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NPC Generator

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Advanced [show]


Lucan Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears baggy violet pantaloons and a red scarf. His black hair is long and unkept. His eyes are likewise green.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to loving parents in a slum to the west. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better village for his children.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Gardener

Voice: Middle-eastern accent

Attributes [hide]

Lucan Sherman, Male Half-Elf Rogue 15
Medium (5'5") Half-Elf, True Neutral (CR 15)
Armor Class 10
Hit Points 126 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 19 (+4)8 (-1) 13 (+1)16 (+3)
Skills Arcana +4, Perception +6
Senses Passive Perception 16
Languages Elven
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1

Possessions: 8000 gp. Sardonyx (70 gp). Jet (120 gp). Citrine (70 gp). Amber (120 gp). Red-brown spinel (120 gp). Alexandrite (300 gp). Rose (70 gp). Amber (120 gp). Black pearl (300 gp). Pink pearl (120 gp). Malachite (5 gp). Smoky quartz (70 gp). Sard (70 gp). Deep blue spinel (300 gp). Amethyst (120 gp). Tiger eye turquoise (5 gp). Smoky quartz (70 gp). Tourmaline (120 gp). Azurite (5 gp). Lapis lazuli (5 gp).


Social Check DCs


Windy In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a brown suit, violet shirt, and black tie. He is bristling with hidden weapons, mostly hand crossbows and glaives. His beige fur is unkempt and raggedy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Animals are drawn to him, and he is able to talk to them.

History: He was born a particularly ugly child, much to the horror of his parents. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Flaws: Ugly. Bonds: Criminal record, Poor, Adventurer. Occupation: Stableman

Voice: High pitched and raspy

Attributes [hide]

Windy In Woods, Male Tabaxi Cleric 9
Medium (6'6") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 14
Hit Points 49 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 13 (+1)10 (+0) 11 (+0)19 (+4)
Skills Arcana +3, Intimidation +7
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 1600 gp. Embroidered silk and velvet mantle with numerous moonstones (2500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).


Social Check DCs


Pelt Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man wears dull pastel sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. His fur is short and gray. This copper eyed easterner is not easily forgotten.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He misses his home and complains about the freezing weather, even in summer.

History: Gifted from a young age, Pelt studied abroad. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Bounty Hunter and was forced into it by his family.

Ideals: Gifted. Flaws: Shy. Bonds: Poor, Immigrant, Family. Occupation: Bounty Hunter

Voice: Uses sign language

Attributes [hide]

Pelt Grass, Male Tabaxi Rogue 12
Medium (6'9") Tabaxi, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 60 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)17 (+3) 15 (+2)13 (+1)
Skills Intimidation +5, Stealth +5
Senses Passive Perception 12
Languages Common, Gnoll, Druidic, Undercommon
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1

Possessions: 200 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilkass Fharngnarthnost, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She prefers to wear black pants and tee shirts. She keeps her rusty crest in a flapper bob. Her eyes are likewise gold. Her teeth are yellowed and unaligned.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.

History: She was born a particularly ugly child, much to the horror of her parents. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to raise her children well; and doesn't want to be a gardener and was forced into it by her family

Ideals: Athletic. Flaws: Ugly, Selfish, Disease. Bonds: Family. Occupation: Gardener

Voice: Forgets to breathe while speaking

Attributes [hide]

Gilkass Fharngnarthnost, Female Dragonborn Paladin 1
Medium (6'7") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)8 (-1) 6 (-2)7 (-2)
Skills History +1, Persuasion +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 10 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Hunter Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his auburn hair in a pixie cut. He has several tiny amethyst earrings on each ear.

Personality: Overbrimming with self-confidence, Hunter isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has been a successful dealer in antiques buying low and selling high.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Entrepeneur, Impeccable. Bonds: Rich, Slave, Religious. Occupation: Interpreter

Voice: Creaky witch voice

Attributes [hide]

Hunter Floshem, Male Half-Elf Wizard 2
Medium (5'9") Half-Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)14 (+2) 13 (+1)9 (-1)
Skills Insight +3, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Auran, Ignan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 900 sp.


Social Check DCs


Flask Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears skinny pants and wears a pastel and grey robe with the hood down. His yellow fur is matted, messy, and big. He has blue eyes and a pastel hat with a grey feather.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised in a plains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Nature. Occupation: Gardener

Voice: Sounds elderly

Attributes [hide]

Flask Fang, Male Tabaxi Aristocrat 11
Medium (5'1") Tabaxi, Chaotic Good (CR 11)
Armor Class 13
Hit Points 46 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)11 (+0) 14 (+2)11 (+0)
Skills Animal Handling +6, Nature +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 1700 gp. Moss agate (7 gp). Freshwater pearl (7 gp). Blue quartz (7 gp). Blue quartz (7 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emmeline Blyth, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman wears a brown shirt with thin tan vertical stripes and yellow pants and is in decent physical shape. Her hair is white, silky, and of moderate length. She wears round tiny glasses practically rammed into her face.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wishes to resurrect an old love; and to reunite with her absent father

Flaws: Disease, Secretive. Bonds: Attractive, In love, Family. Occupation: Sage

Voice: Mumbles to self between sentences

Attributes [hide]

Emmeline Blyth, Female Human Adept 2
Medium (5'9") Human, Chaotic Good (CR 2)
Armor Class 12
Hit Points 5 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)11 (+0) 17 (+3)13 (+1)
Skills History +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 5000 cp.


Social Check DCs

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