Ozyman High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. His hair is silver and very short. His otherwise smooth face is marked with small tiny scars.
Personality: Always inclined to offer people food he seems plenty friendly. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Ozyman hails from a village terrorized by dire rats. He has had some formal dancing training, and achieved minor success. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Someone believes him a fraud.
Ideals: Philantrophist, Artistic. Bonds: Has a crush, Enemies. Occupation: Fletcher
Voice: Slow speaker
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 8)
Armor Class 15
Hit Points 79 (8d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 16 (+3) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Sylvan, Aquan
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
Possessions: 400 gp. Zircon (50 gp). Black star sapphire (1400 gp). Black star sapphire (1400 gp). Iolite (50 gp). Rose (50 gp). Alexandrite (1200 gp).
Williamina Ashley, Female Human [Permalink]
Personal [hide]
Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. With bright black hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is obsessed with a lost civilization.
History: She is the product a well kept family trust fund and as such has never really known need. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She has passion for adventuring and risk.
Flaws: Disease. Bonds: Rich, Attractive, Adventurer. Occupation: Jeweler
Voice: Aggressive tone
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 300 sp. A life-sized copper and silver statuette of a cockatrice. (50 gp).
Shivering Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man wears brown painted combat armor at almost all times. He has wavy brown fur. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Energy wise he seems alert and responsive.
History: Shivering was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Painter work with an outfit from a few towns over. Painter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 15 years.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Professionalism, Logical. Flaws: Addict. Bonds: Job. Occupation: Painter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'9") Tabaxi, True Neutral (CR 4)
Armor Class 10
Hit Points 15 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 11000 sp. 1 Chain shirt. 1 Half-Plate. 1 Masterwork studded leather.
Therlin Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: She wears suspenders and brown workpants. Her shirt is tan, and she wears a heavy brown leather apron most of the time. She carries a battered longbow and tarnished hammer as well. Her hair is black, silky, and of moderate length. Her eyes are likewise brown. Her teeth are white and perfect.
Personality: Eccentric and domineering, Therlin will drive conversation. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: When she was but 4 years old her parents immigrated from the east. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Therlin's homeland. Therlin decided to take the middle way and become a bodyguard. She moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is content
Ideals: Fighting, Extrovert. Bonds: Attractive, Nature, Immigrant. Occupation: Sage
Voice: Soft and melodious
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 9)
Armor Class 12
Hit Points 53 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1500 gp. Moss agate (5 gp). Chrysoberyl (80 gp). 1 Minor magic item.
Dynamic Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears a simple pastel robe with blue stripes complete with hood. She keeps her long brown fur kept up in a rat tail. She has several tiny amber earrings on each ear.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Dynamic enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: From birth she was tutored by a cruel and relentless mentor. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now mingles about in high society.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Optimist. Flaws: Hedonist. Bonds: Rich, Mentor. Occupation: Engraver
Voice: Slow speaker
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 10 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 7 (-2) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Auran
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 4 | 3 |
Possessions: 6000 gp. Old masterpiece painting (2300 gp). A small bag of saffron. (50 gp). Gold dragon comb with red garnet eye (300 gp). Cloth of gold vestments (100 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp). Golden circlet with four aquamarines (1000 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Brass mug with jade inlays (100 gp). Black velvet mask with numerous citrines (100 gp). Gold dragon comb with red garnet eye (300 gp). Large well-done wool tapestry (100 gp).
Euron Gluttony, Male Tiefling [Permalink]
Personal [hide]
Description: He tends to wear a large green jacket, and he perpetually has his bastard sword ready. He has dyed his greying purple hair a little too much giving a sharp purple color. He has a dull look in his black eyes.
Personality: He is mildly Tiefling supremacist, though he does not identify as such. He does not trust anyone and sleeps with one eye open.
History: Born to a poor family in the city he treasured whatever gifts he got. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To find somewhere to settle down; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Racist, Insomniac, Antagonistic, Mundane. Bonds: Poor. Occupation: Carpenter
Voice: Posh accent
Attributes [hide]
Medium (6'5") Tiefling, Lawful Neutral (CR 15)
Armor Class 11
Hit Points 68 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Draconic, Undercommon
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +7
Possessions: 700 pp. Deep blue spinel (600 gp). Jet (80 gp). White pearl (80 gp). Amber (80 gp). Banded agate (6 gp). Rich purple corundum (1200 gp). Alexandrite (600 gp). Golden pearl (80 gp). Sardonyx (20 gp). Banded agate (6 gp). Jade (80 gp). Onyx (20 gp). Deep green spinel (80 gp). Sard (20 gp). Malachite (6 gp). Alexandrite (600 gp). Eye agate (6 gp). Alexandrite (600 gp). Citrine (20 gp).
Mehen Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he very much looks the part of a Barkeep. His black crest is thinning but still full. He has several tiny amethyst earrings on each ear.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. The war was a terrible time for him, and Mehen does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When Mehen reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted from career to career and currently works as a Barkeep.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Flaws: Depressed, Disease. Bonds: Job, Rich, Military. Occupation: Barkeep
Voice: Irish accent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 10)
Armor Class 10
Hit Points 70 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 8 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: Lapis lazuli (9 gp). Aquamarine (1400 gp). Freshwater pearl (9 gp). Amethyst (130 gp). Blue sapphire (900 gp). Red garnet (130 gp). White opal (900 gp).
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Their contribution stands as a beacon of hope for all adventurers!