Cask Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a brown small hat and brown clothes. His gray fur is still thick. This copper eyed northerner is not easily forgotten.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He also has developed a complete distrust of the Ruler profession.
History: He was raised in a mountains tribe. Cask was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Cask decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He's also a talented Ruler, but doesn't like to broadcast it.
Motivation: He seems to be bored by most things.
Flaws: Mundane. Bonds: Job, Nature, Criminal record. Occupation: Crown-heir
Voice: Squeaky
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 14 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 9 (-1) | 16 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Orc, Undercommon
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 210 pp. Fire opal pendant on a fine gold chain (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Helgret Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she is wearing a long, brown cloak. She sports auburn long hair. Her ears are large.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born at the edge of vast plains. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She bought a pickaxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To end her boredom; and she feels threatened by others
Ideals: Fighting. Flaws: Ugly, Impulsive, Fearful, Mundane. Bonds: Nature. Occupation: Mayor
Voice: Indian accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 27 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 14 (+2) | 13 (+1) | 7 (-2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +0 / 2d4-3, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Rock crystal (60 gp). Red spinel (140 gp). 4 Tanglefoot bags. 1 Alchemist’s fire.
Bertram Winterbourne, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a grey costume with the symbols of his god on his torso. His silver hair is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He dropped out of school before completing his studies. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels kind of lost in life; and money/treasure
Ideals: Logical. Flaws: Ugly, Depressed, Disease. Bonds: Rich. Occupation: Gardener
Voice: Pirate accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 20 pp. Silver pearl (110 gp).
Jacoba Berkeley, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she prefers to wear grey pants and tee shirts. Her black hair is drawn into a tight pony tail with a dagger scrunchie. Her eyes are likewise gray.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is frequently practicing swordplay.
History: Jacoba was raised in a hard working conservative environment. From there she went from mercenary job to mercenary job. She has gone from town to town working and never settling down anywhere, but has fallen for a local Sculptor. She hasn't told them the truth, but wants to settle down with them.
Motivation: Further expansion of business; and to prove her worth to the world
Flaws: Impulsive. Bonds: Job, Military, Adventurer, Has a crush. Occupation: Detective
Voice: Spits and sputters
Attributes [hide]
Medium (4'9") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 16 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 1 Silk rope.
Vlorn Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is renowned for his bright white suits and hats. He wears a colorful flower in his silver hair. He wears crescent spectacles with a black brim.
Personality: He hates Halflings with a passion. As such he is filled with self loathing. He has all his life been fascinated with dancing.
History: He was born to a criminal king-pin and mafia family Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He struck the Marshal job and began his own company from there.
Motivation: Tabaxi compassion; and further expansion of business
Ideals: Artistic. Flaws: Racist. Bonds: Attractive, Criminal record, Job. Occupation: Marshal
Voice: pre-pubescent
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 12)
Armor Class 13
Hit Points 74 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 19 (+4) | 15 (+2) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Halfling, Gnoll, Gnome, Auran, Sylvan
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 4000 gp. Amber (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trym Mundy, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair, when down, is lengthy. He wears an eyepatch.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Sold as a small child to a brothel owner, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero.
Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Adventurer, Mentor. Occupation: Courier
Voice: Loud with bravado
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 83 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Goblin, Terran
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 | 3 |
Possessions: Brass mug with jade inlays (500 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). Finely wrought small gold bracelet (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Drogo Brandon, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He has the majority of his body covered in plate. His whole body is exceptionally muscular. He has dyed his greying brown hair a little too much giving a sharp brown color. His skin is flawless and his brown eyes scan people very quickly.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He never wears the same outfit twice, unless he absolutely has to.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He has had some formal music training, and achieved minor success. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and wants a kiss
Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant, Attractive. Occupation: Bellfounder
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 20 pp. Chrysoberyl (130 gp).
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Their contribution stands as a beacon of hope for all adventurers!