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Erky Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a tan cloak and cross-gartered black stockings. His auburn hair is lengthy and is close to two feet long. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is business-like. He takes instructions and follows them to the letter. He does not trust anyone and sleeps with one eye open.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Erky took refuge in the large cave and found the beat up warhammer and armor he uses now. He has worked as a Marshal like his father before him.

Motivation: Expand his business.

Ideals: Professionalism. Flaws: Ugly, Insomniac. Bonds: Nature, Job. Occupation: Marshal

Voice: Rhymes sentences (sorry)

Attributes [hide]

Erky Fabblestabble, Male Gnome Ranger 4
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 34 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)15 (+2) 17 (+3)7 (-2)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Goblin
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Onyx (40 gp). Red garnet (100 gp). 1 Minor magic item.


Social Check DCs


Trail On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She dresses like a well dressed Mercenary does. She carries with her a set of hammers on her belt, each one with a aquamarine on the hilt. Her fur is greying and her face has many wrinkles. Her face is scarred and worn.

Personality: She is extraordinarily eccentric. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She got into the Mercenary business at a young age. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She is untrained/undisciplined, which makes her dangerous.

Motivation: Balancing her hectic life and new Mercenary responsibilities is difficult.

Ideals: Fighting, Justice. Flaws: Ugly, Insane. Bonds: Job. Occupation: Mercenary

Voice: Jamaican accent

Attributes [hide]

Trail On the Water, Female Tabaxi Ranger 7
Medium (6'1") Tabaxi, Lawful Evil (CR 7)
Armor Class 15
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)20 (+5) 12 (+1)14 (+2) 8 (-1)13 (+1)
Skills Nature +5, Religion +5
Senses Passive Perception 9
Languages Common, Abyssal, Ignan
Attacks Melee +7 / 2d8+4, Ranged +8 / 2d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 11000 sp. Black pearl (1200 gp). Carnelian (50 gp). Obsidian (10 gp). Sard (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerbo Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears many layers of old clothing at all times. He has dyed his greying black hair a little too much giving a sharp black color. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Ugly, Disease, Impulsive. Bonds: Poor, Criminal record. Occupation: Shipwright

Voice: Speaks like tongue is numb

Attributes [hide]

Gerbo Gummen, Male Gnome Aristocrat 14
Small (3'7") Gnome, Chaotic Neutral (CR 14)
Armor Class 14
Hit Points 109 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 16 (+3)16 (+3) 14 (+2)11 (+0)
Skills Arcana +8, Religion +8
Senses Passive Perception 12
Languages Common, Gnome, Terran, Druidic, Giant
Attacks Melee +4 / 4d6-1, Ranged +8 / 4d6+3, Grapple +3

Possessions: 3000 gp. Old masterpiece painting (1800 gp). Fire opal pendant on a fine gold chain (1800 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). A pair of silk slippers encrusted with tiny pearls. (130 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a moderate pudge and is not very fit. He keeps his blonde hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He always tries to repair and not replace. It was this mentality that drove him into the Butcher business.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an apprentice working in his mother's forge. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To share knowledge with the world; and expand his business

Ideals: Gifted, Persistence, Logical. Flaws: Insane. Bonds: Job, Adventurer. Occupation: Butcher

Voice: Raspy

Attributes [hide]

Gerard Beckwith, Male Human Cleric 8
Medium (6'2") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 44 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)10 (+0) 16 (+3)13 (+1)
Skills History +3, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146433200

Possessions: 1300 gp. Silver pearl (130 gp). Blue quartz (10 gp). Red garnet (130 gp). Rose (80 gp). Blue star sapphire (600 gp).


Social Check DCs


Breena Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She has the majority of her body covered in plate. She is bald on top and has large blonde tufts of hair around her ears. Her green eyes lackadaisically let the world flow into them.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She was an athlete and attended two major summer competitions. She never won. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Occupation: Armorer

Voice: Soft and melodious

Attributes [hide]

Breena Horcusporcus, Female Gnome Bard 8
Small (3'0") Gnome, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 54 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)11 (+0) 13 (+1)9 (-1)
Skills Animal Handling +4, Arcana +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Marbas Talent, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears black painted combat armor at almost all times. His hair, while still mostly white, has prominent grey streaks. He wears an eyepatch.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He got into the Blacksmith business at a young age. A gifted student he started as a Dilettante, but he got bored and became a Blacksmith. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He'd like to take his coworkers down a peg; and to be a dilettante again

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Blacksmith

Voice: Speaks like tongue is numb

Attributes [hide]

Marbas Talent, Male Tiefling Commoner 8
Medium (6'1") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 21 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)15 (+2) 12 (+1)15 (+2)
Skills Investigation +5
Senses Passive Perception 11
Languages Common, Auran, Aquan
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 11000 sp.


Social Check DCs


Rûkdûg Weld, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a black costume with the symbols of the four houses of cards on his torso. Beneath his clothing is a huge mess of scar tissue. His auburn hair is lengthy and is close to two feet long. His amber eyes are passionate and lively.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Rûkdûg was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He used his abilities to trick people and travel the world for free.

Motivation: He is currently in port desperately looking for someone to get him out; and he has decided he is irredeemable

Ideals: Entrepeneur. Bonds: Slave, Criminal record, In love, Poor. Occupation: Mercenary

Voice: Soft and melodious

Attributes [hide]

Rûkdûg Weld, Male Half-Orc Paladin 6
Medium (6'1") Half-Orc, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 42 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)7 (-2) 16 (+3)12 (+1)
Skills Athletics +4, Intimidation +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 300 gp.


Social Check DCs

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