Glim Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair is greasy and uncared for. His otherwise smooth face is marked with small tiny scars.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a font of random trivia from the lore and stories he has discovered
History: He was born a particularly ugly child, much to the horror of his parents. When Glim reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He feels kind of lost in life; and to share knowledge with the world
Ideals: Athletic, Logical. Flaws: Ugly, Depressed. Occupation: Mayor
Voice: Spits words with contempt
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 8)
Armor Class 7
Hit Points 73 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 3 (-4) | 19 (+4) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged -1 / 2d10-4, Grapple +0
Possessions: 110000 cp.
Chenna Thorngage, Female Halfling [Permalink]
Personal [hide]
Description: She is a husky woman, who tends to wear a large red jacket. Her auburn hair is cut short with large spiked bangs in the front. Her ears are large.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Chenna grew up listening to her mother's many stories. She struck it rich when she found rare goods in large quantities. She got away from her former life and has fallen to alcoholism.
Motivation: She is wracked by social anxiety; and she desires power and/or immortality
Flaws: Ugly, Addict, Fearful. Bonds: Adventurer, Rich. Occupation: Dilettante
Voice: Old Prospector
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 18 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 7 (-2) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: Sard (60 gp). Citrine (60 gp). 1 Minor magic item.
Charles Shelby, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He has no hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: The child of southern immigrants he idolized his father. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He left for the south, certain he would find work there.
Motivation: He is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved
Ideals: Optimist, Opinionated. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Adventurer
Voice: Low and grunting
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 800 sp.
Moon In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She wears a brown collared shirt and black skirt. She accessorizes with a red scarf around the waist and a strap diagonally across her shirt. Her whole body is exceptionally muscular. She has dyed her greying gray fur a little too much giving a sharp gray color. Her hazel eyes are passionate and lively.
Personality: She is a Doctor first and foremost. She believes firmly that knowledge should be universal. When she's not drinking or sleeping the drinks off, she's doing painting.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her martial abilities were realized during a raid on her village. She tends to her Doctor job now, and dutifully fulfills any obligations she has.
Motivation: Further expansion of business; and she is currently in port desperately looking for someone to get her out
Ideals: Artistic, Gifted. Bonds: Immigrant, Job, Slave. Occupation: Doctor
Voice: French accent
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 9)
Armor Class 14
Hit Points 55 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 16 (+3) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
Possessions: 1000 gp. Deep blue spinel (1300 gp). Golden pearl (130 gp). Eye agate (4 gp). Aquamarine (1300 gp). Sard (80 gp). Fire opal (1100 gp). Silver pearl (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vanuath Connors, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has dyed his greying silver hair a little too much giving a sharp silver color. His thin eyebrows rest above his beady hazel eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He cannot resist a sob story and will often dote over anyone who has one.
History: Born in a small village he learned the ways of the warrior from his father. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends.
Ideals: Philantrophist, Fighting. Flaws: Ugly, Depressed. Bonds: Adventurer. Occupation: Soapmaker
Voice: Can't modulate volume
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Good (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 15 (+2) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Orc
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 400 sp. 1 Masterwork Uncommon Weapon.
Barendd Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: This southern man likes to wear darkened spectacles and heavy clothing, no matter the weather. His clothes are grease stained in places. His hair is black, silky, and of moderate length. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: His tongue was cut out and he uses sign language. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Barendd was born on a far southern island where he grew up under the tutelage of his father, an expert Mortician. He moves from town to town, unable to find a place to settle.
Motivation: A deep hatred of giants.
Flaws: Disease, Secretive. Bonds: Poor, Immigrant, Attractive. Occupation: Mortician
Voice: Pronounces O like U
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 15 (+2) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
Possessions: 240 gp. Moss agate (15 gp). Obsidian (15 gp). Jet (90 gp). 3 Tanglefoot bags.
Gimble Folkor, Male Gnome [Permalink]
Personal [hide]
Description: 3'5" and muscular, this northern man wears dark leathers with embroidery. His golden hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is business-like. He takes instructions and follows them to the letter. A true patriot, Gimble would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: When he was but 3 years old his parents immigrated from the north. His childhood dream was to be a Jeweler, but he was a colossal failure. He tends to his Architect job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job; and he wants nothing more than to rejoin the army
Ideals: Athletic, Professionalism. Bonds: Military, Immigrant, Job. Occupation: Architect
Voice: Irish accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. 1 Average lock. 1 Masterwork Artisan’s tools. 1 Average lock.
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Their contribution stands as a beacon of hope for all adventurers!
