Mehen Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner, and he perpetually has his nunchaku ready. His crest is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Mehen is depressed about a lot of things. He tends to be a nihilist. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Mehen took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the south, certain he would find work there.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Fighting, Gifted. Flaws: Depressed. Bonds: Attractive, Immigrant. Occupation: Server
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 5)
Armor Class 11
Hit Points 52 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 8 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 800 gp.
Bardryn Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a brown vest and prefers tan and green shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has dyed her greying golden hair a little too much giving a sharp golden color. Her eyes are violet and she is always smoking a pipe.
Personality: She is fixated on the number 54. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Bardryn took refuge in the ruined castle and found the beat up shield and armor she uses now. She is untrained/undisciplined, which makes her dangerous.
Motivation: Wants to have a good time and be beloved; and she is not mentally stable, and does not behave rationally
Ideals: Optimist. Flaws: Ugly, Insane. Bonds: In love, Nature. Occupation: Junk Dealer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 39 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 19 (+4) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Draconic, Abyssal, Gnoll
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 2 | 2 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1200 gp. Jade (140 gp). Jet (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Drusilia LaHood, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her silver hair is cut jaggedly and amateurishly. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: She is irascible and easily irritated. Drusilia is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: She was born into a rich family. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Wants to raise her children well; and she's repulsed by the pc
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Rich, Family. Occupation: Herbalist
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Gnoll, Celestial
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 340 gp. 1 Chain shirt.
Fallond Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a brown collared shirt and black pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He is physically well-built. He has wavy brown hair. His fierce gray eyes like to dwell on things.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. A true patriot, Fallond would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Fallond lived on a farm with his father, near the main road leading to a nearby town. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has since lost track of the people in his past.
Motivation: He wants nothing more than to rejoin the army; and he would like to get married and retire
Ideals: Philantrophist. Bonds: Military, Family, Mentor, Has a crush. Occupation: Server
Voice: Hissing voice
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 111 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 19 (+4) | 9 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 1 | 0 |
Possessions: 2000 gp. Old masterpiece painting (900 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Brass mug with jade inlays (100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (100 gp). Gold dragon comb with red garnet eye (700 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Helgret Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a grey suit, brown shirt, and blue tie. She carries with her a set of axes on her belt, each one with a aquamarine on the hilt. Her white hair is greasy and uncared for. Her eyes are a pleasant gray.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: A powerful slaver made her what she is. Her mother worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled mother and took her mother's old job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Helgret fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She loathes her own lifestyle; and she feels kind of lost in life
Ideals: Fighting. Flaws: Ugly, Depressed, Impulsive. Bonds: Mentor. Occupation: Armorer
Voice: Voice breaks
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 19 (+4) | 15 (+2) | 6 (-2) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Goblin
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 320 gp.
Don Camden, Male Human [Permalink]
Personal [hide]
Description: A 5'1" southern man, he wears very tight pants and wife beaters, though occasionally he sports a brown coat. His hair is cut close to his head. His eyes are a pleasant blue.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From his teen years he was always beautiful and desirable, so people have always doted on him. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To reunite with his old friends; and he is compelled to act according to his religious beliefs
Ideals: Disciplined. Bonds: Religious, Rich, Attractive, Adventurer. Occupation: Barkeep
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 6)
Armor Class 10
Hit Points 20 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 4 (-3) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
Possessions: 6000 sp. 1 Minor magic item.
Ovina Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: She tends to wear a large grey jacket. Her auburn hair has been sun bleached extensively. Her brown unseeing eyes seem to look past you.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: She is the product a well kept family trust fund and as such has never really known need. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She was always very intelligent and has formed a secret society of specialists.
Motivation: Balancing her hectic life and new Dyer responsibilities is difficult; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Flaws: Disease, Secretive. Bonds: Criminal record, Rich, Job. Occupation: Dyer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 9 (-1) | 8 (-1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 330 gp. Large well-done wool tapestry (300 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!