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Advanced [show]


Crampernap Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear tan clothing when he does not wear armor. He wears his black hair up. His eyes are brown and beady.

Personality: He is witty, but his monotone delivery comes off as unnerving He uses divination through singing.

History: He was raised by priests from a young age. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Healer

Voice: Whispers

Attributes [hide]

Crampernap Lingenhall, Male Gnome Bard 4
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 33 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)8 (-1) 10 (+0)15 (+2)
Skills Acrobatics +3, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Solid gold idol (1000 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Silver comb with moonstones (900 gp). 1 Minor magic item.


Social Check DCs


Aldous Hayley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'8" and wears loose pants and a collared shirt complete with sweater beneath his coat. His brown hair is long and unkept. His green eyes lackadaisically let the world flow into them.

Personality: He is a hateful person. He taunts others and blames them for his problems. He never wears the same outfit twice, unless he absolutely has to.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Aldous took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets.

Ideals: Artistic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Guardian. Occupation: Herbalist

Voice: Irish accent

Attributes [hide]

Aldous Hayley, Male Human Cleric 1
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 7 (-2)15 (+2) 12 (+1)15 (+2)
Skills Athletics +3, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Just what you see.


Social Check DCs


Andram Elusive, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears dull green sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. His white hair is knotted and matted. His thin eyebrows rest above his beady red eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a minor phobia of water and hates getting wet.

History: He comes from a rich eastern family. Andram liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now spends his time doing works of charity.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Rich, Nature. Occupation: Mayor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Andram Elusive, Male Tiefling Ranger 18
Medium (5'0") Tiefling, Neutral Evil (CR 18)
Armor Class 13
Hit Points 93 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)12 (+1) 17 (+3)17 (+3)
Skills Deception +9, Medicine +9
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +9 / 5d6+3, Ranged +9 / 5d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1703221

Possessions: 1000 pp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Large well-done wool tapestry (200 gp). Jeweled gold crown (3000 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). Finely wrought small gold bracelet (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver chalice with lapis lazuli gems (140 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp). Silver comb with moonstones (800 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). A delicate brass dragon egg (50 gp). Jeweled anklet (4000 gp). Jeweled anklet (4000 gp). Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Large well-done wool tapestry (200 gp). Silver chalice with lapis lazuli gems (140 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Gold dragon comb with red garnet eye (1300 gp). A pair of silk slippers encrusted with tiny pearls. (140 gp). Gold and topaz bottle stopper cork (1300 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Azza Beauty, Female Tiefling [Permalink]

Personal [hide]

Description: This malnourished woman wears green leather gloves, a green jacket, and tight pants. She has moderate length red hair. Her otherwise smooth face is marked with small tiny scars.

Personality: She is calm most of the time but flees social interaction. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: She was always a brilliant, if unscrupulous mind. When money was particularly tight she was walking through alleys when she overheard a Mayor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: She is not mentally stable, and does not behave rationally; and she wants revenge against brigands

Ideals: Logical. Flaws: Shy, Insane. Bonds: Poor, Enemies. Occupation: Mayor

Voice: Hard of hearing, loud

Attributes [hide]

Azza Beauty, Female Tiefling Warrior 5
Medium (5'11") Tiefling, Chaotic Good (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)17 (+3) 15 (+2)15 (+2)
Skills Arcana +6, Deception +5
Senses Passive Perception 12
Languages Common, Sylvan, Terran, Celestial
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Arannis Amakiir, Male Elf [Permalink]

Personal [hide]

Description: A 4'9" western man, he dresses well, wearing blue shirts, loose pants, and blazers most of the time. His hair is greying and his face has many wrinkles. He has a dull look in his violet eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a font of random trivia from the lore and stories he has discovered

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To get a good night's sleep; and to share knowledge with the world

Ideals: Logical, Artistic, Gifted. Flaws: Insomniac. Bonds: Attractive. Occupation: Unemployed

Voice: Pronounces difficult words wrong

Attributes [hide]

Arannis Amakiir, Male Elf Adept 7
Medium (4'9") Elf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 26 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)13 (+1) 8 (-1)11 (+0)
Skills Insight +2, Survival +2
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Iolite (30 gp).


Social Check DCs


Stannor Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear white clothing when he does not wear armor. He is bristling with hidden weapons, mostly bows and hammers. His red hair is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Stoic and calm, he prefers to meditate than take action. Stannor enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born a particularly ugly child, much to the horror of his parents. A freak accident while working with his Layabout mother left him crippled. Being a Map Maker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Retire the richest man in the north; and he has decided he is irredeemable

Ideals: Disciplined, Entrepeneur. Flaws: Hedonist, Ugly, Disease. Bonds: Criminal record. Occupation: Map Maker

Voice: Eastern European accent

Attributes [hide]

Stannor Bigheart, Male Halfling Cleric 16
Small (3'3") Halfling, Chaotic Neutral (CR 16)
Armor Class 12
Hit Points 106 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)13 (+1) 12 (+1)14 (+2)
Skills Deception +7, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Goblin
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 1100 pp.


Social Check DCs


Dabbledob Leffery, Male Gnome [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair, while still mostly auburn, has prominent grey streaks. He has a dull look in his gray eyes.

Personality: Dabbledob hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is afraid of women and trembles around them

History: He got into the Dyer business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Dyer.

Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and further expansion of business

Ideals: Fighting, Athletic, Artistic. Flaws: Shy. Bonds: Job. Occupation: Dyer

Voice: Hissing voice

Attributes [hide]

Dabbledob Leffery, Male Gnome Druid 8
Small (3'6") Gnome, Lawful Neutral (CR 8)
Armor Class 9
Hit Points 67 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 17 (+3)14 (+2) 9 (-1)14 (+2)
Skills Medicine +2
Senses Passive Perception 9
Languages Common, Gnome, Halfling, Elven
Attacks Melee +1 / 2d10-2, Ranged +1 / 2d10-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 sp. White pearl (160 gp). White pearl (160 gp). Emerald (1400 gp). Blue quartz (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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