Agatha Sydney, Female Human [Permalink]
Personal [hide]
Description: She wears a brown cloak and cross-gartered blue stockings. She carries with her a set of maces, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. She wears a wide-brimmed hat to hide her balding. Her green eyes peer out from beneath her wide-brimmed brown hat.
Personality: Her tongue was cut out and she uses sign language. As long as the job gets done she does not care how it got done.
History: A powerful necromancer made her what she is. She has had some formal music training, and achieved minor success. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Agatha fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and her relatives are trying to arrange a marriage
Ideals: Fighting, Professionalism, Artistic. Flaws: Disease. Bonds: Mentor. Occupation: Ploughman
Voice: Hissing voice
Attributes [hide]
Medium (4'7") Human, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 27 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 14 (+2) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Just what you see.
Eloise Tewksbury, Female Human [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Butcher. Her hair is black and curly. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She is a Butcher first and foremost. She believes firmly that knowledge should be universal. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She is a Hag in disguise. A few years later when the west was not economically sound they moved to her current location. She has dedicated herself to building a better village for her children.
Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and obtaining odd cultural dragonborn artifacts is her passion
Bonds: Job, Family, Adventurer, Immigrant, Enemies. Occupation: Butcher
Voice: pre-pubescent
Attributes [hide]
Medium (4'8") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
Possessions: 100 sp. 1 Masterwork Light wooden shield.
Vepar Lust, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a black costume with the symbols of strength on her torso. Her dark red hair is lengthy and is close to two feet long. Her otherwise smooth face is marked with small tiny scars.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in the north to a Banker, Vepar learned a great deal about her mother's area of expertise. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Vepar took refuge in the old dungeon and found the beat up scimitar and armor she uses now. She bought a scimitar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Optimist, Fighting. Flaws: Addict. Bonds: Nature, Job. Occupation: Banker
Voice: French accent
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 24 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 120 pp.
Ombul Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a worn and beaten armor. He has shaved his head bald. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He tends to his Ruler job now, and dutifully fulfills any obligations he has.
Motivation: He's repulsed by the PC; and to be a architect again
Flaws: Impulsive, Disease, Antagonistic. Bonds: Attractive, Job. Occupation: Ruler
Voice: Deep voice with rolling R's
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Goblin, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 800 sp.
Lewis Hadley, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is wearing the road beaten gear of a warrior. His black hair is singed and shortened. His thin eyebrows rest above his beady green eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Lewis enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Servant arts, while his mother instructed him in etiquette, music and courtly manner. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Lewis grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lewis. He has worked as a Servant like his father before him.
Motivation: A rival would like him out of the picture.
Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Job, Rich, Criminal record. Occupation: Servant
Voice: Sensual and smooth
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 30 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +5
Possessions: 120 pp. Onyx (20 gp). 1 Minor magic item.
Harvest Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her fur, while still mostly orange, has prominent grey streaks. Her eyes, though not visible through her cowl, are yellow.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is skeptical of what others tell her and is slow to trust.
History: The child of a Mason, who enjoyed hunting, Harvest was taken on many hunting expeditions. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants to work out more often; and she's repulsed by the pc
Ideals: Athletic. Flaws: Antagonistic, Shy. Bonds: Poor, Nature. Occupation: Doctor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'8") Tabaxi, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 11 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 31000 sp. Golden yellow topaz (1100 gp). 1 Masterwork Artisan’s tools. 1 Silk rope. 1 Silver holy symbol.
Fonkin Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with blue colored cloaks and clothing. He is portly but not overly obese. His brown hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.
Personality: Fonkin hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. A true patriot, Fonkin would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother was a soldier and died while he was still young. Fonkin was left his mother's suit of armor and trained in its use and care. He became a Fisher soon after.
Motivation: He is unsatisfied with his job; and he doesn't get along with people that don't share his tastes
Ideals: Artistic, Impeccable. Bonds: Military, Religious, Job. Occupation: Fisher
Voice: Hollow voice
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 16 (+3) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Ignan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 700 sp. A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp).
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