Bharash Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He likes to wear green tank tops with red pants. His copper crest is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: His tongue was cut out and he uses sign language. He is frequently practicing swordplay.
History: He served in the navy to pay for his family's outstanding loans. His homeland was ravaged by war and he spent much of his life rebuilding it. He left for the east, certain he would find work there.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Disease, PTSD. Bonds: Military, Immigrant, Religious. Occupation: Tailor
Voice: Raspy
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 5)
Armor Class 13
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp.
Baggi Moreno, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Beneath her clothing is a huge mess of scar tissue. Her hair is red and curly. She wears an eyepatch.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She is the product a well kept family trust fund and as such has never really known need. She has chosen to use the inheritance that was left to her frivolously. She now mingles about in high society.
Motivation: She is currently in port desperately looking for someone to get her out; and money/treasure
Ideals: Joker. Flaws: Ugly, Secretive. Bonds: Rich, Slave. Occupation: Laborer
Voice: Australian accent
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 45 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 14 (+2) | 7 (-2) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Orc
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4
Possessions: 300 gp.
Sarah Marlowe, Female Human [Permalink]
Personal [hide]
Description: She wears a brown coat over a grey low-cut shirt, and a deerstalker hat upon her head. Her attire stands in sharp contrast to her flail, which is beautifully polished and possesses an ornate carving of a clover on it. She keeps her brown hair in a flapper bob. Her eyes, though not visible through her cowl, are hazel.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Gifted from a young age, Sarah studied abroad. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Wishes to resurrect an old love.
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Nature, In love. Occupation: Jeweler
Voice: Mousy voice
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 5)
Armor Class 8
Hit Points 14 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 5 (-3) | 11 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Red spinel (150 gp). Fire opal (1600 gp).
Malquis Dalanthan, Female Elf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy brown stubble. She wears dull tan sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed sickle, just in case. She has a hunchback. She wears a deerstalker hat to cover her moderate length brown hair. Her brown eyes lackadaisically let the world flow into them.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She takes great joy in being the best Sailor in town.
History: Born to a Tanner, her mother struggled to pay the bills. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Sailor. She ran away from her former home and has been making her living as a Sailor for the past few years.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she'd like to take her coworkers down a peg
Ideals: Joker. Flaws: Ugly. Bonds: Job, Poor, Criminal record. Occupation: Sailor
Voice: Pirate accent
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 8 (-1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4
Possessions: 400 gp. 1 Chain shirt.
Xappan Joy, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a fine chain shirt which he covers with black colored cloaks and clothing. He sports a flattop hair cut. His eyes are red.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Gifted. Flaws: Shy, Secretive. Bonds: Criminal record. Occupation: Locksmith
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'10") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Elven, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 300 gp.
Alexandre Willoughby, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is always cut to a buzz. His eyes are likewise blue. His teeth are white and perfect.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Alexandre took refuge in the large cave and found the beat up warhammer and armor he uses now. He has worked as a Bookbinder like his mother before him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants revenge against goblins
Ideals: Fighting, Athletic, Persistence, Professionalism. Bonds: Attractive, Nature. Occupation: Bookbinder
Voice: Rolls R's
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: A roughly beaten golden orb (180 gp). 1 Masterwork Common Ranged Weapon.
Veit Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a grey collared shirt and blue pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He wears his black hair up. He tend to wears goggles to shield his eyes.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: When he was but 4 years old his parents immigrated from the south. A few years later when the east was not economically sound they moved to his current location. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to dire rats.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Bonds: Enemies, Job, Immigrant. Occupation: Bowyer
Voice: Pirate accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 14 (+2) | 14 (+2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven, Ignan, Orc
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 100 pp. Chalcedony (70 gp).
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