Pallabar Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, and he perpetually has his pickaxe ready. His golden hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes peer out from beneath his feathered tan hat.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: Born in the north to a Jeweler, Pallabar learned a great deal about his father's area of expertise. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by drow. Pallabar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting. Flaws: Selfish. Bonds: Enemies, Job, Religious. Occupation: Jeweler
Voice: Gruff and masculine
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 30 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 18 (+4) | 10 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. Fire opal (900 gp). Lapis lazuli (11 gp).
Mhurren Hayhurst, Male Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky man has a large black mantle and cape that has been intricately interwoven into his green robe. He keeps his white hair in a flapper bob. His half smiles and violet eyes are beguiling and draw you in.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: When he was but 7 years old his parents immigrated from the north. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He has drifted from career to career and currently works as a Tailor.
Motivation: To be a Jeweler again; and he uses money and sex appeal to get what he needs
Ideals: Gifted. Bonds: Attractive, Job, Rich, Immigrant. Occupation: Tailor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'9") Half-Orc, Neutral Good (CR 5)
Armor Class 13
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Undercommon, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10 pp. 1 Minor magic item.
Duergath Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. His tied-back hair is chestnut. His gray eyes lackadaisically let the world flow into them.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He never wears the same outfit twice, unless he absolutely has to.
History: He was raised in a white middle class family as the only child. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He inherited the family business which he has now maintained for 2 years.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Artistic. Flaws: Mundane. Bonds: Attractive, Job, Mentor. Occupation: Carter
Voice: Boston accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 56 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Tree Of Winter, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears tattered old clothes. Her yellow fur is drawn into a tight pony tail with a clover scrunchie. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is mildly Tabaxi supremacist, though she does not identify as such. She is able to make almost anything out of random pieces of junk.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She got away from her former life and has fallen to alcoholism.
Motivation: Wishes to resurrect an old love.
Ideals: Gifted. Flaws: Ugly, Addict, Racist. Bonds: In love. Occupation: Jeweler
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Evil (CR 3)
Armor Class 10
Hit Points 7 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 5 (-3) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 400 gp.
Fargrim Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears loose pants and a collared shirt complete with sweater beneath his coat. With bright auburn hair and a scraggly beard. His gray unseeing eyes seem to look past you.
Personality: While he acts the brute, he is far gentler than he would appear. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: A deep hatred of gnolls; and he wants revenge against gnolls
Ideals: Fighting, Artistic, Gifted. Flaws: Disease. Bonds: Enemies. Occupation: Body Guard
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 9)
Armor Class 9
Hit Points 75 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Infernal
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: Just what you see.
Quarion Wallace, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a clover on it. His silver hair is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born blind and as such lacked many opportunities for work. He was an apprentice working in his mother's forge. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To get a good night's sleep.
Ideals: Joker. Flaws: Insomniac, Shy, Disease. Bonds: Attractive. Occupation: Shoemaker
Voice: Stutters
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Good (CR 12)
Armor Class 10
Hit Points 82 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
Possessions: 4000 gp. Old masterpiece painting (500 gp). Brass mug with jade inlays (300 gp). Jeweled electrum ring (5000 gp). Jeweled gold crown (5000 gp). Solid gold idol (800 gp). Brass mug with jade inlays (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Minor magic item. 1 Minor magic item.
Mormo Virtue, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is renowned for his bright green suits and hats. His hair is short and purple. He is missing an eye and his face is severely sunburned. His one remaining eye shines black.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He would rather hide behind his crafts than deal with other people.
History: He was born the only child of a wealthy merchant. He helped his mother out around the business and became quite the natural. He now owns his own business.
Motivation: Wants to work out more often; and he is unsatisfied with his job
Ideals: Athletic, Artistic, Entrepeneur. Flaws: Ugly, Shy. Bonds: Job. Occupation: Stableman
Voice: Voice breaks
Attributes [hide]
Medium (6'0") Tiefling, True Neutral (CR 5)
Armor Class 11
Hit Points 3 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 7 (-2) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 4000 sp.
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