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NPC Generator

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Advanced [show]


Ozyman Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: This man wears dark leathers with embroidery, and sports empty pouches on his belt. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Ozyman hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of northern immigrants he idolized his father. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He is untrained/undisciplined, which makes him dangerous.

Motivation: Doesn't want to be a Miner and was forced into it by his family; and regain custody of his daughter

Ideals: Artistic, Joker. Flaws: Insane. Bonds: Immigrant, Family. Occupation: Miner

Voice: Whispers

Attributes [hide]

Ozyman Silvereyes, Male Halfling Cleric 4
Small (3'1") Halfling, Neutral Good (CR 4)
Armor Class 16
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 15 (+2)16 (+3) 9 (-1)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Halfling, Auran, Draconic, Celestial
Attacks Melee +3 / 1d10+1, Ranged +7 / 1d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. 1 Half-Plate. 1 Banded mail. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Hamil Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears a fine chain shirt which he covers with white colored cloaks and clothing, marred by sweets. He wears his auburn hair up. He is baby faced.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: A powerful necromancer made him what he is. His homeland was ravaged by war and he spent much of his life rebuilding it. He's also a talented Sculptor, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Flaws: Ugly, PTSD. Bonds: Job, Slave, Mentor. Occupation: Animal Trainer

Voice: Middle-eastern accent

Attributes [hide]

Hamil Greenbottle, Male Halfling Wizard 2
Small (3'4") Halfling, Neutral Good (CR 2)
Armor Class 11
Hit Points -1 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 5 (-3)15 (+2) 13 (+1)10 (+0)
Skills Deception +2, History +4
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Orc
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 4 Thunderstones.


Social Check DCs


Kelter Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He does not wear sleeves and tends to eschew shirts when he can avoid it. His black hair is cut short. He has amber eyes and a red hat with a blue feather.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a great chef.

History: He got into the Merchant business at a young age. He made a point of taking high paying jobs and getting most of it up front. He has drifted from career to career and currently works as a Merchant.

Motivation: Sabotage a competitor.

Ideals: Athletic, Disciplined, Gifted. Bonds: Job, Adventurer. Occupation: Merchant

Voice: pre-pubescent

Attributes [hide]

Kelter Stoutman, Male Halfling Bard 6
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 32 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 14 (+2)14 (+2) 14 (+2)10 (+0)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Auran, Druidic
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 1 Minor magic item.


Social Check DCs


Dean Law, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a robe, a symbol of death around his neck, and a glaive on his belt. His hair is black and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is fixated on the number 73. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a big fan of imagination and believes people should spend more time reading and writing.

History: The child of a Bather, who enjoyed hunting, Dean was taken on many hunting expeditions. He dropped out of school before completing his studies. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dean fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical. Flaws: Insane. Bonds: Attractive, Nature. Occupation: Servant

Voice: Thin and wheezing

Attributes [hide]

Dean Law, Male Human Druid 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 11 (+0)10 (+0) 13 (+1)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 80 gp. 1 Masterwork Common Melee.


Social Check DCs


Cask On the Mountaintop, Female Tabaxi [Permalink]

Personal [hide]

Description: She is lean but muscular and wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a scythe, but if one is not available she will default to her dagger. She keeps her yellow fur in a flapper bob. Her copper eyes peer out from beneath her deerstalker brown hat.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She has a small toy that she constantly fidgets with.

History: Born in the south to a Barrister, Cask learned a great deal about her mother's area of expertise. She moved from fad to fad and when she turned 15 she discovered writing. She has achieved small success as a Barrister.

Motivation: Wants to open a new tavern; and balancing her hectic life and new barrister responsibilities is difficult

Ideals: Optimist, Artistic. Flaws: Addict. Bonds: Job. Occupation: Barrister

Voice: Forgets to breathe while speaking

Attributes [hide]

Cask On the Mountaintop, Female Tabaxi Bard 3
Medium (5'7") Tabaxi, Neutral Evil (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)11 (+0) 14 (+2)15 (+2)
Skills History +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 30 pp. Amber (50 gp).


Social Check DCs


Eberk Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized brown coat. He is portly but not overly obese. His white hair has been sun bleached extensively. He has a tattooed face.

Personality: He is irascible and easily irritated. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a criminal king-pin and mafia family In his 14th year, his parents were killed by a brigands raid, leaving Eberk alone in the world. After a stint in an orphanage, he was adopted. Being a Slave Trader kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Antagonistic, Fearful. Bonds: Criminal record, Enemies. Occupation: Slave Trader

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Eberk Frostbeard, Male Dwarf Monk 12
Medium (4'2") Dwarf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 90 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)14 (+2) 9 (-1)10 (+0)
Skills Nature +6, Stealth +6
Senses Passive Perception 9
Languages Common, Dwarven, Druidic, Draconic
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Havilar Tiammanthyllish, Female Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive woman, she usually wears her green robe and has her axe always slung over her shoulder. She keeps her long scarlet crest kept up in a rat tail. Her red eyes lackadaisically let the world flow into them.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: When she was but 6 years old her parents immigrated from the south. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She seems to be bored by most things; and she is greedy

Ideals: Joker. Flaws: Mundane. Bonds: Attractive, Immigrant, Rich. Occupation: Body Guard

Voice: Speaks like tongue is numb

Attributes [hide]

Havilar Tiammanthyllish, Female Dragonborn Monk 16
Medium (6'7") Dragonborn, Lawful Evil (CR 16)
Armor Class 13
Hit Points 98 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)13 (+1) 12 (+1)15 (+2)
Skills Arcana +6, History +6
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3

Possessions: 9000 gp. Amber (150 gp). Tourmaline (150 gp). Banded agate (14 gp). Sardonyx (70 gp). Deep blue spinel (300 gp). Emerald (1400 gp). Rose (70 gp). Amethyst (150 gp). Hematite (14 gp). Malachite (14 gp).


Social Check DCs

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