whispers

Attributes [hide]

Salasar Caavylteradyn, Male Dragonborn Cleric 16
Medium (6'8") Dragonborn, True Neutral (CR 16)
Armor Class 10
Hit Points 91 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)15 (+2) 10 (+0)16 (+3)
Skills Perception +5, Performance +8
Senses Passive Perception 18
Languages Common, Sylvan, Ignan
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: 1000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Embroidered and bejeweled glove (3000 gp). Jeweled electrum ring (2000 gp). An abacus with copper, silver and gold markers (110 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Gold and topaz bottle stopper cork (1300 gp). Golden circlet with four aquamarines (4000 gp). Old masterpiece painting (1500 gp). Gold dragon comb with red garnet eye (1300 gp). Solid gold idol (700 gp). An abacus with copper, silver and gold markers (110 gp). Old masterpiece painting (1500 gp). Large well-done wool tapestry (500 gp). Embroidered silk and velvet mantle with numerous moonstones (3000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Sapphire pendant on gold chain (3000 gp). Golden circlet with four aquamarines (4000 gp). Solid gold idol (700 gp).


Social Check DCs


Jheri Zzzxaaxthroth, Female Dragonborn [Permalink]

Personal [hide]

Description: She is generally well dressed albeit a few years behind the times. She is portly but not overly obese. Her long rusty crest is drawn into a two foot long braid. Her red eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is very quiet and rarely speaks above a whisper. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born in the west. She took every job she could get her hands on, but the opportunities for Dragonborns in the west were limited. She's since become an addict/alcoholic.

Motivation: She feels threatened by others; and she is wracked by social anxiety

Flaws: Addict, Shy, Fearful. Bonds: Attractive, Immigrant. Occupation: Architect

Voice: Whispers

Attributes [hide]

Jheri Zzzxaaxthroth, Female Dragonborn Commoner 5
Medium (6'2") Dragonborn, Lawful Evil (CR 5)
Armor Class 12
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)18 (+4) 15 (+2)11 (+0)
Skills Nature +7, Performance +3
Senses Passive Perception 12
Languages Common, Ignan, Draconic, Goblin, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 500 gp. Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Silver comb with moonstones (700 gp).


Social Check DCs

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