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NPC Generator

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Advanced [show]


Dagnal Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: She wears brown trousers with white and green striped suspenders. She wears various colorful collared shirts. Her attire stands in sharp contrast to her dagger, which is beautifully polished and possesses an ornate carving of a clover on it. She has a long silver ponytail with little hanging trinkets. She has violet eyes.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She would rather hide behind her crafts than deal with other people.

History: Dagnal was born in the east. At a young age she loved to build and create. She found a children's book about a Dwarf Expert who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has dedicated herself to building a better trade route.

Motivation: Someone believes her a fraud; and meet up once more with her childhood friend

Ideals: Persistence, Artistic. Flaws: Shy. Bonds: Adventurer, Enemies. Occupation: Courier

Voice: Creaky witch voice

Attributes [hide]

Dagnal Helcral, Female Dwarf Expert 9
Medium (4'2") Dwarf, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 74 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)12 (+1) 12 (+1)10 (+0)
Skills Acrobatics +6, Insight +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +4

Possessions: Just what you see.


Social Check DCs


Azza Destiny, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a green vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her green boots flare out at the collars. She has a slight overbite and is overall scrawny. She has wavy purple hair. Her eyes are red and she is always smoking a pipe.

Personality: Calm and collected, she is a well trained Seamstress. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: She was born a particularly ugly child, much to the horror of her parents. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She inherited the family business which she has now maintained for 4 years.

Motivation: She is wracked by social anxiety; and many gnolls want her driven away

Ideals: Entrepeneur. Flaws: Ugly, Fearful. Bonds: Job, Enemies. Occupation: Seamstress

Voice: Rolls R's

Attributes [hide]

Azza Destiny, Female Tiefling Wizard 6
Medium (5'1") Tiefling, Neutral Good (CR 6)
Armor Class 10
Hit Points 9 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)16 (+3) 12 (+1)12 (+1)
Skills Nature +6, Religion +6
Senses Passive Perception 11
Languages Common, Goblin, Elven, Halfling
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144332000

Possessions: 500 gp. Banded agate (11 gp). Rose (80 gp). Malachite (11 gp).


Social Check DCs


Gruk Darby, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a black broad hat and black clothes. His brown hair is unkempt and raggedy. He is baby faced.

Personality: Gruk speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gruk took refuge in the old dungeon and found the beat up club and armor he uses now. By chance he met his brother recently and the two have been together since.

Motivation: To reunite with his absent mother; and wants to raise his children well

Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Poor, Nature, Family. Occupation: Jeweler

Voice: Speaks with back of mouth

Attributes [hide]

Gruk Darby, Male Half-Orc Druid 6
Medium (6'1") Half-Orc, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)10 (+0) 11 (+0)12 (+1)
Skills Arcana +3, Performance +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Bidreked Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears just a green suit. His red crest is braided into rings. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He uses divination through singing.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Bidreked was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of dire rats

Ideals: Athletic, Gifted. Flaws: Depressed. Bonds: Religious, Enemies. Occupation: Unemployed

Voice: Soft and mumbly

Attributes [hide]

Bidreked Daardendrian, Male Dragonborn Fighter 8
Medium (6'3") Dragonborn, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 81 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)10 (+0) 14 (+2)11 (+0)
Skills Investigation +3, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3

Possessions: 200 gp. Carved bone or ivory statuette (10 gp). Silver comb with moonstones (800 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odo Boleem, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a violet costume with the symbols of the four houses of cards on his torso. He has a silver handlebar mustache and slicked back silver hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Aggressive, abrasive, and angry, Odo embodies much of what other species detest in the Half-Elves. He has a minor phobia of water and hates getting wet.

History: Odo was born the youngest of three triplets. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He feels threatened by others.

Ideals: Athletic. Flaws: Addict, Antagonistic, Fearful. Bonds: Family. Occupation: Doctor

Voice: Stutters

Attributes [hide]

Odo Boleem, Male Half-Elf Monk 7
Medium (5'6") Half-Elf, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)14 (+2) 15 (+2)13 (+1)
Skills History +5, Nature +5
Senses Passive Perception 12
Languages Common, Elven, Gnome, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 12000 sp.


Social Check DCs


Tharivol McLeod, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a violet vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his violet boots flare out at the collars. With a patchy brown beard and wild brown hair. He has a tattooed face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Tharivol took refuge in the large cave and found the beat up pickaxe and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often.

Ideals: Athletic, Logical. Flaws: Antagonistic, Disease. Bonds: Nature. Occupation: Shoemaker

Voice: Complex vocabulary, royal

Attributes [hide]

Tharivol McLeod, Male Half-Elf Expert 2
Medium (5'9") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)11 (+0) 9 (-1)15 (+2)
Skills Animal Handling +1, Performance +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 150 gp.


Social Check DCs


Gunter Rothenel, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair is lengthy. His skin is flawless and his green eyes scan people very quickly.

Personality: Prone to second guessing himself, he comes off as nervous. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Gunter was born with his father's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Attractive. Occupation: Hunter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gunter Rothenel, Male Half-Elf Monk 9
Medium (5'4") Half-Elf, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 62 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)15 (+2) 11 (+0)5 (-3)
Skills Religion +5, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Celestial
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 500 gp.


Social Check DCs

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