Giselle Withrethin, Female Half-Elf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 5'8" and wears a yellow collared shirt and black skirt. She accessorizes with a pastel scarf around the waist and a strap diagonally across her shirt. Her white hair is cut short with large spiked bangs in the front. She tend to wears goggles to shield her eyes.
Personality: She exudes charisma. She is a tour de force of persuasion. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Giselle lived on a farm with her mother, near the main road leading to a nearby town. When money was particularly tight she was walking through alleys when she overheard a Merchant hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Regain custody of her daughter; and to share knowledge with the world
Ideals: Logical. Flaws: Secretive. Bonds: Attractive, Family, Poor. Occupation: Merchant
Voice: Draws out vowels
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 13 (+1) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Terran
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 500 gp. White pearl (160 gp). Alexandrite (500 gp). Star rose quartz (50 gp). Red spinel (160 gp).
Shamil Fapplestamp, Female Gnome [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she is dressed in a clean tan cloak covering her clean studded leather. She has a very tight haircut. Her violet eyes are passionate and lively.
Personality: She is mildly Gnome supremacist, though she does not identify as such. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was raised in a white middle class family as the only child. When Shamil reached her early adolescence her Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She's also a talented Engraver, but doesn't like to broadcast it.
Motivation: Further expansion of business; and she'd like to take her coworkers down a peg
Flaws: Racist, Mundane. Bonds: Job, Military. Occupation: Barber
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 40 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 19 (+4) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Druidic, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. 1 Everburning torch. 1 Everburning torch. 3 Alchemist’s fire. 1 Thunderstones.
Krimp Brent, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He is dressed in a clean black cloak covering his clean studded leather. Beneath his clothing is a huge mess of scar tissue. With bright white hair and a scraggly beard. He wears an eyepatch.
Personality: He will rave to anyone who will listen. Further he is a bit of a stoner and is frequently out of it.
History: He was born to a pair of big game hunters, but was frequently ill as a child. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is currently in port desperately looking for someone to get him out; and he is not mentally stable, and does not behave rationally
Flaws: Ugly, Insane, Addict, Disease. Bonds: Slave. Occupation: Fortune-teller
Voice: Breathy voice
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 42 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 700 gp.
Spear Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He is portly but not overly obese. His beige fur is braided into rings. He has a dull look in his amber eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Spear was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He helped his mother out around the business and became quite the natural. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is unsatisfied with his job.
Ideals: Entrepeneur. Bonds: Job, Adventurer, Poor. Occupation: Junk Dealer
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 4000 cp. 4 Tanglefoot bags.
William Hanali, Male Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a fine chain shirt which he covers with yellow colored cloaks and clothing. With bright chestnut hair and a scraggly beard. His thin eyebrows rest above his beady green eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Flattery will make him almost putty in your hands.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Layabout.
Motivation: He is greedy; and sabotage a competitor
Ideals: Optimist. Flaws: Ugly, Selfish. Bonds: Rich, Job. Occupation: Layabout
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 10 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Elven, Auran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 |
Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mastema Grief, Female Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, she usually wears her black robe and has her sickle always slung over her shoulder. Her white hair is kept up in a ponytail inside a small hat. Her silver eyes dart around the room hyper actively observing anyone and anything.
Personality: She is business-like. She takes instructions and follows them to the letter. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Born in the east her family was never financially stable. A gypsy cursed her at a young age, leading to her ugly appearance. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Money/treasure.
Ideals: Professionalism, Optimist. Flaws: Ugly. Bonds: Poor, In love. Occupation: Baker
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'8") Tiefling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 18 (+4) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Giant, Auran, Draconic, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 1700 sp. 1 Masterwork Common Melee.
Kilia Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'2". She is wearing the road beaten gear of a warrior, and her gloved hand is found clutching a pickaxe. Her hair is long and red with streaks of blonde, and is pulled back with small grey clips. She tend to wears goggles to shield her eyes.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is an amazing painter.
History: Born in a small village she learned the ways of the warrior from her father. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She has built up a small fortune and can afford her own way.
Motivation: Wants a kiss; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Rich, Has a crush. Occupation: Doctor
Voice: Excited and jittery
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 17 (+3) | 9 (-1) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 120 gp.
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Their contribution stands as a beacon of hope for all adventurers!
