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NPC Generator

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Advanced [show]


Art Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'4" southern man, he wears a pastel cloak and cross-gartered tan stockings. His lavender fur is knotted and matted. His thin eyebrows rest above his beady yellow eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He invites people to come help in his community garden.

History: Art was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. He hasn't been sleeping well lately.

Motivation: Nothing but the best is good enough for him; and an old rival family wants him found

Ideals: Philantrophist, Impeccable. Flaws: Ugly, Insomniac. Bonds: Family. Occupation: Bounty Hunter

Voice: Speaks in third person

Attributes [hide]

Art Of Snakes, Male Tabaxi Druid 5
Medium (6'4") Tabaxi, Lawful Evil (CR 5)
Armor Class 12
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)14 (+2) 14 (+2)17 (+3)
Skills Arcana +5, Perception +5
Senses Passive Perception 15
Languages Common, Orc, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 100 gp.


Social Check DCs


Boddynock Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his black hair in a flapper bob. He has blue eyes and a tan hat with a grey feather.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born in a small village he learned the ways of the warrior from his father. He found a children's book about a Gnome Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better trade route.

Motivation: To unite with his sister; and wants to raise his children well

Ideals: Fighting. Bonds: Adventurer, Attractive, Family. Occupation: Carpenter

Voice: Jamaican accent

Attributes [hide]

Boddynock Humplebumple, Male Gnome Cleric 2
Small (3'5") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 7 (-2)10 (+0) 12 (+1)6 (-2)
Skills Deception +0, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 300 gp.


Social Check DCs


Alice Tatum, Female Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears rags and sports a simple walking cane. Her long blonde hair reaches down to her waist. Her gray eyes dart from person to person to random spaces in the air.

Personality: Alice wants to be seen as a stoic, levelheaded, noble Warrior, so she tries to act the part. She does a good job, for the most part... She is frequently practicing swordplay.

History: Born to a Mortician, her mother struggled to pay the bills. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Alice took refuge in the ruined castle and found the beat up ceremonial dagger and armor she uses now. After a long history of fighting, Alice and her spouse have recently divorced.

Motivation: She's repulsed by the PC; and she wants nothing more than to rejoin the army

Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Poor, Military, Nature. Occupation: Bellfounder

Voice: Low and grunting

Attributes [hide]

Alice Tatum, Female Human Warrior 2
Medium (5'5") Human, Lawful Evil (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)12 (+1) 11 (+0)17 (+3)
Skills History +3, Nature +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Breena Raulnor, Female Gnome [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She is bald on top and has large black tufts of hair around her ears. Her eyes are a pleasant gray.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Breena lived on a farm with her mother, near the main road leading to a nearby town. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has drifted from career to career and currently works as a Sculptor.

Motivation: She has a rivalry with the Church that dominates her actions; and to reunite with her absent mother

Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Family, Religious. Occupation: Sculptor

Voice: Sighs a lot, exhausted

Attributes [hide]

Breena Raulnor, Female Gnome Ranger 1
Small (3'1") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 17 (+3)13 (+1) 9 (-1)11 (+0)
Skills Acrobatics +4
Senses Passive Perception 9
Languages Common, Gnome, Ignan
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp.


Social Check DCs


Gilkass Imbixtellrhyst, Female Dragonborn [Permalink]

Personal [hide]

Description: An older woman who has a large green mantle and cape that has been intricately interwoven into her grey robe, she is not a threatening figure. Her copper crest is kept up in a ponytail inside a feathered hat. She wears an eyepatch.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Her mother raised her in a mountain cabin. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels threatened by others; and she is wracked by social anxiety

Ideals: Justice. Flaws: Ugly, Greedy, Fearful. Bonds: Nature. Occupation: Mercenary

Voice: Scratchy, weak

Attributes [hide]

Gilkass Imbixtellrhyst, Female Dragonborn Fighter 5
Medium (6'8") Dragonborn, True Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 11 (+0)10 (+0) 15 (+2)17 (+3)
Skills Investigation +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4

Possessions: 200 gp. Aquamarine (1200 gp). Tiger eye turquoise (11 gp). Fire opal (1200 gp).


Social Check DCs


Dazzazn Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a green armored body suit, with a simple yellow line shooting up and back down. His white crest, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is harsh and unforgiving.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Fletcher father left him crippled. By chance he met his brother recently and the two have been together since.

Motivation: Doesn't want to be a Doctor and was forced into it by his family; and his spouse's relatives view him with great suspicion

Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Family. Occupation: Doctor

Voice: Soft and mumbly

Attributes [hide]

Dazzazn Fharngnarthnost, Male Dragonborn Warlock 13
Medium (6'8") Dragonborn, Chaotic Good (CR 13)
Armor Class 13
Hit Points 95 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 16 (+3)13 (+1) 11 (+0)15 (+2)
Skills Intimidation +6, Religion +5
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +8 / 4d4+4, Ranged +7 / 4d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134333

Possessions: 3000 gp. Embroidered and bejeweled glove (2000 gp). Gold and topaz bottle stopper cork (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp).


Social Check DCs


Astar Divinity, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 5'5", this man likes to wear ponchos typically of a light green in addition to tight pants. His hair is chestnut, silky, and of moderate length. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He exudes charisma. He is a tour de force of persuasion. The war was a terrible time for him, and Astar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: A powerful necromancer made him what he is. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He was granted psionic powers by his dying sister.

Motivation: He feels kind of lost in life; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane, Depressed. Bonds: Attractive, Military, Mentor. Occupation: Bather

Voice: Slurs words

Attributes [hide]

Astar Divinity, Male Tiefling Wizard 4
Medium (5'5") Tiefling, Neutral Good (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)8 (-1) 13 (+1)15 (+2)
Skills Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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