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NPC Generator

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Advanced [show]


Shadow Of Winter, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. She has no fur. Her eyes are likewise amber. Her teeth are yellowed and unaligned.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She was born in the west, but her parents moved at a very young age to the north. When money was particularly tight she was walking through alleys when she overheard a Mason hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Several ex partners dislike her way of doing things and want revenge; and someone believes her a fraud

Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Immigrant, Poor. Occupation: Mason

Voice: Shortens vowels

Attributes [hide]

Shadow Of Winter, Female Tabaxi Aristocrat 10
Medium (5'4") Tabaxi, Lawful Evil (CR 10)
Armor Class 11
Hit Points 49 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)11 (+0) 12 (+1)10 (+0)
Skills Arcana +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: 2200 gp.


Social Check DCs


Quespa Yarjerit, Female Dragonborn [Permalink]

Personal [hide]

Description: A 6'2" eastern woman, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has moderate length bronze crest. Her red eyes have a joyful gleam in them most of the time.

Personality: Quespa is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Quespa liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a club and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has money and likes to spend it.

Ideals: Extrovert. Flaws: Impulsive, Antagonistic. Bonds: Rich, Nature. Occupation: Spice Merchant

Voice: Farmer accent

Attributes [hide]

Quespa Yarjerit, Female Dragonborn Adept 9
Medium (6'2") Dragonborn, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 62 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)17 (+3) 17 (+3)19 (+4)
Skills Acrobatics +3, Animal Handling +6
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Sylvan
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332100

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thamuz Hate, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man is renowned for his bright green suits and hats, and a wedding ring on his right hand. He keeps his black hair in a pixie cut. He wears crescent spectacles with a black brim.

Personality: He is witty, but his monotone delivery comes off as unnerving He does not trust anyone and sleeps with one eye open.

History: Born in the west to a Animal Trainer, Thamuz learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Animal Trainer. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is unsatisfied with his job.

Ideals: Joker. Flaws: Insomniac. Bonds: In love, Job, Rich. Occupation: Animal Trainer

Voice: Speaks in third person

Attributes [hide]

Thamuz Hate, Male Tiefling Aristocrat 9
Medium (5'11") Tiefling, Lawful Evil (CR 9)
Armor Class 11
Hit Points 47 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)16 (+3) 13 (+1)16 (+3)
Skills Acrobatics +4, Arcana +6
Senses Passive Perception 11
Languages Common, Ignan, Auran, Dwarven
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +6

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mantus Sanctuary, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. He has styled his chestnut hair well, parting it to the right. His fair skin shows little sign of his aristocratic breeding.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a poor family in the city he treasured whatever gifts he got. A few years later when the east was not economically sound they moved to his current location. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Optimist. Bonds: Attractive, Adventurer, Poor, Immigrant. Occupation: Barber

Voice: Speaks with lips pursed

Attributes [hide]

Mantus Sanctuary, Male Tiefling Monk 8
Medium (5'5") Tiefling, Lawful Good (CR 8)
Armor Class 12
Hit Points 57 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)16 (+3) 17 (+3)15 (+2)
Skills Insight +6, Survival +6
Senses Passive Perception 13
Languages Common, Undercommon, Gnome, Aquan
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 150 pp. Freshwater pearl (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gildmak Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many blue ritualistic tattoos. He wears rags and sports a simple walking cane. His brown hair is thinning but still full. He has a tattooed face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a Fletcher, his mother struggled to pay the bills. His homeland was ravaged by war and he spent much of his life rebuilding it. He now travels the world, in search of power and loot.

Motivation: To get a good night's sleep; and he has passion for adventuring and risk

Flaws: Antagonistic, PTSD, Insomniac. Bonds: Poor, Enemies, Adventurer. Occupation: Knight

Voice: Draws out vowels

Attributes [hide]

Gildmak Brightmoon, Male Halfling Bard 1
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)12 (+1) 12 (+1)16 (+3)
Skills Nature +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 400 sp. 3 Tanglefoot bags.


Social Check DCs


Helen Anderton, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She wears grey trousers with blue and brown striped suspenders. She wears various colorful collared shirts. Beneath her clothing is a huge mess of scar tissue. Her black hair is styled in orderly dreadlocks. Her blue unseeing eyes seem to look past you.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born to loving parents in a slum to the west. She was taken as a slave by a traveling circus and forced to perform She struck the Blacksmith job and began her own company from there.

Motivation: Further expansion of business; and expand her business

Flaws: Disease, Secretive. Bonds: Slave, Job, Poor. Occupation: Blacksmith

Voice: Eastern European accent

Attributes [hide]

Helen Anderton, Female Human Bard 1
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)9 (-1) 10 (+0)16 (+3)
Skills Deception +5, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp.


Social Check DCs


Myathethil Amakiir, Female Elf [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears tan trousers with blue and black striped suspenders. She wears various colorful collared shirts, and is pretty ugly. Her chestnut hair is kept up in a ponytail inside a top hat. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She will rave to anyone who will listen. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. While she appears to be a normal Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.

Motivation: She has money and likes to spend it.

Ideals: Joker. Flaws: Ugly, Insane, Disease. Bonds: Rich. Occupation: Actor

Voice: Raspy

Attributes [hide]

Myathethil Amakiir, Female Elf Druid 1
Medium (5'5") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)10 (+0) 8 (-1)8 (-1)
Skills Acrobatics +4, Performance +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp. Deep green spinel (50 gp).


Social Check DCs

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