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NPC Generator

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Advanced [show]


Nelkin Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: 3'1" and muscular, this eastern man wears red trousers with brown and tan striped suspenders. He wears various colorful collared shirts. With a patchy golden beard and wild golden hair. He wears an eyepatch.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Sold as a small child to a slaver, Nelkin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He has worked as a Barrister like his father before him.

Motivation: Further expansion of business.

Ideals: Athletic, Disciplined. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Barrister

Voice: Dark and ominous

Attributes [hide]

Nelkin Glenfellow, Male Halfling Rogue 5
Small (3'1") Halfling, Neutral Evil (CR 5)
Armor Class 11
Hit Points 15 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)16 (+3) 16 (+3)17 (+3)
Skills Acrobatics +3, Nature +6
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Auran, Gnome
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +6

Possessions: 4000 sp.


Social Check DCs


Cask Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is wearing a long, brown cloak. She wears her white fur down. Her fierce copper eyes like to dwell on things.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is a logical person and will generally grow upset if things defy logic and science.

History: Cask was raised in a hard working conservative environment. Her family was turned out during the war. She and her family wandered west to less war torn lands. She's also a talented Fisher, but doesn't like to broadcast it.

Motivation: She'd like to take her coworkers down a peg; and to clean up the streets

Ideals: Athletic, Logical. Flaws: PTSD. Bonds: Job, Guardian. Occupation: Barber

Voice: High pitched and raspy

Attributes [hide]

Cask Wind, Female Tabaxi Expert 9
Medium (4'10") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 14
Hit Points 34 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 10 (+0)7 (-2) 11 (+0)10 (+0)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4

Possessions: 700 gp. Fire opal pendant on a fine gold chain (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vistra Broodfist, Female Dwarf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she prefers to wear flannel. She wears her hair in dreadlocks. Her brown eyes peer out from beneath her wide-brimmed grey hat.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was raised in a desert tribe. Her mother was very strict, and drilled into her lessons on being the perfect lady. She has worked as a Gardener like her mother before her.

Motivation: Balancing her hectic life and new Gardener responsibilities is difficult; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it

Ideals: Impeccable. Flaws: Emotional. Bonds: Job, Nature, Debt. Occupation: Gardener

Voice: Complex vocabulary, royal

Attributes [hide]

Vistra Broodfist, Female Dwarf Druid 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)14 (+2) 10 (+0)8 (-1)
Skills Arcana +4, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1600 sp. 1 Average lock.


Social Check DCs


Mary Ramsey, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears dark leathers with embroidery. Her hair is always cut to a buzz. Her thin eyebrows rest above her beady violet eyes.

Personality: She can speak with the recently deceased. She is a font of random trivia from the lore and stories she has discovered

History: Mary was born into a poor family. Growing up, she dreamt of becoming a Druid, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Druid in service of a powerful lord somewhere. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She has passion for adventuring and risk; and she desires power and/or immortality

Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Interpreter

Voice: Russian accent

Attributes [hide]

Mary Ramsey, Female Human Druid 1
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)12 (+1) 16 (+3)11 (+0)
Skills Animal Handling +5, Stealth +4
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 400 sp.


Social Check DCs


Shautha Yardley, Female Half-Orc [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a black shirt, with a violet mid length skirt with violet tights and flats, usually wearing a coat over them. She has a very tight haircut. She wears crescent spectacles with a black brim.

Personality: Shautha speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Shautha was born with her mother's beautiful face. She worked as a nervous Mortician and found it very stressful. She has set out to sabotage the competition.

Motivation: Further expansion of business.

Ideals: Impeccable. Bonds: Military, Attractive, Job. Occupation: Mortician

Voice: Speaks with squeezed throat

Attributes [hide]

Shautha Yardley, Female Half-Orc Commoner 7
Medium (4'9") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 36 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)14 (+2) 13 (+1)11 (+0)
Skills Acrobatics +4, Insight +4
Senses Passive Perception 11
Languages Common, Orc, Ignan, Aquan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +4

Possessions: 800 gp. White pearl (80 gp). Eye agate (11 gp).


Social Check DCs


Aldous Van Es, Male Human [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he has the majority of his body covered in plate. His golden hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born to a pair of adventurers, Aldous grew up listening to his mother's many stories. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Philantrophist. Flaws: Insane. Bonds: Criminal record, Adventurer. Occupation: Brewer

Voice: Aggressive tone

Attributes [hide]

Aldous Van Es, Male Human Adept 1
Medium (6'5") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)10 (+0) 12 (+1)12 (+1)
Skills Insight +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Just what you see.


Social Check DCs


Zephan Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: This eastern man is wearing a long, black cloak. His clothes are grease stained in places. His chestnut hair is matted, messy, and big. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the recently deceased. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He served in the navy to pay for his family's outstanding loans. When money was particularly tight he was walking through alleys when he overheard a Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: Many gnolls want him driven away; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Immigrant, Enemies, Military. Occupation: Hunter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Zephan Tragedy, Male Tiefling Expert 8
Medium (5'2") Tiefling, Lawful Good (CR 8)
Armor Class 8
Hit Points 44 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 13 (+1)7 (-2) 18 (+4)19 (+4)
Skills Intimidation +7, Stealth +1
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +1 / 2d10-2, Grapple +3

Possessions: 600 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Large well-done wool tapestry (500 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). Solid gold idol (800 gp).


Social Check DCs

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