Ranala Daergel, Female Gnome [Permalink]
Personal [hide]
Description: A 3'0" northern woman, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her auburn hair is slicked back into a classic pompadour. Her hazel eyes dart from person to person.
Personality: She is overprotective of those who hire her services. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Days after completing her studies, news broke out that her hometown was attacked by drow. Ranala was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the drow.
Motivation: A deep hatred of drow; and to clean up the streets
Flaws: Impulsive. Bonds: Rich, Guardian, Religious, Enemies. Occupation: Shipwright
Voice: German accent
Attributes [hide]
Small (3'0") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Silver pearl (120 gp). Coral (120 gp). Silver pearl (120 gp). Moss agate (15 gp). 1 Half-Plate. 1 Darkwood Buckler.
Semyaza Divinity, Female Tiefling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tiefling, and stands approximately 4'8". She wears professional attire, and her gloved hand is found clutching a mace. She has wavy dark red hair. She is very pretty but has cold, dead eyes.
Personality: Calm and collected, she is a well trained Mercenary. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She has chosen to use the inheritance that was left to her frivolously. She tends to her Mercenary job now, and dutifully fulfills any obligations she has.
Motivation: She uses money and sex appeal to get what she needs; and wants to open a new tavern
Ideals: Gifted. Bonds: Attractive, Job, Slave, Rich. Occupation: Mercenary
Voice: Jamaican accent
Attributes [hide]
Medium (4'8") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 32 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
Possessions: 600 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Black velvet mask with numerous citrines (160 gp).
Susannah Shelby, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her hair is silver, silky, and of moderate length. Her blue eyes have a joyful gleam in them most of the time.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Susannah was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Beggar. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She wants revenge against drow; and wants her loneliness to end
Ideals: Joker. Bonds: Attractive, Job, Has a crush, Enemies. Occupation: Beggar
Voice: Thin and wheezing
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 47 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Terran, Infernal
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 1 |
Possessions: 2900 gp. 1 Minor magic item.
Eridred Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her tied-back hair is blonde. Her eyes are violet and catlike.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. After coming to the age of reason, Eridred took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted necromantic powers by her dying sister.
Motivation: Seeks redemption.
Ideals: Impeccable, Gifted. Flaws: Antagonistic. Bonds: Rich, Criminal record. Occupation: Bricklayer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Elven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 500 sp.
Gerard Home, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He wears professional attire, and his gloved hand is found clutching a pickaxe. His white hair is smooth and relatively long. He has blue eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He pushes his goals aggressively. He is also a coward if confronted.
History: He was raised in a white middle class family as the only child. His mother took him hunting and taught him how to get in the mind of other creatures. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Flaws: Depressed, Fearful, Mundane. Bonds: Attractive, Nature. Occupation: Guard
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 8 (-1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 100 pp.
Rohesia Stafford, Female Human [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light brown in addition to tight pants, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'2" when asserting herself. Her hair is short and auburn. Her green eyes lackadaisically let the world flow into them.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is a ruthless business woman, a trait she acquired from her mother.
History: Rohesia was born in the south. At a young age she loved to build and create. Her mother was a mechanic, and taught her how to fix just about anything. She used her abilities to travel the world and help people.
Motivation: She would like to get married and retire; and she'd like to take her coworkers down a peg
Ideals: Entrepeneur, Persistence, Philantrophist. Bonds: Job, Has a crush. Occupation: Mason
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 8)
Armor Class 9
Hit Points 36 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 13 (+1) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 1500 gp. Golden pearl (40 gp). Pink pearl (40 gp). Sard (20 gp). 1 Minor magic item. 1 Minor magic item.
Ella Musgraben, Female Gnome [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She carries a battered sickle and tarnished hammer as well. She has no hair. Her face is covered beneath a completely black helmet.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born the only child of a wealthy merchant. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ella fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Retire the richest woman in the south.
Ideals: Entrepeneur, Fighting. Flaws: Ugly, Antagonistic. Occupation: Carpenter
Voice: Farmer accent
Attributes [hide]
Small (3'1") Gnome, Chaotic Good (CR 8)
Armor Class 15
Hit Points 63 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 17 (+3) | 16 (+3) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Giant, Goblin, Draconic
Attacks Melee +2 / 2d10-1, Ranged +7 / 2d10+4, Grapple +4
Possessions: 1 Minor magic item.
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